TFT patch 18.5: what moved
Diamond+ games from 22 Oct (patch 18.5, 26,878 boards) against 8 Oct to 19 Oct (patch 18.4b, 3,534,959 boards). The days each patch was rolling out are left out of both, and a lower placement is a better one.
Patch day 20 Oct 2026 · 26,878 Diamond+ boards so far · Updated 22 Oct 2026, 06:19 UTC
What the patch changed
Riot’s data files for 18.5 against 18.4b: 7 champions, 9 traits, 23 items and 31 augments changed. Champions’ cost, stats and ability values, trait breakpoints and effects, item effects and augment text; the largest change in each list first.
Champions (7)
- Hecarim: starting mana 30 → 50
- Varus: attack speed 0.7 → 0.75, starting mana 30 → 20, mana 120 → 110
- Tristana: mana 60 → 50
- Mama Beak: attack damage 55 → 60
- Taric: magic resist 65 → 70, mana 65 → 70
- Alune: attack speed 0.8 → 0.85
- Master Yi: attack damage 60 → 63
Traits (9)
- Attuned: (1) durability 0.07 → 0.05
- Fae: (2) heal 2.5 → 3, (4) heal 4 → 5
- Sprykin: (7) attack speed increase 0.45 → 0.55, (7) health increase 0.45 → 0.55
- Blackthorn: (6) stat multiplier 0.6 → 0.5
- Lunar: (3) ability power 0.1 → 0.12, (3) attack speed 0.12 → 0.1, (4) ability power 0.14 → 0.16, (4) attack speed 0.16 → 0.14, (5) ability power 0.18 → 0.2, (5) attack speed 0.2 → 0.18
- Rapidfire: (4) a sper attack 0.08 → 0.07, (5) a sper attack 0.12 → 0.1
- Solar: (3) num three star threshold3 7 → 8
- Flora Fatalis: (2) percent heal 0.08 → 0.07
- Juggernaut: (4) juggernaut durability 0.33 → 0.3
Items (23)
- Drizzle: new
- Drizzle: removed
- Grove Armor: new
- Grove Armor: removed
- Returning Friend: removed
- Returning Friend: removed
- Returning Friend: new
- Returning Friend: new
- Room for a Shroom: new
- Room for a Shroom: new
- True Friendship: removed
- True Friendship: removed
- Killing Frenzy: on kill atk spd amount 0.15 → 0.3
- Killing Frenzy: on kill atk spd amount upgrade 0.4 → 0.6
- Stealthy: untargetable duration 6 → 8
- Combust: max health explosion damage 0.12 → 0.15
- Mana-Rich Soil: max mana multiplier upgrade 0.25 → 0.2
- Mana-Rich Soil: max mana multiplier 0.18 → 0.15
- Stealthy: untargetable duration upgrade 10 → 12
- Backrow Star: as multiplier 0.85 → 1
- Backrow Star: as multiplier upgrade 1.15 → 1.3
- Giant Growth: hp gain 750 → 800
- Giant Growth: hp gain upgrade 750 → 800
Augments (31)
- Construct a Companion: new
- Double Trouble: removed
- Forge A Friend: new
- Pandora's Items II: new
- Pandora's Items II: removed
- Pandora's Items II+: new
- Pandora's Items II++: new
- Component Quest: completion gold 5 → 1
- Early Learnings: initial stacks 5 → 3
- Level Up!: instant xp 6 → 10
- Luxury Subscription: gold 3 → 5
- Retribution: critical strike chance 0.25 → 0.15
- Future Focused: reward gold 8 → 5
- Heroic Grab Bag: gold 4 → 6
- Investment Strategy I: instant gold 4 → 6, max health per interest 8 → 9
- Jeweled Lotus I: crit chance i 10 → 15
- Bronze For Life II: armor 4 → 3
- Challenger's Grace: buff duration 3 → 4
- Electrocharge I: damage i 30 → 25, damage i 2 80 (new), damage i 4 90 (removed), text changed
- Item Extraction: text changed
- We Stick Together: text changed
- Verticality II: adap 0.02 → 0.025
- Investment Strategy II: instant gold 8 → 10, max health per interest 10 → 12
- Hold the Line: ability power pcnt per front liner 0.1 → 0.11, attack damage pcnt per front liner 0.09 → 0.11
- Spirit Of Redemption: percent missing health 0.075 → 0.09
6 more
- Group Hug I: armor silver 6 → 7
- Verticality III: adap 0.035 → 0.04
- Giant and Mighty: flat health 200 → 225
- Heart of Steel: max health gain 16 → 18
- Explosive Growth+: xp per round plus 10 → 9
- Group Hug II: armor gold 9 → 10
Rising
Comps whose average placement improved from 18.4b to 18.5, the biggest change first.
No comp with enough games in both patches moved by more than 0.08 places and its own noise.
Falling
Comps that place worse in 18.5 than they did in 18.4b.
| Comp | Avg place, 18.4b | Avg place, 18.5 | Change | Play Rate | Games |
|---|---|---|---|---|---|
| Sprykin Rammus & Azir | 4.21 | 4.42 | ▼ 0.21 | 5.7% → 2.8% | 200,949 → 745 |
| Primal Aphelios & Nidalee | 4.39 | 4.59 | ▼ 0.20 | 8.3% → 6.4% | 293,488 → 1,712 |
| Elderwood Veigar | 4.29 | 4.44 | ▼ 0.15 | 5.1% → 5.1% | 179,003 → 1,382 |
New in 18.5
Comps with 400 games or more in 18.5 that had fewer in 18.4b, or none, best placement first.
No comp reached 400 games in 18.5 without having them in 18.4b.
Too early to tell
Comps with 400 games or more in 18.4b and fewer in 18.5 so far: the count only, most games first, and no placement until a comp has its 400 games.
- Executioner Sett & Ezreal: 339 games, too early
- Solar Kayle with Aphelios: 330 games, too early
- Sprykin Teemo & Alistar: 290 games, too early
- Solar Kayle: 270 games, too early
- Riftbeast Nidalee & Malphite: 248 games, too early
- Riftbeast Warwick & Malphite: 225 games, too early
- Primal Sivir & Ashe: 200 games, too early
- Coven Morgana & Elise: 193 games, too early
- Rapidfire Aphelios & Brambleback: 185 games, too early
- Blossom Ahri & Zyra with Lillia: 182 games, too early
- Riftbeast Aphelios & Brambleback: 156 games, too early
- Invoker Morgana & Sentinel: 139 games, too early
- Blossom Ahri & Sett: 134 games, too early
- Lunar Alune: 113 games, too early
- Vanguard Alune: 101 games, too early
- Blossom Ahri & Sett with Master Yi: 93 games, too early
- Juggernaut Ashe: 92 games, too early
- Elderwood Kha'Zix & Rengar: 90 games, too early
- Blossom Ahri & Zyra: 75 games, too early
- Executioner Yunara & Ezreal: 71 games, too early
- Solar Aphelios: 67 games, too early
- Solar Aphelios & Amumu: 59 games, too early
- Blossom Ahri & Sett with Alune: 54 games, too early
- Defender Rengar & Cassiopeia: 54 games, too early
- Fae Aphelios & Kha'Zix: 54 games, too early
100 more
- Blackthorn Malphite: 53 games, too early
- Primal Sivir: 51 games, too early
- Blackthorn Malphite with Sett: 49 games, too early
- Sprykin Veigar: 47 games, too early
- Juggernaut: 43 games, too early
- Spellweaver Ahri with Alune: 43 games, too early
- Brawler Master Yi: 40 games, too early
- Juggernaut Vanguard: 40 games, too early
- Ravager Elise: 39 games, too early
- Rapidfire Juggernaut: 36 games, too early
- Invoker Teemo: 35 games, too early
- Lunar Aphelios with Maokai: 34 games, too early
- Vanguard Elise: 33 games, too early
- Primal Nidalee & Sivir: 30 games, too early
- Ravager Brambleback: 30 games, too early
- Brawler Veigar: 29 games, too early
- Summoner Executioner: 28 games, too early
- Sprykin Rammus & Tristana: 27 games, too early
- Executioner Malphite with Ahri: 26 games, too early
- Summoner Zyra: 24 games, too early
- Executioner Azir & Vi: 22 games, too early
- Flora Fatalis Kha'Zix with Azir: 20 games, too early
- Sprykin Azir & Rammus with Malphite: 20 games, too early
- Blossom Elder Dragon & Ashe: 19 games, too early
- Invoker Nidalee & Morgana: 19 games, too early
- Blossom Ahri & Alune: 18 games, too early
- Brawler Ashe: 18 games, too early
- Brawler Ezreal: 18 games, too early
- Flora Fatalis Kha'Zix: 17 games, too early
- Fae Aphelios: 16 games, too early
- Rapidfire Aphelios: 15 games, too early
- Elderwood Xayah: 13 games, too early
- Vanguard Alune & Morgana: 13 games, too early
- Blossom Ahri & Ezreal: 12 games, too early
- Coven Morgana & Cassiopeia: 12 games, too early
- Elderwood Ezreal & Sett: 12 games, too early
- Executioner Ezreal: 12 games, too early
- Primal Sivir with Ashe: 12 games, too early
- Primal Nidalee with Diana: 11 games, too early
- Solar Teemo & Gromp: 11 games, too early
- Sprykin Tristana & Rammus with Sivir: 11 games, too early
- Adaptor Master Yi & Nidalee: 9 games, too early
- Vanguard Kha'Zix: 9 games, too early
- Coven Morgana without Hecarim: 8 games, too early
- Inferno Draven: 8 games, too early
- Juggernaut Vanguard with Diana: 8 games, too early
- Primal Nidalee & Sivir with Lillia: 8 games, too early
- Primal Sivir with Amumu: 8 games, too early
- Riftbeast Mama Beak & Zyra: 8 games, too early
- Riftbeast Nidalee & Brambleback: 8 games, too early
- Executioner Ezreal with Soraka: 7 games, too early
- Inferno Aphelios: 7 games, too early
- Inferno Elder Dragon: 7 games, too early
- Inferno Lux: 7 games, too early
- Invoker Morgana & Sentinel with Gnar: 7 games, too early
- Juggernaut Alune & Ahri: 7 games, too early
- Juggernaut Sivir & Amumu: 7 games, too early
- Primal Aphelios & Nidalee with Lux: 7 games, too early
- Spellweaver Ahri & Morgana: 7 games, too early
- Vanguard Kha'Zix with Azir: 7 games, too early
- Adaptor Rengar & Master Yi: 6 games, too early
- Blackthorn Malphite & Warwick: 6 games, too early
- Brawler Ahri & Sett: 6 games, too early
- Elderwood Aphelios: 6 games, too early
- Juggernaut Alune: 6 games, too early
- Riftbeast Elder Dragon: 6 games, too early
- Vanguard Kha'Zix with Aphelios: 6 games, too early
- Blackthorn Lux & Malphite: 5 games, too early
- Blossom Ahri & Morgana: 5 games, too early
- Executioner Aphelios: 5 games, too early
- Primal Ashe & Sivir with Lillia: 5 games, too early
- Primal Nidalee & Sivir with Ashe: 5 games, too early
- Primal Nidalee with Kog'Maw: 5 games, too early
- Ravager Elise with Rakan: 5 games, too early
- Spellweaver Ahri with Sentinel: 5 games, too early
- Elderwood Ezreal with Lillia: 4 games, too early
- Fae Aphelios with Sentinel: 4 games, too early
- Juggernaut Draven with Ashe: 4 games, too early
- Juggernaut Ezreal & Kennen: 4 games, too early
- Juggernaut Tristana: 4 games, too early
- Primal Sivir & Nidalee with Vi: 4 games, too early
- Primal Sivir with Rammus: 4 games, too early
- Spellweaver Ahri & Alune: 4 games, too early
- Blackthorn Malphite with Kennen: 3 games, too early
- Blackthorn Malphite with Warwick: 3 games, too early
- Defender Rapidfire: 3 games, too early
- Inferno Draven with Taric: 3 games, too early
- Juggernaut Ahri: 3 games, too early
- Lunar Aphelios with Lux: 3 games, too early
- Primal Nidalee & Sivir with Brambleback: 3 games, too early
- Sprykin Tristana: 3 games, too early
- Vanguard Ezreal: 3 games, too early
- Elderwood Ezreal with Ivern: 2 games, too early
- Primal Ashe & Sett: 2 games, too early
- Ravager Brambleback & Aphelios: 2 games, too early
- Sprykin Rengar & Tristana: 2 games, too early
- Blackthorn Malphite with Gnar: 1 games, too early
- Primal Nidalee & Sivir with Taric: 1 games, too early
- Riftbeast Elder Dragon with Gnar: 1 games, too early
- Spellweaver Ahri & Veigar: 1 games, too early
Best comps in 18.5
The S and A tiers on the comps list today, graded on Diamond+ games, best average place first.
| Comp | Tier | Avg place | Games |
|---|---|---|---|
| Elderwood Kha'Zix & Hecarim | S | 4.13 | 19,203 |
| Riftbeast Pebbles & Krug | S | 4.19 | 46,993 |
| Riftbeast Elder Dragon & Draven | S | 4.22 | 33,653 |
| Sprykin Rammus & Azir | A | 4.26 | 25,013 |
| Elderwood Draven & Maokai | A | 4.26 | 18,777 |
| Elderwood Veigar | A | 4.36 | 27,226 |
| Elderwood Ezreal & Aphelios | A | 4.36 | 14,690 |
| Blossom Master Yi | A | 4.39 | 12,170 |
| Elderwood Ezreal | A | 4.39 | 11,195 |
| Invoker Ahri & Morgana | A | 4.43 | 35,650 |
| Primal Aphelios & Nidalee | A | 4.46 | 38,206 |
Earlier patches
Each patch keeps its own page with its final numbers.
- Patch 18.4b 8 Oct to 19 Oct · 3,534,959 Diamond+ boards
- Patch 18.3 24 Sep to 5 Oct · 3,997,061 Diamond+ boards
- Patch 18.2 11 Sep to 21 Sep · 3,077,092 Diamond+ boards
- Patch 18.1 27 Aug to 8 Sep · 377,269 Diamond+ boards
Questions
What is the best comp in TFT patch 18.5?
Elderwood Kha'Zix & Hecarim has the best average place of the S tier comps on our comps list today: 4.13 over 19,203 Diamond+ games.
What changed in patch 18.5?
In Riot’s data files against 18.4b, 7 champions, 9 traits, 23 items and 31 augments changed. The largest changes: Drizzle (new); Drizzle (removed); Grove Armor (new); Grove Armor (removed); Returning Friend (removed).
When was patch 18.5 released?
Riot published the patch notes for 18.5 on 20 Oct 2026. We count its games from 22 Oct 2026, once every region has it.
How this page is made
Every number here comes from ranked games at Diamond and above that we sampled from Riot’s match data. A patch’s games start 2 days after Riot publishes its notes, once every region has it, and end the day before the next patch’s notes. A comp is compared only with 400 games or more in both patches, and listed as rising or falling only when its average place moved by more than 0.08 and by more than chance. The changes list compares our copies of Riot’s data files for the two patches. This page is rebuilt every 2 hours while the patch is live; once the next patch is out it keeps its final numbers.