Level plan
- Stage 2 Lv 4 plan
- Stage 3 Lv 6 plan
- Stage 4 Lv 7.8 measured
- Stage 5 Lv 8.1 measured
- Stage 6 Lv 8.6 measured
Its games end at Lv 7 12% · Lv 8 53% · Lv 9 29%
Fast 8ConsistentA Teamfight Tactics Set 18 comp, measured on patch 18.4b ranked games.
Difficulty Easy None of the difficulty signals we could measure apply (3 of 4 measured)
Updated 20 Oct 2026, 06:18 UTC · ranked games, last 7 days, Diamond+ · Patch 18.4b
Its games end at Lv 7 12% · Lv 8 53% · Lv 9 29%
The whole board at level 8, where most of its games end, drawn from its games at all ranks over the last 14 days. A dashed slot is one its games fill differently; an open one, no unit holds on a quarter of them. Under a unit, or: who its games play there instead.









Positions are our rule, by attack range: melee in front, ranged behind, the most-itemed carries in the back corners. Riot's match data has none. Dashed level buttons are planned, the rest measured.
Amumu★★
Aphelios★★
Mama Beak★★
Vi★★
Scuttlecrabflex
Rakanflex
Varusflex
YorickflexPaste it into the game’s Team Planner to have these champions marked in your shop.
What to do at each stage, from the numbers below: stages 2 and 3 are our plan, 4 to 6 the level its players were measured at.
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Play Rakan, Varus, Yorick and Mama Beak.
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Add Scuttlecrab and Vi.
2% of its games end at level 6.
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Its players average 7.8 when they go out in stage 4.
Add Amumu and Aphelios; sell Yorick and Rakan.
53% of its games end at level 8.
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Its players average 8.1 when they go out in stage 5.
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Its players average 8.6 when they go out in stage 6.
Add Maokai and Rakan.
29% of its games end at level 9.
Its games end around round 5-5 on average, with 12 gold left.
The board at every level from 4, with what each level adds and sells. From level 7 up it is measured over 5,984 games at all ranks over the last 14 days; below that it is planned.
Not a reroll comp: nothing is 3-starred on even 1 board in 5.
Level 7 and up are the boards this comp’s games ended on. Riot’s match data keeps only that last board, so the levels below are planned by one rule from this comp’s own units and traits and Riot’s shop odds, and marked plan — how the rule works. Hover a trait badge for what it does.
What people search for about this comp, answered from the numbers on this page.
Fast 8. Players of this comp who go out in stage 6 are level 8.6 on average. Its games end most often at level 8 (53%).
In Diamond+: average place #5.45 and 33% top 4 over 1,406 Diamond+ games in the last 7 days. At all ranks it averages #5.32 over 2,415 games.
The three items this comp’s carry was measured holding most often, the placement of the boards it held them on, and the difference against the comp’s own average. Every board of the family at all ranks over the last 14 days.
| Champion | Item | Avg Place | vs comp | Games |
|---|---|---|---|---|
| #5.31 | -0.01 | 1,814 | ||
| #5.10 | -0.22 | 1,691 | ||
| #4.80 | -0.52 | 1,453 |
Other boards this comp ends on, over the last 14 days. Each row is a version’s usual final board and what it plays instead of this comp’s own board at that level.
What each augment grants, set against what this comp measured: the same rule the overlay uses when it reads the three on offer. A measured line is the comp’s own placement at a trait level; a line by rule is a fact about the comp, such as the damage its carry is built for.
MeasuredThe comp’s own placement at a trait’s levels, beside the augments that give the trait.
Riot’s match-v1 data does not report which augments a player took, so no augment has a number of its own on this page or anywhere else on the site. The augment reference lists what each one grants.
The newest boards of this comp from the players on our leaderboard, best placed first. A name opens that player’s games, board and items included.
Active on the final board above, with the next breakpoint the trait offers.
What each tier of this comp’s own traits was worth on its boards. The small number under each average is how many boards sat at that tier.
| Trait | Placement at each tier |
|---|---|
| Inferno | 24.962,19335.1964356.0374 |
| Juggernaut | 25.641,76645.293,06064.78884 |
| Rapidfire | 25.412,09135.201,03045.0268054.11761 |
| Summoner | 25.361,49134.801,067 |
Diamond, Master, Grandmaster and Challenger against the whole sample. Each board carries the tier of its own player where the sampler held it.
| Bracket | Games | Avg Place | Top 4 % | Win % |
|---|---|---|---|---|
| Diamond+ | 1,406 | #5.45 | 33.1% | 4.3% |
| All ranks | 2,415 | #5.32 | 35.3% | 5.0% |
Avg Place on each of the last 7 days. The bars are scaled to the range shown, so the shape is the comparison and the figure under each bar is the day.