TFT CODEX

Blossom Ahri & Ashe Juggernaut

Fast 9ConsistentCarried by Ashe & AhriA Teamfight Tactics Set 18 comp, measured on patch 18.4b ranked games.

Updated 17 Oct 2026, 10:18 UTC · ranked games, last 7 days, Diamond+ · Patch 18.4b

Too few games to grade in Diamond+: 72 in the last 7 days, and its numbers start at 400. All ranks shows what we measured.

Ashe

Game plan

How it’s played
Fast 9 Players of this comp who go out in stage 6 are level 9.1 on average.
Roll
Level 9 around 5-1: about 33 rolls (66 gold) to 2-star Ashe; about 54 if three copies of each are on other boards. model
Contested?
Others holding Ashe / Ahri: 1 other: #4.70 · 2+ others: #4.53
Pace
Level when its players go out — stage 5: 8.7 · stage 6: 9.1
Games end
Lv 8 24% · Lv 9 68% · Lv 10 8%
Vs its level
Finishes at level 8.9 on average. Boards at its levels average 3.76 across every comp; this one averages 4.67, 0.91 worse. Level is partly how a game went and partly the plan, so this is context, not a grade.

Open in Builder

Final board

The whole board at level 9, where most of its games end, drawn from its games at all ranks over the last 14 days. A dashed slot is one its games fill differently; an open one, no unit holds on a quarter of them.

The Night Arena: an obsidian TFT board lit in gold
★★
★★
★★
★★
★★
★★

Positions are our rule, by attack range: melee in front, ranged behind, the most-itemed carries in the back corners. Riot's match data has none. Dashed level buttons are planned, the rest measured; the gold one adds the champion that placed best there.

5Ashe★
  • Spear of Shojin
  • Red Buff
  • Infinity Edge
carry
5Maokai★
  • Gargoyle Stoneplate
  • Warmog's Armor
4Ahri★★
  • Jeweled Gauntlet
  • Spear of Shojin
  • Striker's Flail
carry
4Amumu★★
  • Gargoyle Stoneplate
  • Warmog's Armor
  • Spirit Visage
4Sivir★★
  • Blossom Emblem
  • Infinity Edge
3Master Yi★★
1Karma★★
1Yorick★★
4Settflex

Paste it into the game’s Team Planner to have these champions marked in your shop.

How it’s played

The board at every level from 4, with what each level adds and sells. From level 8 up it is measured over 293 games at all ranks over the last 14 days; below that it is planned. Each level’s options are this patch’s.

824%968%108%
Lv 4planKarmaVeigarYorickMaster Yi32Ahri’s items on KarmaAshe’s items on Master Yi
Lv 5planKarmaVeigarYorickYunaraMaster YiAddedYunara42Ahri’s items on KarmaAshe’s items on Yunara
Lv 6planKarmaVeigarYorickLeBlancYunaraMaster YiAddedLeBlanc43Ahri’s items on LeBlancAshe’s items on Yunara
Lv 7planKarmaYorickMaster YiAmumuYunaraLeBlancVeigarAddedAmumu432Ahri’s items on LeBlancAshe’s items on Yunara
Lv 824%AsheMaokaiAhriAmumuSivirMaster YiKarmaYorickAddedAsheMaokaiAhriSivirSoldYunaraLeBlancVeigar15322
Lv 968%AsheMaokaiAhriAmumuSettSivirMaster YiKarmaYorickAddedSett16322

Not a reroll comp: nothing is 3-starred on even 1 board in 5.

How these rows are made

Level 8 and up are the boards this comp’s games ended on. Riot’s match data keeps only that last board, so the levels below are planned by one rule from this comp’s own units and traits and Riot’s shop odds, and marked plan — how the rule works. Hover a trait badge for what it does. Under a measured level, its options: what its games put in the slots past that level’s core, best placed first, with average place, win rate and games beside the level’s own. All of them went out at that level, so none is flattered by having got further. The board draws the first, in a gold ring; the most played is named among them. The row marked best adds the champion that placed best at the level above.

Contested?

How this comp placed by how many of the other seven players in the lobby held Ashe or Ahri, over 198 games of this patch at all ranks. We keep all eight boards of every game, so this is measured, not guessed; part of the gap is the lobby itself, so read it as how it placed, not only why.

Others holding itAvg PlaceShare of games
1 other player#4.7037%
2 or more#4.5338%

Items

The three items this comp’s carry was measured holding most often, the placement of the boards it held them on, and the difference against the comp’s own average. Every board of the family at all ranks over the last 14 days.

ChampionItemAvg Placevs compGames
AsheSpear of Shojin#4.32-0.48124
AsheRed Buff#4.02-0.79105
AsheInfinity Edge#4.78-0.0273

Augments that fit

What each augment grants, set against what this comp measured: the same rule the overlay uses when it reads the three on offer. A measured line is the comp’s own placement at a trait level; a line by rule is a fact about the comp, such as the damage its carry is built for.

MeasuredThe comp’s own placement at a trait’s levels, beside the augments that give the trait.

  • Blossom 7: averages 4.52 here, against 4.98 at Blossom 5 (270 boards)

    Blossom's Call

By ruleSuits this carry: Ashe is built for attack damage here (217 boards)

Baron's LairCoronationDeadlier BladesHold the LineSoul AwakeningCybernetic ImplantsDouble TroubleEarly LearningsEmbiggenNO SCOUT NO PIVOTTons of Stats!Focused Fire
1 moreStand United
Works against it: Not a reroll comp (15), Wrong damage type (3)

By ruleNot a reroll comp: it 3-stars a unit in under 10% of boards, averaging level 8.85 (293)

Commerce CoreInvested+Invested++Prismatic TicketUpward MobilityCalculated LossCognitive OverloadEpic RolldownEpochEpoch+Trade SectorTrade Sector+
3 moreCrafted CraftingPatience Is A VirtueRecombobulator

By ruleWrong damage type: Ashe is built for attack damage here (217 boards)

Deadlier CapsDark RitualSeraphim's Staff

Riot’s match-v1 data does not report which augments a player took, so no augment has a number of its own on this page or anywhere else on the site. The augment reference lists what each one grants.

More about this comp

Traits

Active on the final board above, with the next breakpoint the trait offers.

Old Growth1Blossom6next 7Juggernaut3next 4Hunter2next 3Spellweaver2next 4

What each tier of this comp’s own traits was worth on its boards. The small number under each average is how many boards sat at that tier.

TraitPlacement at each tier
Blossom54.9810274.52168
Juggernaut24.8218444.48104

By bracket

Diamond, Master, Grandmaster and Challenger against the whole sample. Each board carries the tier of its own player where the sampler held it.

BracketGamesAvg PlaceTop 4 %Win %
Diamond+72#4.6748.6%6.9%
All ranks123#4.8040.6%7.3%

Trend

Avg Place on each of the last 7 days. The bars are scaled to the range shown, so the shape is the comparison and the figure under each bar is the day.

Also played

Families sharing at least 4 core units with this one — the same board taken a different way.

CompTierShared unitsAvg PlaceGames
Blossom Juggernaut Spellweaver—6#5.6656
Juggernaut Ashe Emerald Aspect—5#4.96164
Juggernaut ZyraB4#4.68109,183
Blossom Ahri & SettB4#4.7129,755
Juggernaut Ashe—4#4.3613,723
Juggernaut Sivir & Amumu—4#5.351,168
Blossom Ahri Caustic—4#5.82670
Primal Sivir Inferno—4#4.92555