Stage 2 Level 4 plan
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Play Ornn, Xayah, Alistar and Hecarim.
Aphelios' items go on Xayah until Aphelios comes in at level 8.
Ezreal's items go on Hecarim until Ezreal comes in at level 7.
Also called Aphelios Ezreal Fast 8 · Elderwood Fast 8
Fast 8ConsistentCarried by Aphelios & Ezreal
No tier yet Too few games to grade in Diamond+: 201 in the last 7 days, and its numbers start at 400. All ranks shows what we measured.
S comps in Diamond+ now: Riftbeast Elder Dragon, Riftbeast Elder Dragon & Draven. Every grade: the tier list.
No tier yet Too few games to grade: 214 at all ranks in the last 7 days, and a grade needs 400.
S comps at all ranks now: Riftbeast Elder Dragon, Riftbeast Elder Dragon & Draven. Every grade: the tier list.
The board at level 8, where most of its games end, from its games at all ranks over the last 14 days. Press a level to see the board on the way.









Positions are our rule by attack range, not measured. Riot's match data has no positions. Dashed levels are planned.
Aphelios★★
Ezreal★★
Sett★★
Diana★★
Hecarim★★
Alistar★★
Xayah★★
Ornnflex
Aphelios 3★ on 0% of boards
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Elderwood Emblem, Guinsoo's Rageblade, Kraken's Fury
#6.15 over 20 games at all ranks
Ezreal 3★ on 0% of boards
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Spear of Shojin, Last Whisper, Infinity Edge
Stages 2 and 3 are our plan; 4 to 6 are the level its players were measured at.
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Play Ornn, Xayah, Alistar and Hecarim.
Aphelios' items go on Xayah until Aphelios comes in at level 8.
Ezreal's items go on Hecarim until Ezreal comes in at level 7.
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Add LeBlanc and Diana.
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Its players average 8.0 when they go out in stage 4.
Add Aphelios, Ezreal and Sett; sell Ornn and LeBlanc.
71% of its games end at level 8.
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Its players average 8.1 when they go out in stage 5.
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Its players average 8.6 when they go out in stage 6.
20% of its games end at level 9.
Its games end around round 5-4 on average, with 10 gold left.
The board at every level from 4, with what each level adds and sells. From level 8 up it is measured over 555 games at all ranks over the last 14 days; below that it is planned. Each level’s options are this patch’s.
Not a reroll comp: nothing is 3-starred on even 1 board in 5.
Level 8 and up are the boards this comp’s games ended on. Riot’s match data keeps only that last board, so the levels below are planned by one rule from this comp’s own units and traits and Riot’s shop odds, and marked plan — how the rule works. Hover a trait badge for what it does. Under a measured level, its options: what its games put in the slots past that level’s core, best placed first, with average place, win rate and games beside the level’s own. All of them went out at that level, so none is flattered by having got further. The board draws the first, in a gold ring; the most played is named among them. The row marked best adds the champion that placed best at the level above.
The carries’ most played three-item builds this patch, with the placement of the games they were built in.
| Champion | Build | Avg Place | Games |
|---|---|---|---|
| #6.15 | 20 |
Components to hold Recurve Bow ×2, Chain Vest, Needlessly Large Rod, Negatron Cloak, Spatula
Other boards this comp ends on, over the last 14 days. Each row is a version’s usual final board and what it plays instead of this comp’s own board at that level.
What each augment grants, set against what this comp measured: the same rule the overlay uses when it reads the three on offer. A measured line is the comp’s own placement at a trait level; a line by rule is a fact about the comp, such as the damage its carry is built for.
MeasuredThe comp’s own placement at a trait’s levels, beside the augments that give the trait.
By ruleNot a reroll comp: it 3-stars a unit in under 10% of boards, averaging level 8.15 (555)
Riot’s match-v1 data does not report which augments a player took, so no augment has a number of its own on this page or anywhere else on the site. The augment reference lists what each one grants.
What people search for about this comp, answered from the numbers on this page.
Fast 8. Players of this comp who go out in stage 6 are level 8.6 on average. Its games end most often at level 8 (71%).
Its most played build this patch is Elderwood Emblem, Guinsoo's Rageblade and Kraken's Fury: #6.15 over 20 games.
Not graded yet: 214 games at all ranks in the last 7 days, and a grade needs 400. Its average place over them is #5.81.
Contest costs it little: with one other #5.95 (35% of games), with two or more #5.71 (50%), over 214 games of this patch at all ranks.
Active on the final board above, with the next breakpoint the trait offers.
What each tier of this comp’s own traits was worth on its boards. The small number under each average is how many boards sat at that tier.
| Trait | Placement at each tier |
|---|---|
| Elderwood | 35.8517755.81303 |
| Lunar | 25.8938635.3473 |
| Rapidfire | 25.7940135.4879 |
Diamond, Master, Grandmaster and Challenger against the whole sample. Each board carries the tier of its own player where the sampler held it.
| Bracket | Games | Avg Place | Top 4 % | Win % |
|---|---|---|---|---|
| Diamond+ | 201 | #5.81 | 26.9% | 2.0% |
| All ranks | 214 | #5.81 | 26.6% | 2.3% |
Avg Place on each of the last 7 days. The bars are scaled to the range shown, so the shape is the comparison and the figure under each bar is the day.
Families sharing at least 4 core units with this one — the same board taken a different way.
| Comp | Tier | Shared units | Avg Place | Games |
|---|---|---|---|---|
| Elderwood Ezreal & Aphelios | A | 5 | #4.45 | 54,841 |
| Vanguard Kha'Zix with Aphelios | — | 5 | #4.63 | 364 |
| Elderwood Ezreal with Ivern | — | 5 | #6.82 | 115 |
| Elderwood Ezreal with Sett and Kennen | — | 5 | #5.62 | 97 |
| Elderwood Kha'Zix & Rengar | — | 4 | #5.01 | 6,811 |
| Elderwood Ezreal & Lillia | — | 4 | #4.05 | 3,882 |
| Elderwood Ezreal & Sett | — | 4 | #5.15 | 521 |
| Fae Aphelios with Sentinel | — | 4 | #5.37 | 252 |