Stage 2 Level 4 plan
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Play Karma, Yorick, Yunara and Vi.
Ashe's items go on Yunara until Ashe comes in at level 8.
Also called Ashe Fast 9 · Juggernaut Fast 9
Fast 9Carried by Ashe
The board at level 9, where most of its games end, from its games at all ranks over the last 14 days. Press a level to see the board on the way.










Positions are our rule by attack range, not measured. Riot's match data has no positions. Dashed levels are planned.
Ashe★★
Gnar★
Kennen★
Maokai★
Amumu★★
Sett★★
Ahriflex
Sivirflex
Yorickflex
Ashe 3★ on 0% of boards
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Last Whisper, Red Buff, Spear of Shojin
#3.93 over 44 games
Stages 2 and 3 are our plan; 4 to 6 are the level its players were measured at.
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Play Karma, Yorick, Yunara and Vi.
Ashe's items go on Yunara until Ashe comes in at level 8.
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Add Cinderling and Master Yi.
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Its players average 8.6 when they go out in stage 4.
Add Ashe, Gnar, Kennen, Maokai, Amumu and Sett; sell Cinderling, Karma, Yorick, Yunara, Master Yi and Vi.
73% of its games end at level 9.
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Its players average 8.9 when they go out in stage 5.
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Its players average 9.2 when they go out in stage 6.
Its games end around round 5-7 on average, with 6 gold left.
Two comps play Juggernaut around Ashe. They share the five below; the units only one of them plays tell you which one you are on.
Two comps play Juggernaut around Ashe. They share the five below; the units only one of them plays tell you which one you are on.
Ranked games, last 3 days, Diamond+. A dashed portrait is a flex slot: many of its games play another unit there.
No tier yet fewer than 400 games this week Not graded played too rarely to grade
The board at every level from 4, with what each level adds and sells. From level 8 up it is measured over 7,330 games at all ranks over the last 14 days; below that it is planned.
Not a reroll comp: nothing is 3-starred on even 1 board in 5.
Level 8 and up are the boards this comp’s games ended on. Riot’s match data keeps only that last board, so the levels below are planned by one rule from this comp’s own units and traits and Riot’s shop odds, and marked plan — how the rule works. Hover a trait badge for what it does.
The carries’ most played three-item builds this patch, with the placement of the games they were built in.
| Champion | Build | Avg Place | Games |
|---|---|---|---|
| #3.93 | 44 | ||
| #3.95 | 21 | ||
| #4.05 | 20 |
Components to hold Recurve Bow ×3, B.F. Sword, Sparring Gloves, Tear of the Goddess
Other boards this comp ends on, over the last 14 days. Each row is a version’s usual final board and what it plays instead of this comp’s own board at that level. A 2 on a portrait: that unit takes two team slots.
What each augment grants, set against what this comp measured: the same rule the overlay uses when it reads the three on offer. A measured line is the comp’s own placement at a trait level; a line by rule is a fact about the comp, such as the damage its carry is built for.
MeasuredThe comp’s own placement at a trait’s levels, beside the augments that give the trait.
#3.52
Flora Fatalis 2: averages 3.52 here, against 4.48 at Flora Fatalis 1 (433 boards)
Levelling and economy
By ruleSuits this comp: it averages level 9.04, so levelling is the plan (7,330 boards)
AD carry
By ruleSuits this carry: Ashe is built for attack damage here (4,769 boards)
By ruleNot a reroll comp: it 3-stars a unit in under 10% of boards, averaging level 9.04 (7,330)
By ruleWrong damage type: Ashe is built for attack damage here (4,769 boards)
Riot’s match-v1 data does not report which augments a player took, so no augment has a number of its own on this page or anywhere else on the site. The augment reference lists what each one grants.
What people search for about this comp, answered from the numbers on this page.
Fast 9. Players of this comp who go out in stage 6 are level 9.2 on average. Its games end most often at level 9 (73%).
Its most played build this patch is Last Whisper, Red Buff and Spear of Shojin: #3.93 over 44 games.
In Diamond+: average place #4.11 and 56% top 4 over 541 Diamond+ games in the last 3 days. At all ranks it averages #4.16 over 693 games.
Yes, contest costs it: with nobody else on Ashe it placed #4.08 (60% of games), with one other #4.27 (32%), with two or more #4.33 (8%), over 693 games of this patch at all ranks.
The newest boards of this comp from the players on our leaderboard, best placed first. A name opens that player’s games, board and items included.
Active on the final board above, with the next breakpoint the trait offers.
What each tier of this comp’s own traits was worth on its boards. The small number under each average is how many boards sat at that tier.
| Trait | Placement at each tier |
|---|---|
| Blossom | 34.104,09153.7393472.98219 |
| Brawler | 24.055,72543.88221 |
| Hunter | 24.163,18234.0055743.7283 |
| Inferno | 24.213,72034.1776853.17311 |
| Juggernaut | 24.275,30543.691,201 |
Diamond, Master, Grandmaster and Challenger against the whole sample. Each board carries the tier of its own player where the sampler held it.
| Bracket | Games | Avg Place | Top 4 % | Win % |
|---|---|---|---|---|
| Diamond+ | 541 | #4.11 | 56.2% | 15.7% |
| All ranks | 693 | #4.16 | 55.0% | 15.7% |
Avg Place on each of the last 3 days. The bars are scaled to the range shown, so the shape is the comparison and the figure under each bar is the day.
Families sharing at least 4 core units with this one — the same board taken a different way.
| Comp | Tier | Shared units | Avg Place | Games |
|---|---|---|---|---|
| Juggernaut Maokai | — | 5 | #4.67 | 116 |
| Elderwood Draven & Maokai | A | 4 | #4.24 | 22,487 |
| Juggernaut Ashe | — | 4 | #4.15 | 2,240 |
| Brawler Ashe | — | 4 | #4.31 | 376 |
| Elderwood Alune & Maokai | — | 4 | #4.24 | 71 |
| Juggernaut Draven with Ashe | — | 4 | #4.30 | 56 |