TFT CODEX

Primal Sivir Hunter

Fast 8ConsistentCarried by Ashe & Sivir

Updated 28 Sep 2026, 08:18 UTC · Patch 18.3

—Tier
—Avg Place
—Top 4 %
—Win %
0.0%Play Rate
—Games

Open in BuilderThe whole final board — the core at the star level it was measured at and with the carry’s items, and its flex picks — standing the way the board above does: by rule, and yours to move.

Ashe

Game plan

How it’s played
Fast 8 Players of this comp who go out in stage 6 are level 8.8 on average.
Roll
Level 8 around 4-2: about 163 rolls (326 gold) to 2-star Ashe; about 235 if three copies of each are on other boards. model
Build
Ashe Ashe Last WhisperRed BuffSpear of Shojin Last Whisper, Red Buff, Spear of Shojin · 28 games · #5.50
Components
Recurve BowRecurve Bow ×3 · Sparring GlovesSparring Gloves · B.F. SwordB.F. Sword · Tear of the GoddessTear of the Goddess
Contested?
Others holding Ashe / Sivir: nobody else: #5.52 · 1 other: #5.94 · 2+ others: #5.89
Pace
Level when its players go out — stage 4: 8.2 · stage 5: 8.3 · stage 6: 8.8
Games end
Lv 8 61% · Lv 9 36% · Lv 10 2%

Final board

The whole board at level 8, where most of its games end. The core — the units on most of this family’s boards — at the star level and with the items they were measured holding; then the flex slots, dashed, with the unit its boards put there most. A slot no unit holds on a quarter of its boards is open.

The Night Arena: an obsidian TFT board lit in gold
★★
★★
★★

Riot's match data records no positions, so this board is placed by rule from each champion's attack range: melee in front, ranged behind, and the carries holding the most items in the back corners. The level buttons show the board at each level: the dashed ones are planned by rule (see How it’s played), the rest measured.

5Ashe★
  • Spear of Shojin
  • Red Buff
  • Infinity Edge
carry
4Sentinel★★
  • Gargoyle Stoneplate
  • Protector's Vow
4Sivir★★
  • Infinity Edge
  • Spear of Shojin
  • Last Whisper
carry
3Vi★★
4Amumuflex
4Morganaflex
1Cinderlingflex
1Rakanflex

Also in the flex slots Sett

Paste it into the game’s Team Planner to have these champions marked in your shop.

How it’s played

Where this comp’s games end, and its board at every level from 4 — a unit marked + is new since the level above. Level 8 and up are measured: the boards its games ended on, all ranks, the last 14 days (1,661 games). Riot’s match data keeps only that last board, so the levels below are planned by one rule from this comp’s own units and traits and Riot’s shop odds, and marked plan — how the rule works. Rows marked real are the boards of the games that went out at that level holding four or more of this comp’s units — real boards on the way to it, not its own games.

71%861%936%102%
Lv 4planCinderlingRakanCaitlynViHunter 2Juggernaut 2Sivir’s items on CinderlingAshe’s items on Vi
Lv 5planRakanCaitlynScuttlecrabViCinderlingJuggernaut 3Hunter 2Sivir’s items on CinderlingAshe’s items on Vi
Lv 6realViRakanSivirCaitlynAmumuScuttlecrab− Cinderling
Lv 7realViSivirRakanCaitlynScuttlecrabSejuaniAshe− Amumu
Lv 861%AsheSentinelSivirViMorganaCinderlingAmumuRakan− Caitlyn, Scuttlecrab, Sejuani
Lv 936%AsheMorganaSentinelSettSivirViRakanCinderlingAmumu

Not a reroll comp: nothing is 3-starred on even 1 board in 5.

Level when its players go out — stage 4: 8.2 · stage 5: 8.3 · stage 6: 8.8.

Contested?

How this comp placed by how many of the other seven players in the lobby held Ashe or Sivir, over 519 games of this patch. We keep all eight boards of every game, so this is measured, not guessed; part of the gap is the lobby itself, so read it as how it placed, not only why.

Others holding itAvg PlaceShare of games
Nobody else#5.5217%
1 other player#5.9435%
2 or more#5.8948%

Items

The three items this comp’s carry was measured holding most often, the placement of the boards it held them on, and the difference against the comp’s own average. Every board of the family, all ranks.

ChampionItemAvg Placevs compGames
AsheSpear of Shojin#5.74-0.11539
AsheRed Buff#5.54-0.30360
AsheInfinity Edge#5.57-0.27323

Full builds

The carries’ most played three-item builds this patch, with the placement of the games they were built in.

ChampionBuildAvg PlaceGames
AsheLast WhisperLast WhisperRed BuffRed BuffSpear of ShojinSpear of Shojin#5.5028

Components to hold Recurve Bow ×3, Sparring Gloves, B.F. Sword, Tear of the Goddess

Variations

Cores close enough to this one to be the same comp. Each line is what that version plays instead, how it placed and the games behind it; all of them are counted in the numbers above.

AddsLeaves outAvg PlaceGames
Hecarim, Master YiCinderling, Rakan5.71231
Elder Dragon, MalphiteAshe, Rakan6.17162
Amumu, HecarimCinderling, Rakan, Sett6.38135
Amumu, Elder Dragon, MalphiteAshe, Morgana, Rakan, Sett6.6278
Ahri, Hecarim, MalphiteAshe, Cinderling, Rakan, Sett6.6668

…and 1 smaller version, 62 games between them. All of them are already counted in the numbers above; they are left off because no one of them is played often enough to plan around.

Traits

Active on the core board, with the next breakpoint the trait offers.

Hunter2next 3Primal2next 4Blossom1next 3Invoker1next 2Juggernaut1next 2Riftbeast1next 3Vanguard1next 2

What each tier of this comp’s own traits was worth on its boards. The small number under each average is how many boards sat at that tier.

TraitPlacement at each tier
Hunter25.8476735.6551045.10104
Invoker25.7268235.36135
Juggernaut26.0083345.40348
Primal25.881,36345.04135
Vanguard25.721,09445.1865

By bracket

Diamond, Master, Grandmaster and Challenger against the whole sample. Each board carries the tier of its own player where the sampler held it.

BracketGamesAvg PlaceTop 4 %Win %
Diamond+343#5.7922.4%3.5%
All ranks519#5.8421.2%3.1%

Trend

Avg Place on each of the last 5 days. The bars are scaled to the range shown, so the shape is the comparison and the figure under each bar is the day.

Also played

Families sharing at least 4 core units with this one — the same board taken a different way.

CompTierShared unitsAvg PlaceGames
Primal Ashe Defender—4#5.22273
Blossom Ashe & Ahri—4#5.43184
Riftbeast Ashe & Brambleback—4#5.9384
Primal Ashe Juggernaut—4#6.5963
Primal Ashe & Sivir Invoker—4#5.4353

Augments

Riot’s match-v1 data does not report which augments a player took, so there is no augment number on this page and none anywhere else on the site. The augment reference lists what each one grants.