When
Take it when you hold Needlessly Large Rod and Tear Of The Goddess
Others on Zyra in the lobby, over 180 games of this patch at all ranks.
Fast 8ConsistentCarried by ZyraA Teamfight Tactics Set 18 comp, measured on patch 18.4b ranked games.
Updated 18 Oct 2026, 20:18 UTC · ranked games, last 7 days, Diamond+ · Patch 18.4b
Too few games to grade in Diamond+: 80 in the last 7 days, and its numbers start at 400. All ranks shows what we measured.
Too few games to grade: 94 at all ranks in the last 7 days, and a grade needs 400.
Take it when you hold Needlessly Large Rod and Tear Of The Goddess
Others on Zyra in the lobby, over 180 games of this patch at all ranks.
First Archangel's Staff (Needlessly Large Rod + Tear Of The Goddess)
Of Zyra's most played build, the item its boards placed best with: #4.77 over 210 boards.
Then:
Needlessly Large Rod ×2,
Tear Of The Goddess,
B.F. Sword
Zyra's items go on Azir until Zyra comes in at level 8. plan
Its games end at Lv 8 60% · Lv 9 37% · Lv 10 3%
Zyra 3★ on 0% of boards
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Archangel's Staff, Archangel's Staff, Hextech Gunblade
#5.00 over 31 games

The whole board at level 8, where most of its games end, drawn from its games at all ranks over the last 14 days. A dashed slot is one its games fill differently; an open one, no unit holds on a quarter of them. Under a unit, or: who its games play there instead.









Positions are our rule, by attack range: melee in front, ranged behind, the most-itemed carries in the back corners. Riot's match data has none. Dashed level buttons are planned, the rest measured.
Ivern★
Amumu★★
Nidalee★★
Zyra★★
Azir★★
Vi★★
Scuttlecrab★★
Yorick★★Paste it into the game’s Team Planner to have these champions marked in your shop.
What to do at each stage, from the numbers below: stages 2 and 3 are our plan, 4 to 6 the level its players were measured at.
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Play Rakan, Yorick, Scuttlecrab and Azir.
Zyra's items go on Azir until Zyra comes in at level 8.
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Add Vi and Sejuani.
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Its players average 8.3 when they go out in stage 5.
Add Ivern, Amumu, Nidalee and Zyra; sell Rakan and Sejuani.
60% of its games end at level 8.
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Its players average 8.7 when they go out in stage 6.
Add Malphite.
37% of its games end at level 9.
Its games end around round 5-5 on average, with 7 gold left.
The board at every level from 4, with what each level adds and sells. From level 8 up it is measured over 265 games at all ranks over the last 14 days; below that it is planned.
Not a reroll comp: nothing is 3-starred on even 1 board in 5.
Level 8 and up are the boards this comp’s games ended on. Riot’s match data keeps only that last board, so the levels below are planned by one rule from this comp’s own units and traits and Riot’s shop odds, and marked plan — how the rule works. Hover a trait badge for what it does.
How this comp placed by how many of the other seven players in the lobby held Zyra, over 180 games of this patch at all ranks. We keep all eight boards of every game, so this is measured, not guessed; part of the gap is the lobby itself, so read it as how it placed, not only why.
| Others holding it | Avg Place | Share of games |
|---|---|---|
| Nobody else | #4.79 | 29% |
| 1 other player | #5.43 | 46% |
What people search for about this comp, answered from the numbers on this page.
Fast 8. Players of this comp who go out in stage 6 are level 8.7 on average. Its games end most often at level 8 (60%).
Its most played build this patch is Archangel's Staff, Archangel's Staff and Hextech Gunblade: #5.00 over 31 games.
Not graded yet: 94 games at all ranks in the last 7 days, and a grade needs 400. Its average place over them is #5.27.
Contest costs it little: with nobody else on Zyra it placed #4.79 (29% of games), with one other #5.43 (46%), over 180 games of this patch at all ranks.
The three items this comp’s carry was measured holding most often, the placement of the boards it held them on, and the difference against the comp’s own average. Every board of the family at all ranks over the last 14 days.
| Champion | Item | Avg Place | vs comp | Games |
|---|---|---|---|---|
| #4.77 | -0.50 | 210 | ||
| #4.99 | -0.27 | 144 | ||
| #5.33 | +0.06 | 70 |
The carries’ most played three-item builds this patch, with the placement of the games they were built in.
| Champion | Build | Avg Place | Games |
|---|---|---|---|
| #5.00 | 31 |
Components to hold Needlessly Large Rod ×3, Tear Of The Goddess ×2, B.F. Sword
What each augment grants, set against what this comp measured: the same rule the overlay uses when it reads the three on offer. A measured line is the comp’s own placement at a trait level; a line by rule is a fact about the comp, such as the damage its carry is built for.
AP carry
By ruleSuits this carry: Zyra is built for ability power here (233 boards)
By ruleNot a reroll comp: it 3-stars a unit in under 10% of boards, averaging level 8.42 (265)
By ruleWrong damage type: Zyra is built for ability power here (233 boards)
Riot’s match-v1 data does not report which augments a player took, so no augment has a number of its own on this page or anywhere else on the site. The augment reference lists what each one grants.
Active on the final board above, with the next breakpoint the trait offers.
What each tier of this comp’s own traits was worth on its boards. The small number under each average is how many boards sat at that tier.
| Trait | Placement at each tier |
|---|---|
| Summoner | 25.128135.04163 |
Diamond, Master, Grandmaster and Challenger against the whole sample. Each board carries the tier of its own player where the sampler held it.
| Bracket | Games | Avg Place | Top 4 % | Win % |
|---|---|---|---|---|
| Diamond+ | 80 | #5.24 | 35.0% | 1.2% |
| All ranks | 94 | #5.27 | 35.1% | 1.1% |
Avg Place on each of the last 7 days. The bars are scaled to the range shown, so the shape is the comparison and the figure under each bar is the day.
Families sharing at least 4 core units with this one — the same board taken a different way.
| Comp | Tier | Shared units | Avg Place | Games |
|---|---|---|---|---|
| Juggernaut Zyra | B | 5 | #4.68 | 108,898 |
| Summoner Zyra | — | 5 | #5.56 | 3,251 |
| Primal Nidalee & Sivir Summoner | — | 5 | #5.37 | 106 |
| Summoner Maokai | — | 5 | #4.61 | 80 |
| Juggernaut Zyra Flora Fatalis | — | 5 | #5.03 | 76 |
| Executioner Malphite & Soraka | B | 4 | #4.68 | 81,514 |
| Executioner Malphite Blossom | — | 4 | #4.70 | 3,225 |
| Juggernaut Tristana | — | 4 | #5.98 | 671 |