TFT CODEX

Coven Elise & Draven

Fast 8ConsistentCarried by Lux & EliseA Teamfight Tactics Set 18 comp, measured on patch 18.4b ranked games.

Updated 19 Oct 2026, 06:18 UTC · ranked games, last 7 days, Diamond+ · Patch 18.4b

Too few games to grade in Diamond+: 73 in the last 7 days, and its numbers start at 400. All ranks shows what we measured.

When

Take it when you hold Chain Vest and Recurve Bow

  • #6.29 alone39% of games
  • #6.32 with one other35% of games
  • #6.35 with two or more26% of games

Others on Lux or Elise in the lobby, over 323 games of this patch at all ranks.

Contest moves it little: it placed #6.29 with nobody else on Lux or Elise and #6.35 against two or more.

Slam order our rule

Components its builds need most: Chain Vest ×2, Recurve Bow ×2, Needlessly Large Rod, Negatron Cloak

Lux's items go on Caitlyn until Lux comes in at level 8. Elise holds its own items from level 4. plan

Level plan

  1. Stage 2 Lv 4 plan
  2. Stage 3 Lv 6 plan
  3. Stage 4 Lv 8.2 measured
  4. Stage 5 Lv 8.2 measured
  5. Stage 6 Lv 8.6 measured

Its games end at Lv 7 6% · Lv 8 65% · Lv 9 27%

Carries

Lux 3★ on 0% of boards

Spear of ShojinJeweled GauntletBlue Buff Spear of Shojin, Jeweled Gauntlet, Blue Buff

Elise 3★ on 30% of boards

Gargoyle StoneplateGuinsoo's RagebladeTitan's Resolve Gargoyle Stoneplate, Guinsoo's Rageblade, Titan's Resolve

#5.62 over 68 games

Lux

Game plan

How it’s played
Fast 8 Players of this comp who go out in stage 6 are level 8.6 on average.
Play it when
you hold Chain Vest and Recurve Bow
Roll
Level 8 around 4-2: about 163 rolls (326 gold) to 2-star Lux; about 235 if three copies of each are on other boards. model
Build
Elise Elise Gargoyle StoneplateGuinsoo's RagebladeTitan's Resolve Gargoyle Stoneplate, Guinsoo's Rageblade, Titan's Resolve · 68 games · #5.62
Components
Chain VestChain Vest ×2 · Recurve BowRecurve Bow ×2 · Needlessly Large RodNeedlessly Large Rod · Negatron CloakNegatron Cloak
Contested?
Others holding Lux / Elise: nobody else: #6.29 · 1 other: #6.32 · 2+ others: #6.35
Pace
Level when its players go out — stage 4: 8.2 · stage 5: 8.2 · stage 6: 8.6
Games end
Lv 7 6% · Lv 8 65% · Lv 9 27%
Vs its level
Finishes at level 8.1 on average. Boards at its levels average 4.62 across every comp; this one averages 6.70, 2.08 worse. Level is partly how a game went and partly the plan, so this is context, not a grade.

Open in Builder

Final board

The whole board at level 8, where most of its games end, drawn from its games at all ranks over the last 14 days. A dashed slot is one its games fill differently; an open one, no unit holds on a quarter of them.

The Night Arena: an obsidian TFT board lit in gold
★★
★★
★★
★★
★★
★★

Positions are our rule, by attack range: melee in front, ranged behind, the most-itemed carries in the back corners. Riot's match data has none. Dashed level buttons are planned, the rest measured; the gold one adds the champion that placed best there.

5Lux★
  • Spear of Shojin
  • Jeweled Gauntlet
  • Blue Buff
carry
4Morgana★
  • Morellonomicon
  • Void Staff
3Cassiopeia★★
  • Spear of Shojin
  • Archangel's Staff
3Diana★★
3Hecarim★★
  • Gargoyle Stoneplate
  • Warmog's Armor
2Caitlyn★★
2Elise★★
  • Gargoyle Stoneplate
  • Guinsoo's Rageblade
  • Titan's Resolve
carry
1Camille★★

Paste it into the game’s Team Planner to have these champions marked in your shop.

Stage by stage

What to do at each stage, from the numbers below: stages 2 and 3 are our plan, 4 to 6 the level its players were measured at.

Stage 2 Level 4 plan

Play Camille, Rakan, Caitlyn and Elise.

Lux's items go on Caitlyn until Lux comes in at level 8.

Elise holds its own items from level 4.

Stage 3 Level 6 plan

Add Cassiopeia and Diana.

Stage 4 Level 8 measured

Its players average 8.2 when they go out in stage 4.

Add Lux, Morgana and Hecarim; sell Rakan.

3★ targets: Elise 30%

65% of its games end at level 8.

Stage 5 Level 8 measured

Its players average 8.2 when they go out in stage 5.

Stage 6 Level 9 measured

Its players average 8.6 when they go out in stage 6.

Add Draven.

27% of its games end at level 9.

Its games end around round 5-3 on average, with 16 gold left.

How it’s played

The board at every level from 4, with what each level adds and sells. From level 8 up it is measured over 358 games at all ranks over the last 14 days; below that it is planned. Each level’s options are this patch’s.

76%865%927%102%
Lv 4planCamilleRakanCaitlynElise32Lux’s items on Caitlyn
Lv 5planCamilleRakanCaitlynEliseCassiopeiaAddedCassiopeia42Lux’s items on Cassiopeia
Lv 6planCamilleCaitlynEliseCassiopeiaDianaRakanAddedDiana432Lux’s items on Cassiopeia
Lv 7planCamilleCaitlynEliseCassiopeiaDianaHecarimMorganaAddedHecarimMorganaSoldRakan532Lux’s items on Cassiopeia
Lv 865%LuxMorganaCassiopeiaDianaHecarimCaitlynEliseCamilleAddedLux1532
Lv 927%DravenLuxMorganaCassiopeiaDianaHecarimCaitlynEliseCamilleAddedDraven11532

3★ targets Elise30%

How these rows are made

Level 8 and up are the boards this comp’s games ended on. Riot’s match data keeps only that last board, so the levels below are planned by one rule from this comp’s own units and traits and Riot’s shop odds, and marked plan — how the rule works. Hover a trait badge for what it does. Under a measured level, its options: what its games put in the slots past that level’s core, best placed first, with average place, win rate and games beside the level’s own. All of them went out at that level, so none is flattered by having got further. The board draws the first, in a gold ring; the most played is named among them. The row marked best adds the champion that placed best at the level above.

Contested?

How this comp placed by how many of the other seven players in the lobby held Lux or Elise, over 323 games of this patch at all ranks. We keep all eight boards of every game, so this is measured, not guessed; part of the gap is the lobby itself, so read it as how it placed, not only why.

Others holding itAvg PlaceShare of games
Nobody else#6.2939%
1 other player#6.3235%
2 or more#6.3526%

Questions

What people search for about this comp, answered from the numbers on this page.

How do you play Coven Elise & Draven in TFT Set 18?

Fast 8. Players of this comp who go out in stage 6 are level 8.6 on average. Its games end most often at level 8 (65%).

What items does Elise need?

Its most played build this patch is Gargoyle Stoneplate, Guinsoo's Rageblade and Titan's Resolve: #5.62 over 68 games.

Is Coven Elise & Draven good in patch 18.4b?

Not graded yet: 180 games at all ranks in the last 7 days, and a grade needs 400. Its average place over them is #6.33.

Is Coven Elise & Draven contested?

Contest costs it little: with nobody else on Lux or Elise it placed #6.29 (39% of games), with one other #6.32 (35%), with two or more #6.35 (26%), over 323 games of this patch at all ranks.

Items

The three items this comp’s carry was measured holding most often, the placement of the boards it held them on, and the difference against the comp’s own average. Every board of the family at all ranks over the last 14 days.

ChampionItemAvg Placevs compGames
LuxSpear of Shojin#6.31-0.02158
LuxJeweled Gauntlet#6.44+0.11119
LuxBlue Buff#6.09-0.2343

Full builds

The carries’ most played three-item builds this patch, with the placement of the games they were built in.

ChampionBuildAvg PlaceGames
EliseGargoyle StoneplateGargoyle StoneplateGuinsoo's RagebladeGuinsoo's RagebladeTitan's ResolveTitan's Resolve#5.6268

Components to hold Chain Vest ×2, Recurve Bow ×2, Needlessly Large Rod, Negatron Cloak

Augments that fit

What each augment grants, set against what this comp measured: the same rule the overlay uses when it reads the three on offer. A measured line is the comp’s own placement at a trait level; a line by rule is a fact about the comp, such as the damage its carry is built for.

MeasuredThe comp’s own placement at a trait’s levels, beside the augments that give the trait.

#6.18

Coven 7: averages 6.18 here, against 6.65 at Coven 5 (339 boards)

Riot’s match-v1 data does not report which augments a player took, so no augment has a number of its own on this page or anywhere else on the site. The augment reference lists what each one grants.

More about this comp

Traits

Active on the final board above, with the next breakpoint the trait offers.

Avatar1Coven5next 7Vanguard3next 4Ravager2next 4

What each tier of this comp’s own traits was worth on its boards. The small number under each average is how many boards sat at that tier.

TraitPlacement at each tier
Coven56.658676.18253

By bracket

Diamond, Master, Grandmaster and Challenger against the whole sample. Each board carries the tier of its own player where the sampler held it.

BracketGamesAvg PlaceTop 4 %Win %
Diamond+73#6.7012.3%1.4%
All ranks180#6.3317.8%3.3%

Trend

Avg Place on each of the last 7 days. The bars are scaled to the range shown, so the shape is the comparison and the figure under each bar is the day.

Also played

Families sharing at least 4 core units with this one — the same board taken a different way.

CompTierShared unitsAvg PlaceGames
Coven Morgana & EliseD6#5.4730,431
Coven Morgana VanguardB5#4.5196,892
Coven Elise—5#6.231,376
Coven Elise Vanguard—5#6.771,027
Coven Lux & Malphite—5#5.64171
Coven Elise & Morgana Vanguard—5#6.5954
Coven Morgana & Cassiopeia—4#5.431,728
Vanguard Caitlyn & Elise—4#6.05910