Invoker Ahri
Level 8ConsistentCarried by AhriA Teamfight Tactics Set 18 comp, measured on patch 18.4b ranked games.
Updated 17 Oct 2026, 12:18 UTC · ranked games, last 7 days, Diamond+ · Patch 18.4b
Too few games to grade in Diamond+: 48 in the last 7 days, and its numbers start at 400. All ranks shows what we measured.
Too few games to grade: 88 at all ranks in the last 7 days, and a grade needs 400.

Game plan
- How it’s played
- Level 8 Players of this comp who go out in stage 6 are level 8.4 on average.
- Roll
- Level 8 around 4-2: about 22 rolls (44 gold) to 2-star Ahri; about 33 if three copies of each are on other boards. model
- Pace
- Level when its players go out — stage 4: 7.8 · stage 5: 8.0 · stage 6: 8.4
- Vs its level
- Finishes at level 8.0 on average. Boards at its levels average 4.81 across every comp; this one averages 5.58, 0.77 worse. Level is partly how a game went and partly the plan, so this is context, not a grade.Finishes at level 8.0 on average. Boards at its levels average 4.81 across every comp; this one averages 5.90, 1.09 worse. Level is partly how a game went and partly the plan, so this is context, not a grade.
Final board
The whole board at level 8, where most of its games end, drawn from its games at all ranks over the last 14 days. A dashed slot is one its games fill differently; an open one, no unit holds on a quarter of them.









Positions are our rule, by attack range: melee in front, ranged behind, the most-itemed carries in the back corners. Riot's match data has none.
Ahri★★
Jeweled Gauntlet
Spear of Shojin
Striker's Flail
Sentinel★
Gargoyle Stoneplate
Protector's Vow
Kog'Maw★★
Krug★★
Master Yi★★
Guinsoo's Rageblade
Titan's Resolve
Edge of Night
Karma★★
Rakan★★
Yorick★★Paste it into the game’s Team Planner to have these champions marked in your shop.
Items
The three items this comp’s carry was measured holding most often, the placement of the boards it held them on, and the difference against the comp’s own average. Every board of the family at all ranks over the last 14 days.
| Champion | Item | Avg Place | vs comp | Games |
|---|---|---|---|---|
| #6.27 | +0.37 | 85 | ||
| #6.33 | +0.43 | 61 | ||
| #6.50 | +0.60 | 34 |
Augments that fit
What each augment grants, set against what this comp measured: the same rule the overlay uses when it reads the three on offer. A measured line is the comp’s own placement at a trait level; a line by rule is a fact about the comp, such as the damage its carry is built for.
By ruleSuits this carry: Ahri is built for ability power here (118 boards)
1 more
Works against it: Wrong damage type (3)
By ruleWrong damage type: Ahri is built for ability power here (118 boards)
Riot’s match-v1 data does not report which augments a player took, so no augment has a number of its own on this page or anywhere else on the site. The augment reference lists what each one grants.
More about this comp
Traits
Active on the core board, with the next breakpoint the trait offers.
By bracket
Diamond, Master, Grandmaster and Challenger against the whole sample. Each board carries the tier of its own player where the sampler held it.
| Bracket | Games | Avg Place | Top 4 % | Win % |
|---|---|---|---|---|
| Diamond+ | 48 | #5.58 | 41.7% | 0.0% |
| All ranks | 88 | #5.90 | 31.8% | 1.1% |
Trend
Avg Place on each of the last 7 days. The bars are scaled to the range shown, so the shape is the comparison and the figure under each bar is the day.
Also played
Families sharing at least 4 core units with this one — the same board taken a different way.
| Comp | Tier | Shared units | Avg Place | Games |
|---|---|---|---|---|
| Invoker Ahri & Morgana Blossom | — | 5 | #5.17 | 120 |
| Invoker Ahri & Morgana | A | 4 | #4.40 | 173,663 |
| Blossom Ahri Caustic | — | 4 | #5.83 | 677 |
| Spellweaver Ahri Juggernaut | — | 4 | #5.39 | 434 |
| Blossom Ahri & Ashe Juggernaut | — | 4 | #4.80 | 127 |
| Blossom Ahri & Sett Executioner | — | 4 | #4.97 | 115 |
| Riftbeast Invoker | — | 4 | #4.61 | 84 |
| Blossom Ahri Juggernaut | — | 4 | #5.15 | 71 |