TFT CODEX

Juggernaut Ashe & Sivir Old Growth

Fast 9Carried by Ashe

Updated 06 Oct 2026, 06:18 UTC · Patch 18.3

—Tier
—Avg Place
—Top 4 %
—Win %
0.0%Play Rate
—Games
Ashe

Game plan

How it’s played
Fast 9 Players of this comp who go out in stage 6 are level 9.1 on average.
Play it when
you hold Recurve Bow and B.F. Sword, and nobody else is on Ashe (it placed #4.45 then, #5.30 against two or more)
Roll
Level 9 around 5-1: about 33 rolls (66 gold) to 2-star Ashe; about 54 if three copies of each are on other boards. model
Build
Ashe Ashe Last WhisperRed BuffSpear of Shojin Last Whisper, Red Buff, Spear of Shojin · 23 games · #3.96
Components
Recurve BowRecurve Bow ×3 · B.F. SwordB.F. Sword · Sparring GlovesSparring Gloves · Tear of the GoddessTear of the Goddess
Pace
Level when its players go out — stage 4: 8.1 · stage 5: 8.6 · stage 6: 9.1
Games end
Lv 8 32% · Lv 9 60% · Lv 10 8%
Vs its level
Finishes at level 8.7 on average. Boards at its levels average 4.15 across every comp; this one averages 5.20, 1.05 worse. Level is partly how a game went and partly the plan, so this is context, not a grade.

Open in Builder

Final board

The whole board at level 9, where most of its games end. A dashed slot is one its games fill differently; an open one, no unit holds on a quarter of them.

The Night Arena: an obsidian TFT board lit in gold
★★
★★
★★
★★
★★

Positions are our rule, by attack range: melee in front, ranged behind, the most-itemed carries in the back corners. Riot's match data has none. Dashed level buttons are planned, the rest measured; the gold one adds the champion that placed best there.

5Ashe★
  • Spear of Shojin
  • Red Buff
  • Infinity Edge
carry
5Maokai★
  • Gargoyle Stoneplate
  • Warmogs Armor
  • Spirit Visage
4Amumu★★
  • Gargoyle Stoneplate
  • Warmogs Armor
4Sett★★
  • Gargoyle Stoneplate
  • Warmogs Armor
4Sivir★★
  • Infinity Edge
  • Spear of Shojin
  • Last Whisper
3Vi★★
1Yorick★★
3Master Yiflex
3Tristanaflex

Paste it into the game’s Team Planner to have these champions marked in your shop.

How it’s played

The board at every level from 4, with what each level adds and sells. From level 8 up it is measured over 321 games; below that it is planned.

832%960%108%
Lv 4planRakanYorickScuttlecrabVi4Ashe’s items on Vi
Lv 5planCinderlingRakanYorickScuttlecrabViAddedCinderling4Ashe’s items on Cinderling
Lv 6planCinderlingRakanYorickScuttlecrabTristanaViAddedTristana422Ashe’s items on Cinderling
Lv 7planYorickTristanaViSivirCinderlingRakanScuttlecrabAddedSivir4322Ashe’s items on Sivir
Lv 832%AsheMaokaiAmumuSettViYorickSivirTristanaAddedAsheMaokaiAmumuSettSoldCinderlingRakanScuttlecrab14332
Lv 960%AsheMaokaiAmumuSettSivirTristanaViYorickMaster YiAddedMaster Yi14342

Not a reroll comp: nothing is 3-starred on even 1 board in 5.

How these rows are made

Level 8 and up are the boards this comp’s games ended on, all ranks, the last 14 days. Riot’s match data keeps only that last board, so the levels below are planned by one rule from this comp’s own units and traits and Riot’s shop odds, and marked plan — how the rule works. Hover a trait badge for what it does. Under a measured level, its options: what its games put in the slots past that level’s core this patch, best placed first, with average place, win rate and games beside the level’s own. All of them went out at that level, so none is flattered by having got further. The board draws the first, in a gold ring; the most played is named among them. The row marked best adds the champion that placed best at the level above.

Contested?

How this comp placed by how many of the other seven players in the lobby held Ashe, over 281 games of this patch. We keep all eight boards of every game, so this is measured, not guessed; part of the gap is the lobby itself, so read it as how it placed, not only why.

Others holding itAvg PlaceShare of games
Nobody else#4.4537%
1 other player#5.0839%
2 or more#5.3024%

Items

The three items this comp’s carry was measured holding most often, the placement of the boards it held them on, and the difference against the comp’s own average. Every board of the family, all ranks.

ChampionItemAvg Placevs compGames
AsheSpear of Shojin#4.71-0.35164
AsheRed Buff#4.53-0.53104
AsheInfinity Edge#4.51-0.5693

Full builds

The carries’ most played three-item builds this patch, with the placement of the games they were built in.

ChampionBuildAvg PlaceGames
AsheLast WhisperLast WhisperRed BuffRed BuffSpear of ShojinSpear of Shojin#3.9623

Components to hold Recurve Bow ×3, B.F. Sword, Sparring Gloves, Tear of the Goddess

Augments that fit

What each augment grants, set against what this comp measured: the same rule the overlay uses when it reads the three on offer. A measured line is the comp’s own placement at a trait level; a line by rule is a fact about the comp, such as the damage its carry is built for.

MeasuredThe comp’s own placement at a trait’s levels, beside the augments that give the trait.

  • Blossom 5 averages 4.52 here, against 4.85 at Blossom 3 (284 boards)

    Blossom's Call

By ruleSuits this carry Ashe is built for attack damage here (264 boards)

Baron's LairCoronationDeadlier BladesHold the LineSoul AwakeningCybernetic ImplantsEarly LearningsEmbiggenNO SCOUT NO PIVOTTons of Stats!Focused FireStand United
Works against it: Not a reroll comp (14), Wrong damage type (3)

By ruleNot a reroll comp it 3-stars a unit in under 10% of boards, averaging level 8.74 (321)

Commerce CoreInvested+Invested++Prismatic TicketUpward MobilityCognitive OverloadEpic RolldownEpochEpoch+Trade SectorTrade Sector+Crafted Crafting
2 morePatience Is A VirtueRecombobulator

By ruleWrong damage type Ashe is built for attack damage here (264 boards)

Deadlier CapsDark RitualSeraphim's Staff

Riot’s match-v1 data does not report which augments a player took, so no augment has a number of its own on this page or anywhere else on the site. The augment reference lists what each one grants.

More about this comp

Traits

Active on the final board above, with the next breakpoint the trait offers.

Old Growth1Juggernaut4next 6Hunter3next 4Blossom4next 5Primal2next 4

What each tier of this comp’s own traits was worth on its boards. The small number under each average is how many boards sat at that tier.

TraitPlacement at each tier
Blossom34.8521954.5265
Hunter25.227334.60110

By bracket

Diamond, Master, Grandmaster and Challenger against the whole sample. Each board carries the tier of its own player where the sampler held it.

BracketGamesAvg PlaceTop 4 %Win %
Diamond+56#5.2032.1%14.3%
All ranks110#5.0637.3%10.9%

Trend

Avg Place on each of the last 7 days. The bars are scaled to the range shown, so the shape is the comparison and the figure under each bar is the day.

Also played

Families sharing at least 4 core units with this one — the same board taken a different way.

CompTierShared unitsAvg PlaceGames
Juggernaut Zyra & Ashe—6#3.141,060
Juggernaut Ashe & Sivir—6#4.15916
Juggernaut ZyraA5#4.45291,332
Juggernaut AsheS5#3.9469,428
Brawler AsheS5#4.148,982
Primal Sivir Inferno—5#4.611,511
Hunter Sivir & Ashe—5#5.05827
Summoner Maokai—5#4.52403