TFT CODEX

Inferno Amumu

Fast 8ConsistentCarried by Amumu

Updated 28 Sep 2026, 16:18 UTC · Patch 18.3

—Tier
—Avg Place
—Top 4 %
—Win %
0.0%Play Rate
—Games
Amumu

Game plan

How it’s played
Fast 8 Players of this comp who go out in stage 6 are level 8.8 on average.
Roll
Level 8 around 4-2: about 22 rolls (44 gold) to 2-star Amumu; about 33 if three copies of each are on other boards. model
Pace
Level when its players go out — stage 4: 8.0 · stage 5: 8.4 · stage 6: 8.8
Games end
Lv 7 4% · Lv 8 57% · Lv 9 36%

Open in Builder

Final board

The whole board at level 8, where most of its games end. The core — the units on most of this family’s boards — at the star level and with the items they were measured holding; then the flex slots, dashed, with the unit its boards put there most. A slot no unit holds on a quarter of its boards is open.

The Night Arena: an obsidian TFT board lit in gold
★★
★★
★★

Riot's match data records no positions, so this board is placed by rule from each champion's attack range: melee in front, ranged behind, and the carries holding the most items in the back corners. The level buttons show the board at each level: the dashed ones are planned by rule (see How it’s played), the rest measured.

5Lux★
  • Spear of Shojin
  • Jeweled Gauntlet
4Amumu★
  • Gargoyle Stoneplate
  • Warmogs Armor
  • Spirit Visage
carry
4Sentinel★
  • Gargoyle Stoneplate
  • Warmogs Armor
3Vi★★
2Shen★★
1Varus★★
4Ezrealflex
1Rakanflex

Paste it into the game’s Team Planner to have these champions marked in your shop.

How it’s played

Where this comp’s games end, and its board at every level from 4 — a unit marked + is new since the level above. Level 8 and up are measured: the boards its games ended on, all ranks, the last 14 days (249 games). Riot’s match data keeps only that last board, so the levels below are planned by one rule from this comp’s own units and traits and Riot’s shop odds, and marked plan — how the rule works.

74%857%936%103%
Lv 4planRakanVarusSejuaniShenInferno 2Juggernaut 2Amumu’s items on Sejuani
Lv 5planRakanVarusSejuaniShenHecarimInferno 2Juggernaut 2Vanguard 2Amumu’s items on Hecarim
Lv 6planRakanVarusSejuaniShenHecarimViJuggernaut 3Inferno 2Vanguard 2Amumu’s items on Vi
Lv 7planRakanVarusShenViAmumuSejuaniHecarimJuggernaut 4Inferno 3Vanguard 2
Lv 857%LuxAmumuSentinelViShenRakanVarusEzreal− Sejuani, Hecarim
Lv 936%LuxAmumuSentinelViShenRakanVarusEzrealKennen

Not a reroll comp: nothing is 3-starred on even 1 board in 5.

Level when its players go out — stage 4: 8.0 · stage 5: 8.4 · stage 6: 8.8

Items

The three items this comp’s carry was measured holding most often, the placement of the boards it held them on, and the difference against the comp’s own average. Every board of the family, all ranks.

ChampionItemAvg Placevs compGames
AmumuGargoyle Stoneplate#5.93-0.7290
AmumuWarmogs Armor#5.94-0.7281
AmumuSpirit Visage#7.16+0.5131

Variations

Cores close enough to this one to be the same comp. Each line is what that version plays instead, how it placed and the games behind it; all of them are counted in the numbers above.

AddsLeaves outAvg PlaceGames
ApheliosEzreal, Shen4.8936

Traits

Active on the core board, with the next breakpoint the trait offers.

Inferno3next 5Juggernaut2next 4Avatar1Defender1next 2Invoker1next 2Primal1next 2Rapidfire1next 2Riftbeast1next 3Vanguard1next 2

What each tier of this comp’s own traits was worth on its boards. The small number under each average is how many boards sat at that tier.

TraitPlacement at each tier
Inferno36.886856.40103

By bracket

Diamond, Master, Grandmaster and Challenger against the whole sample. Each board carries the tier of its own player where the sampler held it.

BracketGamesAvg PlaceTop 4 %Win %
Diamond+50#6.4612.0%4.0%
All ranks84#6.659.5%2.4%

Trend

Avg Place on each of the last 5 days. The bars are scaled to the range shown, so the shape is the comparison and the figure under each bar is the day.

Also played

Families sharing at least 4 core units with this one — the same board taken a different way.

CompTierShared unitsAvg PlaceGames
Primal Aphelios & NidaleeA4#4.31233,361
Inferno Aphelios Defender—4#5.21804
Inferno Elder Dragon—4#5.74561
Inferno Nidalee—4#5.19134
Inferno Lux Defender—4#5.84112
Inferno Nidalee Juggernaut—4#5.9398
Inferno Lux Juggernaut—4#3.9182
Inferno Aphelios Juggernaut Rapidfire—4#6.2059

Augments that fit

What each augment grants, set against what this comp measured: the same rule the overlay uses when it reads the three on offer. A measured line is the comp’s own placement at a trait level; a line by rule is a fact about the comp, such as the damage its carry is built for.

By ruleSuits this carry Amumu is built for ability power here (145 boards)

Baron's LairCoronationDeadlier CapsHold the LineSoul AwakeningDark RitualEarly LearningsEmbiggenNO SCOUT NO PIVOTSeraphim's StaffTons of Stats!Stand United
Works against it: Not a reroll comp (14), Wrong damage type (3)

By ruleNot a reroll comp it 3-stars a unit in under 10% of boards, averaging level 8.39 (249)

Commerce CoreInvested+Invested++Prismatic TicketUpward MobilityCognitive OverloadEpic RolldownEpochEpoch+Trade SectorTrade Sector+Crafted Crafting
2 morePatience Is A VirtueRecombobulator

By ruleWrong damage type Amumu is built for ability power here (145 boards)

Deadlier BladesCybernetic ImplantsFocused Fire

Riot’s match-v1 data does not report which augments a player took, so no augment has a number of its own on this page or anywhere else on the site. The augment reference lists what each one grants.