Stage 2 Level 4 plan
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Play Leona, Varus, Kayle and Shen.
Aphelios' items go on Kayle until Aphelios comes in at level 7.
Also called Aphelios Fast 9 · Inferno Fast 9
Fast 9Carried by Aphelios
No tier yet Too few games to grade in Diamond+: 335 in the last 7 days, and its numbers start at 400. All ranks shows what we measured.
S comps in Diamond+ now: Riftbeast Elder Dragon & Draven, Riftbeast Elder Dragon. Every grade: the tier list.
The board at level 9, where most of its games end, from its games at all ranks over the last 14 days. Press a level to see the board on the way.










Positions are our rule by attack range, not measured. Riot's match data has no positions. Dashed levels are planned.
Amumu★★
Aphelios★★
Diana★★
Shen★★
Varus★★
Aluneflex
Maokaiflex
Taricflex
Akaliflex
Aphelios 3★ on 1% of boards
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Guinsoo's Rageblade, Infinity Edge, Kraken's Fury
#4.16 over 43 games at all ranks
Stages 2 and 3 are our plan; 4 to 6 are the level its players were measured at.
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Play Leona, Varus, Kayle and Shen.
Aphelios' items go on Kayle until Aphelios comes in at level 7.
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Add Sejuani and Diana.
164 real boards went out at level 6 holding four or more of its units. real
1% of its games end at level 6.
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Its players average 8.0 when they go out in stage 4.
Add Amumu, Aphelios and Akali; sell Kayle, Sejuani and Leona.
36% of its games end at level 8.
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Its players average 8.4 when they go out in stage 5.
Level 9 around 5-1: about 20 rolls (40 gold) to 2-star Aphelios; about 30 if three copies of each are on other boards. model
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Its players average 9.0 when they go out in stage 6.
Add Alune, Maokai and Taric; sell Akali.
51% of its games end at level 9.
Its games end around round 5-5 on average, with 11 gold left.
Four comps play Inferno around Aphelios. They share the two below; the units only one of them plays tell you which one you are on.
Four comps play Inferno around Aphelios. They share the two below; the units only one of them plays tell you which one you are on.
Ranked games, last 7 days, Diamond+. A dashed portrait is a flex slot: many of its games play another unit there.
No tier yet fewer than 400 games in 7 days Not graded played too rarely to grade
The board at every level from 4, with what each level adds and sells. From level 7 up it is measured over 1,117 games at all ranks over the last 14 days; below that it is planned.
Not a reroll comp: nothing is 3-starred on even 1 board in 5.
Level 7 and up are the boards this comp’s games ended on. Riot’s match data keeps only that last board, so the levels below are planned by one rule from this comp’s own units and traits and Riot’s shop odds, and marked plan — how the rule works. Hover a trait badge for what it does. Rows marked real are the boards of the games that went out at that level holding four or more of this comp’s units — real boards on the way to it, not its own games.
The carries’ most played three-item builds this patch, with the placement of the games they were built in.
| Champion | Build | Avg Place | Games |
|---|---|---|---|
| #4.16 | 43 | ||
| #4.81 | 31 | ||
| #5.50 | 24 |
Components to hold Recurve Bow ×2, B.F. Sword, Needlessly Large Rod, Negatron Cloak, Sparring Gloves
Other boards this comp ends on, over the last 14 days. Each row is a version’s usual final board and what it plays instead of this comp’s own board at that level.
What each augment grants, set against what this comp measured: the same rule the overlay uses when it reads the three on offer. A measured line is the comp’s own placement at a trait level; a line by rule is a fact about the comp, such as the damage its carry is built for.
MeasuredThe comp’s own placement at a trait’s levels, beside the augments that give the trait.
Riot’s match-v1 data does not report which augments a player took, so no augment has a number of its own on this page or anywhere else on the site. The augment reference lists what each one grants.
What people search for about this comp, answered from the numbers on this page.
Fast 9. Players of this comp who go out in stage 6 are level 9.0 on average. Its games end most often at level 9 (51%).
Its most played build this patch is Guinsoo's Rageblade, Infinity Edge and Kraken's Fury: #4.16 over 43 games.
At all ranks: average place #5.32 and 34% top 4 over 416 games in the last 7 days.
Yes, contest costs it: with nobody else on Aphelios it placed #5.18 (42% of games), with one other #5.25 (42%), with two or more #5.66 (17%), over 977 games of this patch at all ranks.
Active on the final board above, with the next breakpoint the trait offers.
What each tier of this comp’s own traits was worth on its boards. The small number under each average is how many boards sat at that tier.
| Trait | Placement at each tier |
|---|---|
| Inferno | 24.7018235.4742155.2739775.0664 |
| Lunar | 25.6636134.5436044.4093 |
| Rapidfire | 25.0665234.48140 |
Diamond, Master, Grandmaster and Challenger against the whole sample. Each board carries the tier of its own player where the sampler held it.
| Bracket | Games | Avg Place | Top 4 % | Win % |
|---|---|---|---|---|
| Diamond+ | 335 | #5.36 | 32.8% | 8.7% |
| All ranks | 416 | #5.32 | 34.4% | 7.7% |
Avg Place on each of the last 7 days. The bars are scaled to the range shown, so the shape is the comparison and the figure under each bar is the day.
Families sharing at least 4 core units with this one — the same board taken a different way.
| Comp | Tier | Shared units | Avg Place | Games |
|---|---|---|---|---|
| Inferno Aphelios | — | 5 | #4.87 | 1,024 |
| Primal Aphelios & Nidalee | B | 4 | #4.57 | 64,717 |
| Solar Kayle with Aphelios | — | 4 | #4.43 | 12,743 |
| Rapidfire Aphelios & Brambleback | — | 4 | #4.78 | 10,342 |
| Primal Aphelios & Nidalee with Lux | — | 4 | #5.09 | 425 |
| Fae Aphelios with Amumu | — | 4 | #5.08 | 316 |
| Lunar Aphelios with Lux | — | 4 | #4.85 | 113 |