Blossom Ahri & Ashe Juggernaut
Fast 9ConsistentCarried by Ashe & AhriA Teamfight Tactics Set 18 comp, measured on patch 18.4b ranked games.
Updated 17 Oct 2026, 10:18 UTC · ranked games, last 7 days, Diamond+ · Patch 18.4b
Too few games to grade in Diamond+: 72 in the last 7 days, and its numbers start at 400. All ranks shows what we measured.
Too few games to grade: 123 at all ranks in the last 7 days, and a grade needs 400.

Game plan
- How it’s played
- Fast 9 Players of this comp who go out in stage 6 are level 9.1 on average.
- Roll
- Level 9 around 5-1: about 33 rolls (66 gold) to 2-star Ashe; about 54 if three copies of each are on other boards. model
- Contested?
- Others holding Ashe / Ahri: 1 other: #4.70 · 2+ others: #4.53
- Pace
- Level when its players go out — stage 5: 8.7 · stage 6: 9.1
- Games end
- Lv 8 24% · Lv 9 68% · Lv 10 8%
- Vs its level
- Finishes at level 8.9 on average. Boards at its levels average 3.76 across every comp; this one averages 4.67, 0.91 worse. Level is partly how a game went and partly the plan, so this is context, not a grade.Finishes at level 8.8 on average. Boards at its levels average 3.84 across every comp; this one averages 4.80, 0.96 worse. Level is partly how a game went and partly the plan, so this is context, not a grade.
Final board
The whole board at level 9, where most of its games end, drawn from its games at all ranks over the last 14 days. A dashed slot is one its games fill differently; an open one, no unit holds on a quarter of them.










Positions are our rule, by attack range: melee in front, ranged behind, the most-itemed carries in the back corners. Riot's match data has none. Dashed level buttons are planned, the rest measured; the gold one adds the champion that placed best there.
Ashe★
Spear of Shojin
Red Buff
Infinity Edge
Maokai★
Gargoyle Stoneplate
Warmog's Armor
Ahri★★
Jeweled Gauntlet
Spear of Shojin
Striker's Flail
Amumu★★
Gargoyle Stoneplate
Warmog's Armor
Spirit Visage
Sivir★★
Blossom Emblem
Infinity Edge
Master Yi★★
Karma★★
Yorick★★
SettflexPaste it into the game’s Team Planner to have these champions marked in your shop.
How it’s played
The board at every level from 4, with what each level adds and sells. From level 8 up it is measured over 293 games at all ranks over the last 14 days; below that it is planned. Each level’s options are this patch’s.
Not a reroll comp: nothing is 3-starred on even 1 board in 5.
How these rows are made
Level 8 and up are the boards this comp’s games ended on. Riot’s match data keeps only that last board, so the levels below are planned by one rule from this comp’s own units and traits and Riot’s shop odds, and marked plan — how the rule works. Hover a trait badge for what it does. Under a measured level, its options: what its games put in the slots past that level’s core, best placed first, with average place, win rate and games beside the level’s own. All of them went out at that level, so none is flattered by having got further. The board draws the first, in a gold ring; the most played is named among them. The row marked best adds the champion that placed best at the level above.
Contested?
How this comp placed by how many of the other seven players in the lobby held Ashe or Ahri, over 198 games of this patch at all ranks. We keep all eight boards of every game, so this is measured, not guessed; part of the gap is the lobby itself, so read it as how it placed, not only why.
| Others holding it | Avg Place | Share of games |
|---|---|---|
| 1 other player | #4.70 | 37% |
| 2 or more | #4.53 | 38% |
Items
The three items this comp’s carry was measured holding most often, the placement of the boards it held them on, and the difference against the comp’s own average. Every board of the family at all ranks over the last 14 days.
| Champion | Item | Avg Place | vs comp | Games |
|---|---|---|---|---|
| #4.32 | -0.48 | 124 | ||
| #4.02 | -0.79 | 105 | ||
| #4.78 | -0.02 | 73 |
Augments that fit
What each augment grants, set against what this comp measured: the same rule the overlay uses when it reads the three on offer. A measured line is the comp’s own placement at a trait level; a line by rule is a fact about the comp, such as the damage its carry is built for.
MeasuredThe comp’s own placement at a trait’s levels, beside the augments that give the trait.
Blossom 7: averages 4.52 here, against 4.98 at Blossom 5 (270 boards)
Blossom's Call
By ruleSuits this carry: Ashe is built for attack damage here (217 boards)
1 more
Works against it: Not a reroll comp (15), Wrong damage type (3)
By ruleNot a reroll comp: it 3-stars a unit in under 10% of boards, averaging level 8.85 (293)
3 more
By ruleWrong damage type: Ashe is built for attack damage here (217 boards)
Riot’s match-v1 data does not report which augments a player took, so no augment has a number of its own on this page or anywhere else on the site. The augment reference lists what each one grants.
More about this comp
Traits
Active on the final board above, with the next breakpoint the trait offers.
What each tier of this comp’s own traits was worth on its boards. The small number under each average is how many boards sat at that tier.
| Trait | Placement at each tier |
|---|---|
| Blossom | 54.9810274.52168 |
| Juggernaut | 24.8218444.48104 |
By bracket
Diamond, Master, Grandmaster and Challenger against the whole sample. Each board carries the tier of its own player where the sampler held it.
| Bracket | Games | Avg Place | Top 4 % | Win % |
|---|---|---|---|---|
| Diamond+ | 72 | #4.67 | 48.6% | 6.9% |
| All ranks | 123 | #4.80 | 40.6% | 7.3% |
Trend
Avg Place on each of the last 7 days. The bars are scaled to the range shown, so the shape is the comparison and the figure under each bar is the day.
Also played
Families sharing at least 4 core units with this one — the same board taken a different way.
| Comp | Tier | Shared units | Avg Place | Games |
|---|---|---|---|---|
| Blossom Juggernaut Spellweaver | — | 6 | #5.66 | 56 |
| Juggernaut Ashe Emerald Aspect | — | 5 | #4.96 | 164 |
| Juggernaut Zyra | B | 4 | #4.68 | 109,183 |
| Blossom Ahri & Sett | B | 4 | #4.71 | 29,755 |
| Juggernaut Ashe | — | 4 | #4.36 | 13,723 |
| Juggernaut Sivir & Amumu | — | 4 | #5.35 | 1,168 |
| Blossom Ahri Caustic | — | 4 | #5.82 | 670 |
| Primal Sivir Inferno | — | 4 | #4.92 | 555 |