When
Take it when you hold Chain Vest and Recurve Bow
Others on Lux or Elise in the lobby, over 323 games of this patch at all ranks.
Contest moves it little: it placed #6.29 with nobody else on Lux or Elise and #6.35 against two or more.
Fast 8ConsistentCarried by Lux & EliseA Teamfight Tactics Set 18 comp, measured on patch 18.4b ranked games.
Updated 19 Oct 2026, 06:18 UTC · ranked games, last 7 days, Diamond+ · Patch 18.4b
Too few games to grade in Diamond+: 73 in the last 7 days, and its numbers start at 400. All ranks shows what we measured.
Too few games to grade: 180 at all ranks in the last 7 days, and a grade needs 400.
Take it when you hold Chain Vest and Recurve Bow
Others on Lux or Elise in the lobby, over 323 games of this patch at all ranks.
Contest moves it little: it placed #6.29 with nobody else on Lux or Elise and #6.35 against two or more.
Components its builds need most:
Chain Vest ×2,
Recurve Bow ×2,
Needlessly Large Rod,
Negatron Cloak
Lux's items go on Caitlyn until Lux comes in at level 8. Elise holds its own items from level 4. plan
Its games end at Lv 7 6% · Lv 8 65% · Lv 9 27%
Lux 3★ on 0% of boards
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Spear of Shojin, Jeweled Gauntlet, Blue Buff
Elise 3★ on 30% of boards
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Gargoyle Stoneplate, Guinsoo's Rageblade, Titan's Resolve
#5.62 over 68 games

The whole board at level 8, where most of its games end, drawn from its games at all ranks over the last 14 days. A dashed slot is one its games fill differently; an open one, no unit holds on a quarter of them.









Positions are our rule, by attack range: melee in front, ranged behind, the most-itemed carries in the back corners. Riot's match data has none. Dashed level buttons are planned, the rest measured; the gold one adds the champion that placed best there.
Lux★
Morgana★
Cassiopeia★★
Diana★★
Hecarim★★
Caitlyn★★
Elise★★
Camille★★Paste it into the game’s Team Planner to have these champions marked in your shop.
What to do at each stage, from the numbers below: stages 2 and 3 are our plan, 4 to 6 the level its players were measured at.
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Play Camille, Rakan, Caitlyn and Elise.
Lux's items go on Caitlyn until Lux comes in at level 8.
Elise holds its own items from level 4.
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Add Cassiopeia and Diana.
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Its players average 8.2 when they go out in stage 4.
Add Lux, Morgana and Hecarim; sell Rakan.
3★ targets: Elise 30%
65% of its games end at level 8.
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Its players average 8.2 when they go out in stage 5.
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Its players average 8.6 when they go out in stage 6.
Add Draven.
27% of its games end at level 9.
Its games end around round 5-3 on average, with 16 gold left.
The board at every level from 4, with what each level adds and sells. From level 8 up it is measured over 358 games at all ranks over the last 14 days; below that it is planned. Each level’s options are this patch’s.
3★ targets
Elise30%
Level 8 and up are the boards this comp’s games ended on. Riot’s match data keeps only that last board, so the levels below are planned by one rule from this comp’s own units and traits and Riot’s shop odds, and marked plan — how the rule works. Hover a trait badge for what it does. Under a measured level, its options: what its games put in the slots past that level’s core, best placed first, with average place, win rate and games beside the level’s own. All of them went out at that level, so none is flattered by having got further. The board draws the first, in a gold ring; the most played is named among them. The row marked best adds the champion that placed best at the level above.
How this comp placed by how many of the other seven players in the lobby held Lux or Elise, over 323 games of this patch at all ranks. We keep all eight boards of every game, so this is measured, not guessed; part of the gap is the lobby itself, so read it as how it placed, not only why.
| Others holding it | Avg Place | Share of games |
|---|---|---|
| Nobody else | #6.29 | 39% |
| 1 other player | #6.32 | 35% |
| 2 or more | #6.35 | 26% |
What people search for about this comp, answered from the numbers on this page.
Fast 8. Players of this comp who go out in stage 6 are level 8.6 on average. Its games end most often at level 8 (65%).
Its most played build this patch is Gargoyle Stoneplate, Guinsoo's Rageblade and Titan's Resolve: #5.62 over 68 games.
Not graded yet: 180 games at all ranks in the last 7 days, and a grade needs 400. Its average place over them is #6.33.
Contest costs it little: with nobody else on Lux or Elise it placed #6.29 (39% of games), with one other #6.32 (35%), with two or more #6.35 (26%), over 323 games of this patch at all ranks.
The three items this comp’s carry was measured holding most often, the placement of the boards it held them on, and the difference against the comp’s own average. Every board of the family at all ranks over the last 14 days.
| Champion | Item | Avg Place | vs comp | Games |
|---|---|---|---|---|
| #6.31 | -0.02 | 158 | ||
| #6.44 | +0.11 | 119 | ||
| #6.09 | -0.23 | 43 |
The carries’ most played three-item builds this patch, with the placement of the games they were built in.
| Champion | Build | Avg Place | Games |
|---|---|---|---|
| #5.62 | 68 |
Components to hold Chain Vest ×2, Recurve Bow ×2, Needlessly Large Rod, Negatron Cloak
What each augment grants, set against what this comp measured: the same rule the overlay uses when it reads the three on offer. A measured line is the comp’s own placement at a trait level; a line by rule is a fact about the comp, such as the damage its carry is built for.
MeasuredThe comp’s own placement at a trait’s levels, beside the augments that give the trait.
Riot’s match-v1 data does not report which augments a player took, so no augment has a number of its own on this page or anywhere else on the site. The augment reference lists what each one grants.
Active on the final board above, with the next breakpoint the trait offers.
What each tier of this comp’s own traits was worth on its boards. The small number under each average is how many boards sat at that tier.
| Trait | Placement at each tier |
|---|---|
| Coven | 56.658676.18253 |
Diamond, Master, Grandmaster and Challenger against the whole sample. Each board carries the tier of its own player where the sampler held it.
| Bracket | Games | Avg Place | Top 4 % | Win % |
|---|---|---|---|---|
| Diamond+ | 73 | #6.70 | 12.3% | 1.4% |
| All ranks | 180 | #6.33 | 17.8% | 3.3% |
Avg Place on each of the last 7 days. The bars are scaled to the range shown, so the shape is the comparison and the figure under each bar is the day.
Families sharing at least 4 core units with this one — the same board taken a different way.
| Comp | Tier | Shared units | Avg Place | Games |
|---|---|---|---|---|
| Coven Morgana & Elise | D | 6 | #5.47 | 30,431 |
| Coven Morgana Vanguard | B | 5 | #4.51 | 96,892 |
| Coven Elise | — | 5 | #6.23 | 1,376 |
| Coven Elise Vanguard | — | 5 | #6.77 | 1,027 |
| Coven Lux & Malphite | — | 5 | #5.64 | 171 |
| Coven Elise & Morgana Vanguard | — | 5 | #6.59 | 54 |
| Coven Morgana & Cassiopeia | — | 4 | #5.43 | 1,728 |
| Vanguard Caitlyn & Elise | — | 4 | #6.05 | 910 |