Stage 2 Level 4 plan
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Play Rakan, Xayah, Yorick and Azir.
Zyra's items go on Azir until Zyra comes in at level 7.
Also called Zyra Fast 8 · Summoner Fast 8
Fast 8ConsistentCarried by Zyra
The board at level 8, where most of its games end, from its games at all ranks over the last 14 days. Press a level to see the board on the way.









Positions are our rule by attack range, not measured. Riot's match data has no positions. Dashed levels are planned.
Soraka★★
Zyra★★
Azir★★
Fiddlesticks★★
Yorick★★
Lilliaflex
Viflex
Rakanflex
Zyra 3★ on 0% of boards
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Morellonomicon, Spear of Shojin, Void Staff
#5.48 over 29 games at all ranks
Stages 2 and 3 are our plan; 4 to 6 are the level its players were measured at.
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Play Rakan, Xayah, Yorick and Azir.
Zyra's items go on Azir until Zyra comes in at level 7.
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Add Fiddlesticks and Yunara.
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Its players average 7.9 when they go out in stage 4.
Add Soraka and Zyra; sell Rakan, Yunara and Xayah.
58% of its games end at level 8.
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Its players average 8.0 when they go out in stage 5.
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Its players average 8.5 when they go out in stage 6.
Its games end around round 5-4 on average, with 9 gold left.
Three comps play Summoner around Zyra. They share the four below; the units only one of them plays tell you which one you are on.
Three comps play Summoner around Zyra. They share the four below; the units only one of them plays tell you which one you are on.
Ranked games, last 7 days, Diamond+. A dashed portrait is a flex slot: many of its games play another unit there.
No tier yet fewer than 400 games in 7 days Not graded played too rarely to grade
The board at every level from 4, with what each level adds and sells. From level 7 up it is measured over 2,518 games at all ranks over the last 14 days; below that it is planned. Each level’s options are this patch’s.
Not a reroll comp: nothing is 3-starred on even 1 board in 5.
Level 7 and up are the boards this comp’s games ended on. Riot’s match data keeps only that last board, so the levels below are planned by one rule from this comp’s own units and traits and Riot’s shop odds, and marked plan — how the rule works. Hover a trait badge for what it does. Under a measured level, its options: what its games put in the slots past that level’s core, best placed first, with average place, win rate and games beside the level’s own. All of them went out at that level, so none is flattered by having got further. The board draws the first, in a gold ring; the most played is named among them. The row marked best adds the champion that placed best at the level above.
The carries’ most played three-item builds this patch, with the placement of the games they were built in.
| Champion | Build | Avg Place | Games |
|---|---|---|---|
| #5.48 | 29 | ||
| #4.33 | 24 | ||
| #4.95 | 21 |
Components to hold Tear of the Goddess ×2, B.F. Sword, Giant's Belt, Needlessly Large Rod, Recurve Bow
Other boards this comp ends on, over the last 14 days. Each row is a version’s usual final board and what it plays instead of this comp’s own board at that level.
What each augment grants, set against what this comp measured: the same rule the overlay uses when it reads the three on offer. A measured line is the comp’s own placement at a trait level; a line by rule is a fact about the comp, such as the damage its carry is built for.
MeasuredThe comp’s own placement at a trait’s levels, beside the augments that give the trait.
#5.46
Flora Fatalis 2: averages 5.46 here, against 5.97 at Flora Fatalis 1 (2,200 boards)
AP carry
By ruleSuits this carry: Zyra is built for ability power here (1,446 boards)
By ruleWrong damage type: Zyra is built for ability power here (1,446 boards)
Riot’s match-v1 data does not report which augments a player took, so no augment has a number of its own on this page or anywhere else on the site. The augment reference lists what each one grants.
What people search for about this comp, answered from the numbers on this page.
Fast 8. Players of this comp who go out in stage 6 are level 8.5 on average. Its games end most often at level 8 (58%).
Its most played build this patch is Morellonomicon, Spear of Shojin and Void Staff: #5.48 over 29 games.
In Diamond+: average place #5.63 and 28% top 4 over 807 Diamond+ games in the last 7 days. At all ranks it averages #5.58 over 900 games.
Yes, contest costs it: with nobody else on Zyra it placed #5.48 (47% of games), with one other #5.75 (38%), with two or more #5.74 (15%), over 1,268 games of this patch at all ranks.
The newest boards of this comp from the players on our leaderboard, best placed first. A name opens that player’s games, board and items included.
Active on the final board above, with the next breakpoint the trait offers.
What each tier of this comp’s own traits was worth on its boards. The small number under each average is how many boards sat at that tier.
| Trait | Placement at each tier |
|---|---|
| Executioner | 25.911,01335.2069944.81384 |
| Fae | 25.6360944.8592 |
| Flora Fatalis | 15.9755425.461,646 |
| Juggernaut | 25.611,50345.6641665.06158 |
| Summoner | 25.7699835.281,097 |
Diamond, Master, Grandmaster and Challenger against the whole sample. Each board carries the tier of its own player where the sampler held it.
| Bracket | Games | Avg Place | Top 4 % | Win % |
|---|---|---|---|---|
| Diamond+ | 807 | #5.63 | 28.5% | 4.2% |
| All ranks | 900 | #5.58 | 29.4% | 4.2% |
Avg Place on each of the last 7 days. The bars are scaled to the range shown, so the shape is the comparison and the figure under each bar is the day.
Families sharing at least 4 core units with this one — the same board taken a different way.
| Comp | Tier | Shared units | Avg Place | Games |
|---|---|---|---|---|
| Executioner Malphite & Soraka | B | 5 | #4.70 | 44,545 |
| Sprykin Rammus & Azir | A | 4 | #4.35 | 43,264 |
| Summoner Zyra & Malphite | — | 4 | #4.05 | 128 |
| Executioner Amumu | — | 4 | #5.22 | 63 |