Others on Sivir or Ashe or Amumu in the lobby, over 482 games of this patch at all ranks.
Items
Slam Infinity Edge first (B.F. Sword + Sparring Gloves): of Sivir's most played build, the item its boards placed best with, #5.18 over 781 boards at all ranks. our rule Hold the rest:Recurve Bow ×4Giant's Belt ×3Tear of the Goddess ×3B.F. Sword ×2Sparring Gloves ×2Chain VestNegatron Cloak
Level
Level to 8 and roll there. Its games also end at level 7 (4%). Level 8 around 4-2: about 22 rolls (44 gold) to 2-star Sivir; about 33 if three copies of each are on other boards. modelFinishes at level 8.5 on average. Boards at its levels average 4.34 across every comp; this one averages 5.31, 0.97 worse. Level is partly how a game went and partly the plan, so this is context, not a grade.Finishes at level 8.4 on average. Boards at its levels average 4.35 across every comp; this one averages 5.28, 0.93 worse. Level is partly how a game went and partly the plan, so this is context, not a grade.
Stages 2 and 3 are our plan; 4 to 6 are the level its players were measured at.
Stage 2Level 4 plan
Play Cinderling, Rakan, Scuttlecrab and Tristana.
Sivir's items go on Cinderling until Sivir comes in at level 6.
Ashe's items go on Tristana until Ashe comes in at level 8.
Amumu's items go on Scuttlecrab until Amumu comes in at level 8.
Stage 3Level 6 plan
Add Vi, Caitlyn and Sivir; sell Cinderling.
336 real boards went out at level 6 holding four or more of its units. real
Stage 4Level 8 measured
Its players average 8.1 when they go out in stage 4.
Add Ashe, Amumu and Yorick; sell Caitlyn and Scuttlecrab.
48% of its games end at level 8.
Stage 5Level 8 measured
Its players average 8.4 when they go out in stage 5.
Stage 6Level 9 measured
Its players average 8.8 when they go out in stage 6.
Add Kennen.
45% of its games end at level 9.
Its games end around round 5-4 on average, with 8 gold left.
Board at every levelthe board level by level, with its traits and the options its games play
The board at every level from 4, with what each level adds and sells. From level 8 up it is measured over 1,802 games at all ranks over the last 14 days; below that it is planned. Each level’s options are this patch’s.
74%848%945%103%
Lv 4plan222Amumu’s items on ScuttlecrabSivir’s items on CinderlingAshe’s items on Tristana
Lv 5planAdded322Amumu’s items on ScuttlecrabSivir’s items on CinderlingAshe’s items on Tristana
Lv 6realAddedSold3322
Lv 7planAddedSold4322Amumu’s items on ViAshe’s items on Cinderling
Lv 848%AddedSold43222
Lv 945%Added44222
Lv 10bestAdded44322The 10th championall: #1.85 · 51% won · 236 gamesLillia#1.7056% won · 54Ivern#1.7254% won · 54Taric#1.7457% won · 80Maokai#1.8850% won · 183 · most played
Not a reroll comp: nothing is 3-starred on even 1 board in 5.
How these rows are made
Level 8 and up are the boards this comp’s games ended on. Riot’s match data keeps only that last board, so the levels below are planned by one rule from this comp’s own units and traits and Riot’s shop odds, and marked plan — how the rule works. Hover a trait badge for what it does. Rows marked real are the boards of the games that went out at that level holding four or more of this comp’s units — real boards on the way to it, not its own games. Under a measured level, its options: what its games put in the slots past that level’s core, best placed first, with average place, win rate and games beside the level’s own. All of them went out at that level, so none is flattered by having got further. The board draws the first, in a gold ring; the most played is named among them. The row marked best adds the champion that placed best at the level above.
Item builds, measuredthe carries’ three-item builds, with average place and games
The carries’ most played three-item builds this patch, with the placement of the games they were built in.
Champion
Build
Avg Place
Games
Sivir
Infinity EdgeLast WhisperSpear of Shojin
#4.82
22
Sivir
Infinity EdgeSpear of ShojinStriker's Flail
#5.00
21
Ashe
Last WhisperRed BuffSpear of Shojin
#4.09
23
Amumu
Gargoyle StoneplateSpirit VisageWarmog's Armor
#5.00
20
Components to hold Recurve Bow ×4, B.F. Sword ×3, Giant's Belt ×3, Sparring Gloves ×3, Tear of the Goddess ×3, Chain Vest, Negatron Cloak
Variationswhat close versions add or leave out, and how they placed
Other boards this comp ends on, over the last 14 days. Each row is a version’s usual final board and what it plays instead of this comp’s own board at that level. A 2 on a portrait: that unit takes two team slots.
Lv 85.73avg place282 gamesPlaysInstead of
Lv 925.72avg place107 gamesPlays2Instead of
Augments that fitby trait and by our rule; no augment has a number of its own
What each augment grants, set against what this comp measured: the same rule the overlay uses when it reads the three on offer. A measured line is the comp’s own placement at a trait level; a line by rule is a fact about the comp, such as the damage its carry is built for.
MeasuredThe comp’s own placement at a trait’s levels, beside the augments that give the trait.
#5.23
Primal 4: averages 5.23 here, against 5.47 at Primal 2 (1,740 boards)
By ruleSuits this carry: Sivir is built for attack damage here (1,407 boards)
Baron's LairCoronationDeadlier BladesHold the LineSoul AwakeningCybernetic ImplantsEarly LearningsNO SCOUT NO PIVOTTons of Stats!Focused FireStand United
Works against it: Not a reroll comp (15), Wrong damage type (3)
By ruleNot a reroll comp: it 3-stars a unit in under 10% of boards, averaging level 8.47 (1,802)
Commerce CoreInvested+Invested++Prismatic TicketUpward MobilityCalculated LossCognitive OverloadEpic RolldownEpochEpoch+Trade SectorTrade Sector+3 moreCrafted CraftingPatience Is A VirtueRecombobulator
By ruleWrong damage type: Sivir is built for attack damage here (1,407 boards)
Riot’s match-v1 data does not report which augments a player took, so no augment has a number of its own on this page or anywhere else on the site. The augment reference lists what each one grants.
Questionswhat people search for about this comp, answered from this page
What people search for about this comp, answered from the numbers on this page.
How do you play Juggernaut Sivir & Amumu in TFT Set 18?
Fast 8. Players of this comp who go out in stage 6 are level 8.8 on average. Its games end most often at level 8 (48%).
What items does Sivir need?
Its most played build this patch is Infinity Edge, Last Whisper and Spear of Shojin: #4.82 over 22 games.
Is Juggernaut Sivir & Amumu good in patch 18.5?
In Diamond+: average place #5.31 and 34% top 4 over 453 Diamond+ games in the last 5 days. At all ranks it averages #5.28 over 482 games.
Is Juggernaut Sivir & Amumu contested?
Contest costs it little: with one other #5.15 (24% of games), with two or more #5.33 (72%), over 482 games of this patch at all ranks.
More about this compladder boards, traits, by bracket, trend, also played
Traits
Active on the final board above, with the next breakpoint the trait offers.