Stage 2 Level 4 plan
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Play Rakan, Varus, Shen and Tristana.
Also called Inferno Fast 9
Fast 9
No tier yet Too few games to grade in Diamond+: 369 in the last 7 days, and its numbers start at 400. All ranks shows what we measured.
S comps in Diamond+ now: Riftbeast Elder Dragon, Riftbeast Elder Dragon & Draven. Every grade: the tier list.
The board at level 9, where most of its games end, from its games at all ranks over the last 14 days. Press a level to see the board on the way.










Positions are our rule by attack range, not measured. Riot's match data has no positions. Dashed levels are planned.
Amumu★★
Lillia★★
Tristana★★
Shen★★
Rakan★★
Asheflex
Kennenflex
Luxflex
VarusflexStages 2 and 3 are our plan; 4 to 6 are the level its players were measured at.
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Play Rakan, Varus, Shen and Tristana.
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Add Xayah and Akali.
4% of its games end at level 6.
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Its players average 7.7 when they go out in stage 4.
Add Amumu and Lillia; sell Akali.
32% of its games end at level 8.
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Its players average 8.2 when they go out in stage 5.
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Its players average 9.2 when they go out in stage 6.
Add Ashe and Kennen; sell Varus and Xayah.
40% of its games end at level 9.
Its games end around round 5-5 on average, with 12 gold left.
The board at every level from 4, with what each level adds and sells. From level 7 up it is measured over 966 games at all ranks over the last 14 days; below that it is planned.
Not a reroll comp: nothing is 3-starred on even 1 board in 5.
Level 7 and up are the boards this comp’s games ended on. Riot’s match data keeps only that last board, so the levels below are planned by one rule from this comp’s own units and traits and Riot’s shop odds, and marked plan — how the rule works. Hover a trait badge for what it does.
Other boards this comp ends on, over the last 14 days. Each row is a version’s usual final board and what it plays instead of this comp’s own board at that level.
What each augment grants, set against what this comp measured: the same rule the overlay uses when it reads the three on offer. A measured line is the comp’s own placement at a trait level; a line by rule is a fact about the comp, such as the damage its carry is built for.
MeasuredThe comp’s own placement at a trait’s levels, beside the augments that give the trait.
Riot’s match-v1 data does not report which augments a player took, so no augment has a number of its own on this page or anywhere else on the site. The augment reference lists what each one grants.
What people search for about this comp, answered from the numbers on this page.
Fast 9. Players of this comp who go out in stage 6 are level 9.2 on average. Its games end most often at level 9 (40%).
At all ranks: average place #4.79 and 45% top 4 over 410 games in the last 7 days.
Active on the final board above, with the next breakpoint the trait offers.
What each tier of this comp’s own traits was worth on its boards. The small number under each average is how many boards sat at that tier.
| Trait | Placement at each tier |
|---|---|
| Fae | 25.7925844.54609 |
| Hunter | 24.3721633.52128 |
| Inferno | 25.1123235.5831754.8827273.5190 |
Diamond, Master, Grandmaster and Challenger against the whole sample. Each board carries the tier of its own player where the sampler held it.
| Bracket | Games | Avg Place | Top 4 % | Win % |
|---|---|---|---|---|
| Diamond+ | 369 | #4.66 | 47.4% | 14.4% |
| All ranks | 410 | #4.79 | 45.1% | 13.2% |
Avg Place on each of the last 7 days. The bars are scaled to the range shown, so the shape is the comparison and the figure under each bar is the day.
Families sharing at least 4 core units with this one — the same board taken a different way.
| Comp | Tier | Shared units | Avg Place | Games |
|---|---|---|---|---|
| Primal Nidalee & Sivir with Lillia | — | 4 | #4.36 | 8,316 |
| Primal Ashe & Sivir with Lillia | — | 4 | #4.74 | 1,985 |
| Fae Aphelios & Brambleback | — | 4 | #4.98 | 432 |
| Inferno Lux | — | 4 | #3.71 | 279 |
| Inferno Aphelios with Lux | — | 4 | #4.55 | 175 |