When
Take it when you hold Chain Vest and Recurve Bow
Others on Elise in the lobby, over 1,985 games of this patch at all ranks.
Contest moves it little: it placed #6.80 with nobody else on Elise and #6.39 against two or more.
Fast 8ConsistentCarried by EliseA Teamfight Tactics Set 18 comp, measured on patch 18.4b ranked games.
Updated 19 Oct 2026, 06:18 UTC · ranked games, last 7 days, Diamond+ · Patch 18.4b
Take it when you hold Chain Vest and Recurve Bow
Others on Elise in the lobby, over 1,985 games of this patch at all ranks.
Contest moves it little: it placed #6.80 with nobody else on Elise and #6.39 against two or more.
First Titan's Resolve (Recurve Bow + Chain Vest)
Of Elise's most played build, the item its boards placed best with: #6.08 over 310 boards.
Then:
Chain Vest,
Recurve Bow,
Needlessly Large Rod,
Negatron Cloak
Elise holds its own items from level 4. plan
Its games end at Lv 7 15% · Lv 8 52% · Lv 9 24%
Elise 3★ on 20% of boards
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Gargoyle Stoneplate, Guinsoo's Rageblade, Titan's Resolve
#5.87 over 123 games

The whole board at level 8, where most of its games end, drawn from its games at all ranks over the last 14 days. A dashed slot is one its games fill differently; an open one, no unit holds on a quarter of them. Under a unit, or: who its games play there instead.









Positions are our rule, by attack range: melee in front, ranged behind, the most-itemed carries in the back corners. Riot's match data has none. Dashed level buttons are planned, the rest measured; the gold one adds the champion that placed best there.
Cassiopeia★★
Diana★★
Caitlyn★★
Elise★★
Camille★★
Apheliosflex
Morganaflex
SentinelflexPaste it into the game’s Team Planner to have these champions marked in your shop.
What to do at each stage, from the numbers below: stages 2 and 3 are our plan, 4 to 6 the level its players were measured at.
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Play Camille, Elise, Diana and Rakan.
Elise holds its own items from level 4.
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Add Cassiopeia and Caitlyn; sell Rakan.
6% of its games end at level 6.
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Its players average 7.8 when they go out in stage 4.
Add Morgana.
52% of its games end at level 8.
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Its players average 8.1 when they go out in stage 5.
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Its players average 8.5 when they go out in stage 6.
24% of its games end at level 9.
Its games end around round 5-1 on average, with 18 gold left.
The board at every level from 4, with what each level adds and sells. From level 6 up it is measured over 2,268 games at all ranks over the last 14 days; below that it is planned. Each level’s options are this patch’s.
Not a reroll comp: nothing is 3-starred on even 1 board in 5.
Level 6 and up are the boards this comp’s games ended on. Riot’s match data keeps only that last board, so the levels below are planned by one rule from this comp’s own units and traits and Riot’s shop odds, and marked plan — how the rule works. Hover a trait badge for what it does. Rows marked real are the boards of the games that went out at that level holding four or more of this comp’s units — real boards on the way to it, not its own games. Under a measured level, its options: what its games put in the slots past that level’s core, best placed first, with average place, win rate and games beside the level’s own. All of them went out at that level, so none is flattered by having got further. The board draws the first, in a gold ring; the most played is named among them. The row marked best adds the champion that placed best at the level above.
How this comp placed by how many of the other seven players in the lobby held Elise, over 1,985 games of this patch at all ranks. We keep all eight boards of every game, so this is measured, not guessed; part of the gap is the lobby itself, so read it as how it placed, not only why.
| Others holding it | Avg Place | Share of games |
|---|---|---|
| Nobody else | #6.80 | 66% |
| 1 other player | #6.68 | 29% |
| 2 or more | #6.39 | 5% |
What people search for about this comp, answered from the numbers on this page.
Fast 8. Players of this comp who go out in stage 6 are level 8.5 on average. Its games end most often at level 8 (52%).
Its most played build this patch is Gargoyle Stoneplate, Guinsoo's Rageblade and Titan's Resolve: #5.87 over 123 games.
In Diamond+: average place #7.10 and 8% top 4 over 409 Diamond+ games in the last 7 days. At all ranks it averages #6.77 over 1,027 games.
Contest costs it little: with nobody else on Elise it placed #6.80 (66% of games), with one other #6.68 (29%), with two or more #6.39 (5%), over 1,985 games of this patch at all ranks.
The three items this comp’s carry was measured holding most often, the placement of the boards it held them on, and the difference against the comp’s own average. Every board of the family at all ranks over the last 14 days.
| Champion | Item | Avg Place | vs comp | Games |
|---|---|---|---|---|
| #6.36 | -0.41 | 906 | ||
| #6.55 | -0.21 | 427 | ||
| #6.17 | -0.60 | 331 |
The carries’ most played three-item builds this patch, with the placement of the games they were built in.
| Champion | Build | Avg Place | Games |
|---|---|---|---|
| #5.87 | 123 | ||
| #5.76 | 33 | ||
| #6.30 | 30 |
Components to hold Chain Vest ×2, Recurve Bow ×2, Needlessly Large Rod, Negatron Cloak
Other boards this comp ends on, over the last 14 days. Each row is a version’s usual final board and what it plays instead of this comp’s own board at that level.
What each augment grants, set against what this comp measured: the same rule the overlay uses when it reads the three on offer. A measured line is the comp’s own placement at a trait level; a line by rule is a fact about the comp, such as the damage its carry is built for.
MeasuredThe comp’s own placement at a trait’s levels, beside the augments that give the trait.
AP carry
By ruleSuits this carry: Elise is built for ability power here (1,260 boards)
By ruleWrong damage type: Elise is built for ability power here (1,260 boards)
Riot’s match-v1 data does not report which augments a player took, so no augment has a number of its own on this page or anywhere else on the site. The augment reference lists what each one grants.
Active on the final board above, with the next breakpoint the trait offers.
What each tier of this comp’s own traits was worth on its boards. The small number under each average is how many boards sat at that tier.
| Trait | Placement at each tier |
|---|---|
| Coven | 37.0256447.1561256.3180676.2282 |
| Invoker | 26.4053636.1080 |
| Lunar | 26.4474536.34104 |
| Ravager | 26.711,43945.3976 |
| Vanguard | 26.841,78645.66257 |
Diamond, Master, Grandmaster and Challenger against the whole sample. Each board carries the tier of its own player where the sampler held it.
| Bracket | Games | Avg Place | Top 4 % | Win % |
|---|---|---|---|---|
| Diamond+ | 409 | #7.10 | 7.6% | 1.7% |
| All ranks | 1,027 | #6.77 | 10.8% | 1.3% |
Avg Place on each of the last 7 days. The bars are scaled to the range shown, so the shape is the comparison and the figure under each bar is the day.
Families sharing at least 4 core units with this one — the same board taken a different way.
| Comp | Tier | Shared units | Avg Place | Games |
|---|---|---|---|---|
| Coven Morgana & Elise | D | 5 | #5.47 | 30,431 |
| Coven Elise & Draven | — | 5 | #6.33 | 180 |
| Coven Elise | — | 4 | #6.23 | 1,376 |
| Coven Elise & Caitlyn | — | 4 | #6.32 | 374 |
| Coven Rengar & Kha'Zix | — | 4 | #6.52 | 69 |
| Coven Elise & Morgana Vanguard | — | 4 | #6.59 | 54 |