Stage 2 Level 4 plan
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Play Camille, Rakan, Warwick and Diana.
Brambleback's items go on Camille until Brambleback comes in at level 7.
Malphite's items go on Rakan until Malphite comes in at level 8.
Also called Brambleback Malphite Fast 8 · Ravager Fast 8
Fast 8ConsistentCarried by Brambleback & Malphite
No tier yet Too few games to grade in Diamond+: 97 in the last 7 days, and its numbers start at 400. All ranks shows what we measured.
S comps in Diamond+ now: Riftbeast Elder Dragon (same carry), Riftbeast Elder Dragon & Draven. Every grade: the tier list.
No tier yet Too few games to grade: 107 at all ranks in the last 7 days, and a grade needs 400.
S comps at all ranks now: Riftbeast Elder Dragon (same carry), Riftbeast Elder Dragon & Draven. Every grade: the tier list.
The board at level 8, where most of its games end, from its games at all ranks over the last 14 days. Press a level to see the board on the way.









Positions are our rule by attack range, not measured. Riot's match data has no positions. Dashed levels are planned.
Aphelios★★
Brambleback★★
Malphite★★
Sentinel★★
Diana★★
Kha'Zix★★
Warwick★★
Murkwolfflex
Brambleback 3★ on 1% of boards
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Edge of Night, Sterak's Gage, Quicksilver
Malphite 3★ on 1% of boards
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Gargoyle Stoneplate, Spirit Visage, Warmog's Armor
Stages 2 and 3 are our plan; 4 to 6 are the level its players were measured at.
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Play Camille, Rakan, Warwick and Diana.
Brambleback's items go on Camille until Brambleback comes in at level 7.
Malphite's items go on Rakan until Malphite comes in at level 8.
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Add Murkwolf and Kha'Zix.
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Its players average 8.0 when they go out in stage 5.
Add Aphelios, Brambleback, Malphite and Sentinel; sell Rakan and Camille.
63% of its games end at level 8.
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Its players average 8.5 when they go out in stage 6.
Its games end around round 5-7 on average, with 7 gold left.
Five comps play Ravager around Brambleback; the biggest four are compared here. They share the five below; the units only one of them plays tell you which one you are on.
Five comps play Ravager around Brambleback; the biggest four are compared here. They share the five below; the units only one of them plays tell you which one you are on.
Ranked games, last 7 days, Diamond+. A dashed portrait is a flex slot: many of its games play another unit there.
No tier yet fewer than 400 games in 7 days Not graded played too rarely to grade
The board at every level from 4, with what each level adds and sells. From level 8 up it is measured over 313 games at all ranks over the last 14 days; below that it is planned.
Not a reroll comp: nothing is 3-starred on even 1 board in 5.
Level 8 and up are the boards this comp’s games ended on. Riot’s match data keeps only that last board, so the levels below are planned by one rule from this comp’s own units and traits and Riot’s shop odds, and marked plan — how the rule works. Hover a trait badge for what it does.
What each augment grants, set against what this comp measured: the same rule the overlay uses when it reads the three on offer. A measured line is the comp’s own placement at a trait level; a line by rule is a fact about the comp, such as the damage its carry is built for.
MeasuredThe comp’s own placement at a trait’s levels, beside the augments that give the trait.
AD carry
By ruleSuits this carry: Brambleback is built for attack damage here (237 boards)
By ruleWrong damage type: Brambleback is built for attack damage here (237 boards)
Riot’s match-v1 data does not report which augments a player took, so no augment has a number of its own on this page or anywhere else on the site. The augment reference lists what each one grants.
What people search for about this comp, answered from the numbers on this page.
Fast 8. Players of this comp who go out in stage 6 are level 8.5 on average. Its games end most often at level 8 (63%).
On its final board Brambleback holds Edge of Night, Sterak's Gage and Quicksilver.
Not graded yet: 107 games at all ranks in the last 7 days, and a grade needs 400. Its average place over them is #4.80.
Contest costs it little: with one other #4.63 (37% of games), with two or more #4.50 (42%), over 138 games of this patch at all ranks.
Active on the final board above, with the next breakpoint the trait offers.
What each tier of this comp’s own traits was worth on its boards. The small number under each average is how many boards sat at that tier.
| Trait | Placement at each tier |
|---|---|
| Lunar | 24.6218534.09107 |
| Ravager | 44.2612764.18145 |
Diamond, Master, Grandmaster and Challenger against the whole sample. Each board carries the tier of its own player where the sampler held it.
| Bracket | Games | Avg Place | Top 4 % | Win % |
|---|---|---|---|---|
| Diamond+ | 97 | #4.82 | 48.4% | 4.1% |
| All ranks | 107 | #4.80 | 48.6% | 3.7% |
Avg Place on each of the last 7 days. The bars are scaled to the range shown, so the shape is the comparison and the figure under each bar is the day.
Families sharing at least 4 core units with this one — the same board taken a different way.
| Comp | Tier | Shared units | Avg Place | Games |
|---|---|---|---|---|
| Rapidfire Aphelios & Brambleback | — | 4 | #4.84 | 14,188 |
| Riftbeast Warwick & Malphite | — | 4 | #4.44 | 9,184 |
| Riftbeast Aphelios & Brambleback | — | 4 | #4.78 | 8,150 |
| Ravager Brambleback | — | 4 | #4.85 | 1,318 |
| Riftbeast Brambleback & Aphelios with Morgana | — | 4 | #5.51 | 1,074 |
| Riftbeast Aphelios & Brambleback without Hecarim | — | 4 | #5.40 | 169 |
| Summoner Malphite & Aphelios | — | 4 | #5.74 | 112 |
| Riftbeast Brambleback & Aphelios with Amumu | — | 4 | #4.99 | 73 |