TFT CODEX

Rapidfire Juggernaut

Fast 8ConsistentA Teamfight Tactics Set 18 comp, measured on patch 18.4b ranked games.

Difficulty Easy None of the difficulty signals we could measure apply (3 of 4 measured)

Updated 20 Oct 2026, 06:18 UTC · ranked games, last 7 days, Diamond+ · Patch 18.4b

—Tier
#5.45Avg Place
33.1%Top 4 %
4.3%Win %
0.1%Play Rate
1,406Games, 7 days

Level plan

  1. Stage 2 Lv 4 plan
  2. Stage 3 Lv 6 plan
  3. Stage 4 Lv 7.8 measured
  4. Stage 5 Lv 8.1 measured
  5. Stage 6 Lv 8.6 measured

Its games end at Lv 7 12% · Lv 8 53% · Lv 9 29%

Game plan

How it’s played
Fast 8 Players of this comp who go out in stage 6 are level 8.6 on average.
Pace
Level when its players go out — stage 4: 7.8 · stage 5: 8.1 · stage 6: 8.6
Games end
Lv 7 12% · Lv 8 53% · Lv 9 29%
Vs its level
Finishes at level 8.2 on average. Boards at its levels average 4.52 across every comp; this one averages 5.45, 0.93 worse. Level is partly how a game went and partly the plan, so this is context, not a grade.

Open in Builder

Final board

The whole board at level 8, where most of its games end, drawn from its games at all ranks over the last 14 days. A dashed slot is one its games fill differently; an open one, no unit holds on a quarter of them. Under a unit, or: who its games play there instead.

The Night Arena: an obsidian TFT board lit in gold
★★
★★
★★
★★

Positions are our rule, by attack range: melee in front, ranged behind, the most-itemed carries in the back corners. Riot's match data has none. Dashed level buttons are planned, the rest measured.

4Amumu★★
  • Gargoyle Stoneplate
  • Warmog's Armor
  • Spirit Visage
or
  • Kayle
  • Leona
4Aphelios★★
  • Guinsoo's Rageblade
  • Infinity Edge
  • Kraken's Fury
or
  • Zyra
3Mama Beak★★
  • Guinsoo's Rageblade
  • Kraken's Fury
  • Infinity Edge
or
  • Nidalee
3Vi★★
  • Gargoyle Stoneplate
  • Warmog's Armor
2Scuttlecrabflex
or
  • Xayah
1Rakanflex
or
  • Shen
1Varusflex
1Yorickflex
or
  • Brambleback

Paste it into the game’s Team Planner to have these champions marked in your shop.

Stage by stage

What to do at each stage, from the numbers below: stages 2 and 3 are our plan, 4 to 6 the level its players were measured at.

Stage 2 Level 4 plan

Play Rakan, Varus, Yorick and Mama Beak.

Stage 3 Level 6 plan

Add Scuttlecrab and Vi.

2% of its games end at level 6.

Stage 4 Level 8 measured

Its players average 7.8 when they go out in stage 4.

Add Amumu and Aphelios; sell Yorick and Rakan.

53% of its games end at level 8.

Stage 5 Level 8 measured

Its players average 8.1 when they go out in stage 5.

Stage 6 Level 9 measured

Its players average 8.6 when they go out in stage 6.

Add Maokai and Rakan.

29% of its games end at level 9.

Its games end around round 5-5 on average, with 12 gold left.

How it’s played

The board at every level from 4, with what each level adds and sells. From level 7 up it is measured over 5,984 games at all ranks over the last 14 days; below that it is planned.

62%712%853%929%104%
Lv 4planRakanVarusYorickMama Beak222
Lv 5planRakanVarusYorickScuttlecrabMama BeakAddedScuttlecrab322
Lv 6planVarusYorickScuttlecrabMama BeakViRakanAddedVi422
Lv 712%Mama BeakViScuttlecrabYorickVarusAmumuApheliosAddedAmumuApheliosSoldRakan4322
Lv 853%AmumuApheliosMama BeakViScuttlecrabVarusYorickRakanAddedRakan5322
Lv 929%MaokaiAmumuApheliosMama BeakViScuttlecrabRakanVarusYorickAddedMaokai61322

Not a reroll comp: nothing is 3-starred on even 1 board in 5.

How these rows are made

Level 7 and up are the boards this comp’s games ended on. Riot’s match data keeps only that last board, so the levels below are planned by one rule from this comp’s own units and traits and Riot’s shop odds, and marked plan — how the rule works. Hover a trait badge for what it does.

Questions

What people search for about this comp, answered from the numbers on this page.

How do you play Rapidfire Juggernaut in TFT Set 18?

Fast 8. Players of this comp who go out in stage 6 are level 8.6 on average. Its games end most often at level 8 (53%).

Is Rapidfire Juggernaut good in patch 18.4b?

In Diamond+: average place #5.45 and 33% top 4 over 1,406 Diamond+ games in the last 7 days. At all ranks it averages #5.32 over 2,415 games.

Items

The three items this comp’s carry was measured holding most often, the placement of the boards it held them on, and the difference against the comp’s own average. Every board of the family at all ranks over the last 14 days.

ChampionItemAvg Placevs compGames
ApheliosGuinsoo's Rageblade#5.31-0.011,814
AmumuGargoyle Stoneplate#5.10-0.221,691
Mama BeakGuinsoo's Rageblade#4.80-0.521,453

Variations

Other boards this comp ends on, over the last 14 days. Each row is a version’s usual final board and what it plays instead of this comp’s own board at that level.

Lv 8AmumuApheliosZyraMama BeakViScuttlecrabRakanYorick5.49avg place457 gamesPlaysZyraInstead ofVarus
Lv 8MaokaiAmumuApheliosMama BeakViRakanVarusXayah5.32avg place250 gamesPlaysMaokaiXayahInstead ofScuttlecrabYorick
Lv 8AmumuApheliosViKayleScuttlecrabSejuaniVarusYorick5.12avg place243 gamesPlaysKayleSejuaniInstead ofMama BeakRakan
Lv 8MaokaiAmumuSentinelZyraMama BeakScuttlecrabVarusYorick4.98avg place213 gamesPlaysSentinelZyraMaokaiInstead ofApheliosViRakan
Lv 8MaokaiAmumuApheliosNidaleeMama BeakViRakanVarus6.10avg place191 gamesPlaysNidaleeMaokaiInstead ofScuttlecrabYorick

Augments that fit

What each augment grants, set against what this comp measured: the same rule the overlay uses when it reads the three on offer. A measured line is the comp’s own placement at a trait level; a line by rule is a fact about the comp, such as the damage its carry is built for.

MeasuredThe comp’s own placement at a trait’s levels, beside the augments that give the trait.

#4.11

Rapidfire 5: averages 4.11 here, against 5.41 at Rapidfire 2 (2,852 boards)

#4.88

Lunar 3: averages 4.88 here, against 5.34 at Lunar 2 (1,158 boards)

#4.88

Primal 4: averages 4.88 here, against 5.33 at Primal 2 (1,541 boards)

#4.61

Fae 4: averages 4.61 here, against 5.09 at Fae 2 (1,126 boards)

#5.09

Riftbeast 3: averages 5.09 here, against 5.82 at Riftbeast 5 (2,341 boards)

Riot’s match-v1 data does not report which augments a player took, so no augment has a number of its own on this page or anywhere else on the site. The augment reference lists what each one grants.

More about this comp

At the top of the ladder

The newest boards of this comp from the players on our leaderboard, best placed first. A name opens that player’s games, board and items included.

  1. #1MJS Leofloresdc#ChembChallenger · LAS · 1,812 LP · level 8 · 2026-10-11
  2. #2oskuu#EUWChallenger · EUW · 1,532 LP · level 10 · out at 6-3 · 2026-10-15
  3. #2AL3XEM#GGEZChallenger · EUW · 1,571 LP · level 10 · out at 7-1 · 2026-10-11
  4. #3Carpe Diem#0124Challenger · KR · 1,643 LP · level 7 · out at 5-6 · 2026-10-19
  5. #5ViggoZe#EUWChallenger · EUW · 1,536 LP · level 8 · out at 5-5 · 2026-10-15
  6. #8Sacred Norris#HeheChallenger · EUNE · 1,739 LP · level 9 · out at 4-3 · 2026-10-13

Traits

Active on the final board above, with the next breakpoint the trait offers.

Juggernaut5next 6Rapidfire3next 4Inferno2next 3Summoner2next 3

What each tier of this comp’s own traits was worth on its boards. The small number under each average is how many boards sat at that tier.

TraitPlacement at each tier
Inferno24.962,19335.1964356.0374
Juggernaut25.641,76645.293,06064.78884
Rapidfire25.412,09135.201,03045.0268054.11761
Summoner25.361,49134.801,067

By bracket

Diamond, Master, Grandmaster and Challenger against the whole sample. Each board carries the tier of its own player where the sampler held it.

BracketGamesAvg PlaceTop 4 %Win %
Diamond+1,406#5.4533.1%4.3%
All ranks2,415#5.3235.3%5.0%

Trend

Avg Place on each of the last 7 days. The bars are scaled to the range shown, so the shape is the comparison and the figure under each bar is the day.