Spellweaver Rammus
Fast 8ConsistentCarried by RammusA Teamfight Tactics Set 18 comp, measured on patch 18.4b ranked games.
Updated 17 Oct 2026, 08:18 UTC · ranked games, last 7 days, Diamond+ · Patch 18.4b
Too few games to grade in Diamond+: 52 in the last 7 days, and its numbers start at 400. All ranks shows what we measured.
Too few games to grade: 141 at all ranks in the last 7 days, and a grade needs 400.

Game plan
- How it’s played
- Fast 8 Players of this comp who go out in stage 6 are level 8.6 on average.
- Contested?
- Others holding Rammus: nobody else: #3.74 · 1 other: #4.70
- Pace
- Level when its players go out — stage 5: 8.0 · stage 6: 8.6
- Games end
- Lv 7 16% · Lv 8 43% · Lv 9 34%
- Vs its level
- Finishes at level 8.1 on average. Boards at its levels average 4.68 across every comp; this one averages 4.42, 0.26 better. Level is partly how a game went and partly the plan, so this is context, not a grade.Finishes at level 8.3 on average. Boards at its levels average 4.43 across every comp; this one averages 4.32, 0.11 better. Level is partly how a game went and partly the plan, so this is context, not a grade.
Final board
The whole board at level 8, where most of its games end, drawn from its games at all ranks over the last 14 days. A dashed slot is one its games fill differently; an open one, no unit holds on a quarter of them.









Positions are our rule, by attack range: melee in front, ranged behind, the most-itemed carries in the back corners. Riot's match data has none. Dashed level buttons are planned, the rest measured.
Alune★
Spear of Shojin
Blue Buff
Jeweled Gauntlet
Ahri★★
Jeweled Gauntlet
Spear of Shojin
Blue Buff
Cassiopeia★★
Hextech Gunblade
Void Staff
Archangel's Staff
Fiddlesticks★★
Gargoyle Stoneplate
Warmog's Armor
Rammus★★
Gargoyle Stoneplate
Warmog's Armor
Spirit Visage
LeBlanc★★
Teemo★★
Veigar★★Paste it into the game’s Team Planner to have these champions marked in your shop.
How it’s played
The board at every level from 4, with what each level adds and sells. From level 7 up it is measured over 313 games at all ranks over the last 14 days; below that it is planned.
3★ targets
Veigar30%
Rammus30%
Cassiopeia23%
How these rows are made
Level 7 and up are the boards this comp’s games ended on. Riot’s match data keeps only that last board, so the levels below are planned by one rule from this comp’s own units and traits and Riot’s shop odds, and marked plan — how the rule works. Hover a trait badge for what it does.
Contested?
How this comp placed by how many of the other seven players in the lobby held Rammus, over 201 games of this patch at all ranks. We keep all eight boards of every game, so this is measured, not guessed; part of the gap is the lobby itself, so read it as how it placed, not only why.
| Others holding it | Avg Place | Share of games |
|---|---|---|
| Nobody else | #3.74 | 40% |
| 1 other player | #4.70 | 39% |
Items
The three items this comp’s carry was measured holding most often, the placement of the boards it held them on, and the difference against the comp’s own average. Every board of the family at all ranks over the last 14 days.
| Champion | Item | Avg Place | vs comp | Games |
|---|---|---|---|---|
| #4.06 | -0.26 | 249 | ||
| #3.84 | -0.48 | 111 | ||
| #4.09 | -0.23 | 45 |
Other Spellweaver Rammus builds
Comps under the same name, each measured on its own page; this page shows the most played.
| Comp | Tier | Avg Place | Games |
|---|---|---|---|
| Spellweaver Rammus & Azir | — | #5.02 | 86 |
Augments that fit
What each augment grants, set against what this comp measured: the same rule the overlay uses when it reads the three on offer. A measured line is the comp’s own placement at a trait level; a line by rule is a fact about the comp, such as the damage its carry is built for.
MeasuredThe comp’s own placement at a trait’s levels, beside the augments that give the trait.
Flora Fatalis 2: averages 3.89 here, against 4.26 at Flora Fatalis 1 (312 boards)
Consuming Flora
By ruleSuits this carry: Rammus is built for ability power here (241 boards)
1 more
Works against it: Wrong damage type (3)
By ruleWrong damage type: Rammus is built for ability power here (241 boards)
Riot’s match-v1 data does not report which augments a player took, so no augment has a number of its own on this page or anywhere else on the site. The augment reference lists what each one grants.
More about this comp
Traits
Active on the final board above, with the next breakpoint the trait offers.
What each tier of this comp’s own traits was worth on its boards. The small number under each average is how many boards sat at that tier.
| Trait | Placement at each tier |
|---|---|
| Flora Fatalis | 14.2624823.8964 |
| Spellweaver | 44.489164.03219 |
By bracket
Diamond, Master, Grandmaster and Challenger against the whole sample. Each board carries the tier of its own player where the sampler held it.
| Bracket | Games | Avg Place | Top 4 % | Win % |
|---|---|---|---|---|
| Diamond+ | 52 | #4.42 | 48.1% | 13.5% |
| All ranks | 141 | #4.32 | 53.9% | 11.3% |
Trend
Avg Place on each of the last 7 days. The bars are scaled to the range shown, so the shape is the comparison and the figure under each bar is the day.
Also played
Families sharing at least 4 core units with this one — the same board taken a different way.
| Comp | Tier | Shared units | Avg Place | Games |
|---|---|---|---|---|
| Spellweaver Cassiopeia & Rammus | — | 5 | #4.48 | 390 |
| Spellweaver Ahri Flora Fatalis | — | 5 | #5.95 | 240 |
| Spellweaver Cassiopeia & Ahri | — | 5 | #4.51 | 76 |
| Sprykin Rammus & Azir | S | 4 | #4.20 | 156,964 |
| Elderwood Veigar | A | 4 | #4.37 | 121,573 |
| Sprykin Veigar | — | 4 | #5.14 | 8,380 |
| Spellweaver Ahri Blossom | — | 4 | #4.73 | 5,716 |
| Blossom Ahri & Sett Defender | — | 4 | #4.86 | 3,963 |