TFT CODEX

Vanguard Draven Hunter

Fast 8ConsistentCarried by Draven & Ashe

Updated 28 Sep 2026, 16:18 UTC · Patch 18.3

—Tier
—Avg Place
—Top 4 %
—Win %
0.0%Play Rate
—Games
Draven

Game plan

How it’s played
Fast 8 Players of this comp who go out in stage 6 are level 9.0 on average.
Roll
Level 8 around 4-2: about 163 rolls (326 gold) to 2-star Draven; about 235 if three copies of each are on other boards. model
Contested?
Others holding Draven / Ashe: 1 other: #5.61 · 2+ others: #5.61
Pace
Level when its players go out — stage 4: 8.5 · stage 5: 8.7 · stage 6: 9.0
Games end
Lv 8 27% · Lv 9 68% · Lv 10 4%

Open in Builder

Final board

The whole board at level 9, where most of its games end. The core — the units on most of this family’s boards — at the star level and with the items they were measured holding; then the flex slots, dashed, with the unit its boards put there most. A slot no unit holds on a quarter of its boards is open.

The Night Arena: an obsidian TFT board lit in gold
★★
★★

Riot's match data records no positions, so this board is placed by rule from each champion's attack range: melee in front, ranged behind, and the carries holding the most items in the back corners. The level buttons show the board at each level: the dashed ones are planned by rule (see How it’s played), the rest measured.

5Ashe★
  • Spear of Shojin
  • Infinity Edge
  • Red Buff
carry
5Draven★
  • Guinsoo's Rageblade
  • Kraken's Fury
  • Infinity Edge
carry
5Kennen★
  • Thief's Gloves
  • Jeweled Gauntlet
5Taric★
4Malphite★★
  • Gargoyle Stoneplate
  • Warmogs Armor
  • Spirit Visage
4Sentinel★
4Sivir★★
  • Infinity Edge
  • Last Whisper
4Nidaleeflex
3Hecarimflex

Paste it into the game’s Team Planner to have these champions marked in your shop.

How it’s played

Where this comp’s games end, and its board at every level from 4 — a unit marked + is new since the level above. Level 8 and up are measured: the boards its games ended on, all ranks, the last 14 days (580 games). Riot’s match data keeps only that last board, so the levels below are planned by one rule from this comp’s own units and traits and Riot’s shop odds, and marked plan — how the rule works.

827%968%104%
Lv 4planCinderlingRakanEliseTristanaFae 2Hunter 2Vanguard 2Draven’s items on TristanaAshe’s items on Cinderling
Lv 5planCinderlingRakanCaitlynEliseTristanaHunter 3Fae 2Vanguard 2Draven’s items on TristanaAshe’s items on Cinderling
Lv 6planCinderlingRakanCaitlynEliseHecarimTristanaHunter 3Vanguard 3Fae 2Draven’s items on TristanaAshe’s items on Cinderling
Lv 7planHecarimSentinelEliseRakanTristanaCinderlingCaitlynVanguard 4Hunter 3Fae 2Draven’s items on TristanaAshe’s items on Cinderling
Lv 827%AsheDravenTaricMalphiteSentinelSivirHecarimNidalee− Elise, Rakan, Tristana, Cinderling, Caitlyn
Lv 968%AsheDravenKennenTaricMalphiteSentinelSivirHecarimNidalee+1 open

Not a reroll comp: nothing is 3-starred on even 1 board in 5.

Level when its players go out — stage 4: 8.5 · stage 5: 8.7 · stage 6: 9.0

Contested?

How this comp placed by how many of the other seven players in the lobby held Draven or Ashe, over 177 games of this patch. We keep all eight boards of every game, so this is measured, not guessed; part of the gap is the lobby itself, so read it as how it placed, not only why.

Others holding itAvg PlaceShare of games
1 other player#5.6130%
2 or more#5.6152%

Items

The three items this comp’s carry was measured holding most often, the placement of the boards it held them on, and the difference against the comp’s own average. Every board of the family, all ranks.

ChampionItemAvg Placevs compGames
DravenGuinsoo's Rageblade#5.41-0.00288
DravenKraken's Fury#5.40-0.02138
DravenInfinity Edge#5.67+0.25126

Variations

Cores close enough to this one to be the same comp. Each line is what that version plays instead, how it placed and the games behind it; all of them are counted in the numbers above.

AddsLeaves outAvg PlaceGames
Nidalee, RengarKennen, Taric5.6481
AzirDraven, Hecarim5.9540

Traits

Active on the core board, with the next breakpoint the trait offers.

Hunter2next 3Vanguard2next 4Bounty Seeker1Emerald Aspect1Monolith1Blackthorn1next 2Blossom1next 3Executioner1next 2Inferno1next 2Invoker1next 2Primal1next 2Riftbeast1next 3

What each tier of this comp’s own traits was worth on its boards. The small number under each average is how many boards sat at that tier.

TraitPlacement at each tier
Hunter25.5234435.3170
Vanguard25.7339445.01133

By bracket

Diamond, Master, Grandmaster and Challenger against the whole sample. Each board carries the tier of its own player where the sampler held it.

BracketGamesAvg PlaceTop 4 %Win %
Diamond+96#5.7227.1%7.3%
All ranks177#5.4232.8%9.0%

Trend

Avg Place on each of the last 5 days. The bars are scaled to the range shown, so the shape is the comparison and the figure under each bar is the day.

Also played

Families sharing at least 4 core units with this one — the same board taken a different way.

Augments that fit

What each augment grants, set against what this comp measured: the same rule the overlay uses when it reads the three on offer. A measured line is the comp’s own placement at a trait level; a line by rule is a fact about the comp, such as the damage its carry is built for.

Works against it: Not a reroll comp (14)

By ruleNot a reroll comp it 3-stars a unit in under 10% of boards, averaging level 8.76 (580)

Commerce CoreInvested+Invested++Prismatic TicketUpward MobilityCognitive OverloadEpic RolldownEpochEpoch+Trade SectorTrade Sector+Crafted Crafting
2 morePatience Is A VirtueRecombobulator

Riot’s match-v1 data does not report which augments a player took, so no augment has a number of its own on this page or anywhere else on the site. The augment reference lists what each one grants.