Stage 2 Level 4 plan
![]()
![]()
![]()
![]()
Play Cinderling, Rakan, Yorick and Tristana.
Ashe's items go on Cinderling until Ashe comes in at level 9.
Maokai's items go on Rakan until Maokai comes in at level 9.
Also called Ashe Maokai Fast 9 · Executioner Fast 9
Fast 9Carried by Ashe & Maokai
No tier yet Too few games to grade in Diamond+: 54 in the last 6 days, and its numbers start at 400. All ranks shows what we measured.
S comps in Diamond+ now: Riftbeast Elder Dragon, Riftbeast Elder Dragon & Draven. Every grade: the tier list.
No tier yet Too few games to grade: 63 at all ranks in the last 6 days, and a grade needs 400.
S comps at all ranks now: Riftbeast Elder Dragon, Riftbeast Elder Dragon & Draven. Every grade: the tier list.
The board at level 9, where most of its games end, from its games at all ranks over the last 14 days. Press a level to see the board on the way.










Positions are our rule by attack range, not measured. Riot's match data has no positions. Dashed levels are planned.
Ashe★★
Ivern★
Kennen★
Maokai★
Amumu★★
Ezreal★★
Sivir★★
Zyraflex
Viflex
Ashe 3★ on 0% of boards
![]()
![]()
Spear of Shojin, Infinity Edge, Red Buff
Maokai 3★ on 0% of boards
![]()
![]()
Gargoyle Stoneplate, Warmog's Armor, Spirit Visage
Stages 2 and 3 are our plan; 4 to 6 are the level its players were measured at.
![]()
![]()
![]()
![]()
Play Cinderling, Rakan, Yorick and Tristana.
Ashe's items go on Cinderling until Ashe comes in at level 9.
Maokai's items go on Rakan until Maokai comes in at level 9.
![]()
![]()
![]()
![]()
![]()
![]()
Add Varus and Vi.
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Its players average 8.8 when they go out in stage 5.
Add Ashe, Ivern, Kennen, Maokai, Amumu, Ezreal and Sivir; sell Cinderling, Rakan, Varus, Yorick, Tristana and Vi.
71% of its games end at level 9.
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Its players average 9.1 when they go out in stage 6.
Its games end around round 5-6 on average, with 6 gold left.
The board at every level from 4, with what each level adds and sells. From level 9 up it is measured over 206 games at all ranks over the last 14 days; below that it is planned. Each level’s options are this patch’s.
Not a reroll comp: nothing is 3-starred on even 1 board in 5.
Level 9 and up are the boards this comp’s games ended on. Riot’s match data keeps only that last board, so the levels below are planned by one rule from this comp’s own units and traits and Riot’s shop odds, and marked plan — how the rule works. Hover a trait badge for what it does. Under a measured level, its options: what its games put in the slots past that level’s core, best placed first, with average place, win rate and games beside the level’s own. All of them went out at that level, so none is flattered by having got further. The board draws the first, in a gold ring; the most played is named among them. The row marked best adds the champion that placed best at the level above.
What each augment grants, set against what this comp measured: the same rule the overlay uses when it reads the three on offer. A measured line is the comp’s own placement at a trait level; a line by rule is a fact about the comp, such as the damage its carry is built for.
AD carry
By ruleSuits this carry: Ashe is built for attack damage here (114 boards)
By ruleNot a reroll comp: it 3-stars a unit in under 10% of boards, averaging level 8.89 (206)
By ruleWrong damage type: Ashe is built for attack damage here (114 boards)
Riot’s match-v1 data does not report which augments a player took, so no augment has a number of its own on this page or anywhere else on the site. The augment reference lists what each one grants.
What people search for about this comp, answered from the numbers on this page.
Fast 9. Players of this comp who go out in stage 6 are level 9.1 on average. Its games end most often at level 9 (71%).
On its final board Ashe holds Spear of Shojin, Infinity Edge and Red Buff.
Not graded yet: 63 games at all ranks in the last 6 days, and a grade needs 400. Its average place over them is #4.94.
Active on the final board above, with the next breakpoint the trait offers.
Diamond, Master, Grandmaster and Challenger against the whole sample. Each board carries the tier of its own player where the sampler held it.
| Bracket | Games | Avg Place | Top 4 % | Win % |
|---|---|---|---|---|
| Diamond+ | 54 | #5.22 | 33.3% | 7.4% |
| All ranks | 63 | #4.94 | 38.1% | 7.9% |
Avg Place on each of the last 6 days. The bars are scaled to the range shown, so the shape is the comparison and the figure under each bar is the day.
Families sharing at least 4 core units with this one — the same board taken a different way.
| Comp | Tier | Shared units | Avg Place | Games |
|---|---|---|---|---|
| Juggernaut Ashe | — | 6 | #4.12 | 6,618 |
| Elderwood Draven & Maokai | A | 5 | #4.28 | 78,657 |
| Primal Sivir & Kennen | — | 5 | #4.93 | 131 |
| Juggernaut Ashe with Sejuani | — | 5 | #4.77 | 97 |
| Juggernaut Ashe & Sivir | — | 5 | #3.99 | 67 |
| Riftbeast Elder Dragon & Draven | S | 4 | #4.23 | 104,509 |
| Primal Sivir & Ashe | A | 4 | #4.38 | 19,691 |
| Juggernaut Ashe with Gnar | — | 4 | #4.16 | 1,832 |