Stage 2 Level 4 plan
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Play Karma, Rakan, Yorick and Diana.
Alune's items go on Karma until Alune comes in at level 7.
Also called Alune Fast 9 · Vanguard Fast 9
Fast 9High Win %Carried by Alune
The board at level 9, where most of its games end, from its games at all ranks over the last 14 days. Press a level to see the board on the way.










Positions are our rule by attack range, not measured. Riot's match data has no positions. Dashed levels are planned.
Alune★★
Lux★★
Taric★★
Sentinel★★
Diana★★
Ivernflex
Maokaiflex
Morganaflex
Rakanflex
Alune 3★ on 0% of boards
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Jeweled Gauntlet, Nashor's Tooth, Spear of Shojin
#3.41 over 164 games at all ranks
Stages 2 and 3 are our plan; 4 to 6 are the level its players were measured at.
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Play Karma, Rakan, Yorick and Diana.
Alune's items go on Karma until Alune comes in at level 7.
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Add Elise and Cassiopeia.
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Its players average 8.6 when they go out in stage 4.
Add Alune, Ivern, Lux, Maokai, Taric, Morgana and Sentinel; sell Elise, Cassiopeia, Yorick and Karma.
69% of its games end at level 9.
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Its players average 8.8 when they go out in stage 5.
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Its players average 9.3 when they go out in stage 6.
Its games end around round 5-7 on average, with 6 gold left.
Five comps play Vanguard around Alune; the biggest four are compared here. They share the three below; the units only one of them plays tell you which one you are on.
Five comps play Vanguard around Alune; the biggest four are compared here. They share the three below; the units only one of them plays tell you which one you are on.
Ranked games, last 5 days, Diamond+. A dashed portrait is a flex slot: many of its games play another unit there.
No tier yet fewer than 400 games in 5 days Not graded played too rarely to grade
The board at every level from 4, with what each level adds and sells. From level 8 up it is measured over 16,555 games at all ranks over the last 14 days; below that it is planned.
Not a reroll comp: nothing is 3-starred on even 1 board in 5.
Level 8 and up are the boards this comp’s games ended on. Riot’s match data keeps only that last board, so the levels below are planned by one rule from this comp’s own units and traits and Riot’s shop odds, and marked plan — how the rule works. Hover a trait badge for what it does. Rows marked real are the boards of the games that went out at that level holding four or more of this comp’s units — real boards on the way to it, not its own games.
The carries’ most played three-item builds this patch, with the placement of the games they were built in.
| Champion | Build | Avg Place | Games |
|---|---|---|---|
| #3.41 | 164 | ||
| #3.43 | 152 | ||
| #3.41 | 124 |
Components to hold B.F. Sword, Giant's Belt, Needlessly Large Rod, Recurve Bow, Sparring Gloves, Tear of the Goddess
Other boards this comp ends on, over the last 14 days. Each row is a version’s usual final board and what it plays instead of this comp’s own board at that level. A 2 on a portrait: that unit takes two team slots.
What each augment grants, set against what this comp measured: the same rule the overlay uses when it reads the three on offer. A measured line is the comp’s own placement at a trait level; a line by rule is a fact about the comp, such as the damage its carry is built for.
MeasuredThe comp’s own placement at a trait’s levels, beside the augments that give the trait.
#3.65
Flora Fatalis 2: averages 3.65 here, against 3.66 at Flora Fatalis 1 (1,973 boards)
Levelling and economy
By ruleSuits this comp: it averages level 9.07, so levelling is the plan (16,555 boards)
AP carry
By ruleSuits this carry: Alune is built for ability power here (11,272 boards)
By ruleNot a reroll comp: it 3-stars a unit in under 10% of boards, averaging level 9.07 (16,555)
By ruleWrong damage type: Alune is built for ability power here (11,272 boards)
Riot’s match-v1 data does not report which augments a player took, so no augment has a number of its own on this page or anywhere else on the site. The augment reference lists what each one grants.
What people search for about this comp, answered from the numbers on this page.
Fast 9. Players of this comp who go out in stage 6 are level 9.3 on average. Its games end most often at level 9 (69%).
Its most played build this patch is Jeweled Gauntlet, Nashor's Tooth and Spear of Shojin: #3.41 over 164 games.
In Diamond+: average place #3.98 and 58% top 4 over 5,534 Diamond+ games in the last 5 days. At all ranks it averages #3.99 over 5,843 games.
Yes, contest costs it: with nobody else on Alune it placed #3.78 (41% of games), with one other #4.06 (41%), with two or more #4.29 (18%), over 5,843 games of this patch at all ranks.
The newest boards of this comp from the players on our leaderboard, best placed first. A name opens that player’s games, board and items included.
Active on the final board above, with the next breakpoint the trait offers.
What each tier of this comp’s own traits was worth on its boards. The small number under each average is how many boards sat at that tier.
| Trait | Placement at each tier |
|---|---|
| Invoker | 23.677,67933.681,32043.3039552.53116 |
| Juggernaut | 24.048,58144.301,28863.91164 |
| Lunar | 24.027,15733.812,64343.122,74453.061,560 |
| Vanguard | 24.724,03043.7411,04963.201,237 |
Diamond, Master, Grandmaster and Challenger against the whole sample. Each board carries the tier of its own player where the sampler held it.
| Bracket | Games | Avg Place | Top 4 % | Win % |
|---|---|---|---|---|
| Diamond+ | 5,534 | #3.98 | 58.3% | 23.4% |
| All ranks | 5,843 | #3.99 | 58.1% | 23.1% |
Avg Place on each of the last 5 days. The bars are scaled to the range shown, so the shape is the comparison and the figure under each bar is the day.
Families sharing at least 4 core units with this one — the same board taken a different way.
| Comp | Tier | Shared units | Avg Place | Games |
|---|---|---|---|---|
| Vanguard Alune & Morgana with Gnar | — | 5 | #3.27 | 84 |
| Vanguard Draven | — | 4 | #5.22 | 181 |
| Lunar Lillia & Alune | — | 4 | #3.35 | 72 |
| Riftbeast Alune & Lux | — | 4 | #3.61 | 72 |
| Lunar Aphelios & Nidalee | — | 4 | #3.91 | 68 |