When
Take it when you hold B.F. Sword and Sparring Gloves
Others on Ezreal in the lobby, over 751 games of this patch at all ranks.
Contest moves it little: it placed #6.42 with nobody else on Ezreal and #6.51 against two or more.
Fast 9ConsistentCarried by EzrealA Teamfight Tactics Set 18 comp, measured on patch 18.4b ranked games.
Updated 19 Oct 2026, 20:18 UTC · ranked games, last 7 days, Diamond+ · Patch 18.4b
Too few games to grade in Diamond+: 221 in the last 7 days, and its numbers start at 400. All ranks shows what we measured.
Take it when you hold B.F. Sword and Sparring Gloves
Others on Ezreal in the lobby, over 751 games of this patch at all ranks.
Contest moves it little: it placed #6.42 with nobody else on Ezreal and #6.51 against two or more.
First Infinity Edge (B.F. Sword + Sparring Gloves)
Of Ezreal's most played build, the item its boards placed best with: #5.77 over 150 boards.
Then:
B.F. Sword,
Sparring Gloves,
Recurve Bow,
Tear of the Goddess
Ezreal's items go on Shen until Ezreal comes in at level 8. plan
Its games end at Lv 8 43% · Lv 9 51% · Lv 10 4%
Ezreal 3★ on 0% of boards
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Infinity Edge, Last Whisper, Spear of Shojin
#6.29 over 28 games

The whole board at level 9, where most of its games end, drawn from its games at all ranks over the last 14 days. A dashed slot is one its games fill differently; an open one, no unit holds on a quarter of them. Under a unit, or: who its games play there instead.










Positions are our rule, by attack range: melee in front, ranged behind, the most-itemed carries in the back corners. Riot's match data has none. Dashed level buttons are planned, the rest measured.
Amumu★
Ezreal★★
Alistar★★
Shen★★
Dravenflex
Gnarflex
Ivernflex
Lilliaflex
RakanflexPaste it into the game’s Team Planner to have these champions marked in your shop.
What to do at each stage, from the numbers below: stages 2 and 3 are our plan, 4 to 6 the level its players were measured at.
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Play Ornn, Xayah, Alistar and Shen.
Ezreal's items go on Shen until Ezreal comes in at level 8.
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Add Varus and Fiddlesticks.
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Its players average 8.4 when they go out in stage 4.
Add Ivern, Amumu and Ezreal; sell Ornn, Varus, Xayah and Fiddlesticks.
43% of its games end at level 8.
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Its players average 8.5 when they go out in stage 5.
Add Draven, Gnar, Lillia and Rakan.
51% of its games end at level 9.
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Its players average 9.1 when they go out in stage 6.
Its games end around round 5-2 on average, with 10 gold left.
The board at every level from 4, with what each level adds and sells. From level 8 up it is measured over 812 games at all ranks over the last 14 days; below that it is planned.
Not a reroll comp: nothing is 3-starred on even 1 board in 5.
Level 8 and up are the boards this comp’s games ended on. Riot’s match data keeps only that last board, so the levels below are planned by one rule from this comp’s own units and traits and Riot’s shop odds, and marked plan — how the rule works. Hover a trait badge for what it does.
How this comp placed by how many of the other seven players in the lobby held Ezreal, over 751 games of this patch at all ranks. We keep all eight boards of every game, so this is measured, not guessed; part of the gap is the lobby itself, so read it as how it placed, not only why.
| Others holding it | Avg Place | Share of games |
|---|---|---|
| Nobody else | #6.42 | 22% |
| 1 other player | #6.40 | 42% |
| 2 or more | #6.51 | 36% |
What people search for about this comp, answered from the numbers on this page.
Fast 9. Players of this comp who go out in stage 6 are level 9.1 on average. Its games end most often at level 9 (51%).
Its most played build this patch is Infinity Edge, Last Whisper and Spear of Shojin: #6.29 over 28 games.
At all ranks: average place #6.46 and 13% top 4 over 406 games in the last 7 days.
Contest costs it little: with nobody else on Ezreal it placed #6.42 (22% of games), with one other #6.40 (42%), with two or more #6.51 (36%), over 751 games of this patch at all ranks.
The three items this comp’s carry was measured holding most often, the placement of the boards it held them on, and the difference against the comp’s own average. Every board of the family at all ranks over the last 14 days.
| Champion | Item | Avg Place | vs comp | Games |
|---|---|---|---|---|
| #6.45 | -0.01 | 284 | ||
| #6.39 | -0.07 | 227 | ||
| #5.77 | -0.69 | 150 |
The carries’ most played three-item builds this patch, with the placement of the games they were built in.
| Champion | Build | Avg Place | Games |
|---|---|---|---|
| #6.29 | 28 | ||
| #6.11 | 28 |
Components to hold B.F. Sword ×2, Sparring Gloves ×2, Recurve Bow, Tear of the Goddess
Other boards this comp ends on, over the last 14 days. Each row is a version’s usual final board and what it plays instead of this comp’s own board at that level.
What each augment grants, set against what this comp measured: the same rule the overlay uses when it reads the three on offer. A measured line is the comp’s own placement at a trait level; a line by rule is a fact about the comp, such as the damage its carry is built for.
MeasuredThe comp’s own placement at a trait’s levels, beside the augments that give the trait.
AD carry
By ruleSuits this carry: Ezreal is built for attack damage here (469 boards)
By ruleNot a reroll comp: it 3-stars a unit in under 10% of boards, averaging level 8.58 (812)
By ruleWrong damage type: Ezreal is built for attack damage here (469 boards)
Riot’s match-v1 data does not report which augments a player took, so no augment has a number of its own on this page or anywhere else on the site. The augment reference lists what each one grants.
The newest boards of this comp from the players on our leaderboard, best placed first. A name opens that player’s games, board and items included.
Active on the final board above, with the next breakpoint the trait offers.
What each tier of this comp’s own traits was worth on its boards. The small number under each average is how many boards sat at that tier.
| Trait | Placement at each tier |
|---|---|
| Elderwood | 36.4844455.6971 |
| Fae | 26.1713444.92131 |
| Inferno | 26.5727736.59239 |
Diamond, Master, Grandmaster and Challenger against the whole sample. Each board carries the tier of its own player where the sampler held it.
| Bracket | Games | Avg Place | Top 4 % | Win % |
|---|---|---|---|---|
| Diamond+ | 221 | #6.33 | 14.0% | 4.5% |
| All ranks | 406 | #6.46 | 13.1% | 2.7% |
Avg Place on each of the last 7 days. The bars are scaled to the range shown, so the shape is the comparison and the figure under each bar is the day.