Solar Yunara & Sejuani
1-cost reroll at level 6Carried by Yunara & SejuaniA Teamfight Tactics Set 18 comp, measured on patch 18.4b ranked games.
Updated 12 Oct 2026, 18:18 UTC · Patch 18.4b

Game plan
- How it’s played
- 1-cost reroll at level 6 Rolls at level 6 until its 1-costs are 3-starred: Karma, Yorick.
- Play it when
- you hold B.F. Sword and Chain Vest, and nobody else is on Yunara or Sejuani (it placed #4.56 then, #5.03 against two or more)
- Roll
- Level 6 around 3-2: about 82 rolls (164 gold) to 3-star Karma, Yorick; about 92 if three copies of each are on other boards. model
- Build
Yunara 

Deathblade, Last Whisper, Spear of Shojin · 3,046 games · #4.56- Components
B.F. Sword ×3 ·
Chain Vest ×2 ·
Giant's Belt ×2 ·
Negatron Cloak ×2 ·
Recurve Bow ·
Sparring Gloves · +1 more- Pace
- Level when its players go out — stage 4: 6.2 · stage 5: 7.0 · stage 6: 8.1
- Games end
- Lv 6 18% · Lv 7 39% · Lv 8 32%
- Vs its level
- Finishes at level 7.4 on average. Boards at its levels average 5.49 across every comp; this one averages 4.75, 0.74 better. Level is partly how a game went and partly the plan, so this is context, not a grade.Finishes at level 7.4 on average. Boards at its levels average 5.49 across every comp; this one averages 4.76, 0.73 better. Level is partly how a game went and partly the plan, so this is context, not a grade.
Final board
The whole board at level 7, where most of its games end. A dashed slot is one its games fill differently; an open one, no unit holds on a quarter of them. Under a unit, or: who its games play there instead.








Positions are our rule, by attack range: melee in front, ranged behind, the most-itemed carries in the back corners. Riot's match data has none. Dashed level buttons are planned, the rest measured.
Kayle★★
LeBlanc★★★
Jeweled Gauntlet
Spear of Shojin
Azir
Sejuani★★★
Gargoyle Stoneplate
Warmog's Armor
Spirit Visage
Yunara★★★
Spear of Shojin
Last Whisper
Deathblade
Karma★★★
Jeweled Gauntlet
Spear of Shojin
Leona★★★
Yorick★★★Paste it into the game’s Team Planner to have these champions marked in your shop.
How it’s played
The board at every level from 4, with what each level adds and sells. From level 6 up it is measured over 39,185 games at all ranks over the last 14 days; below that it is planned. Each level’s options are this patch’s.
3★ targets
Yunara86%
Karma79%
Sejuani77%
How these rows are made
Level 6 and up are the boards this comp’s games ended on. Riot’s match data keeps only that last board, so the levels below are planned by one rule from this comp’s own units and traits and Riot’s shop odds, and marked plan — how the rule works. Hover a trait badge for what it does. Rows marked real are the boards of the games that went out at that level holding four or more of this comp’s units — real boards on the way to it, not its own games. Under a measured level, its options: what its games put in the slots past that level’s core, best placed first, with average place, win rate and games beside the level’s own. All of them went out at that level, so none is flattered by having got further. The board draws the first, in a gold ring; the most played is named among them.
Contested?
How this comp placed by how many of the other seven players in the lobby held Yunara or Sejuani, over 12,263 games of this patch. We keep all eight boards of every game, so this is measured, not guessed; part of the gap is the lobby itself, so read it as how it placed, not only why.
| Others holding it | Avg Place | Share of games |
|---|---|---|
| Nobody else | #4.56 | 32% |
| 1 other player | #4.75 | 41% |
| 2 or more | #5.03 | 27% |
Items
The three items this comp’s carry was measured holding most often, the placement of the boards it held them on, and the difference against the comp’s own average. Every board of the family at all ranks over the last 14 days.
| Champion | Item | Avg Place | vs comp | Games |
|---|---|---|---|---|
| #4.80 | +0.03 | 29,404 | ||
| #4.83 | +0.07 | 23,522 | ||
| #4.73 | -0.04 | 21,310 |
Full builds
The carries’ most played three-item builds this patch, with the placement of the games they were built in.
| Champion | Build | Avg Place | Games |
|---|---|---|---|
| #4.56 | 3,046 | ||
| #4.66 | 1,078 | ||
| #4.65 | 442 | ||
| #4.27 | 1,023 | ||
| #4.24 | 877 | ||
| #4.19 | 743 |
Components to hold B.F. Sword ×3, Chain Vest ×2, Giant's Belt ×2, Negatron Cloak ×2, Recurve Bow, Sparring Gloves, Tear of the Goddess
Variations
Other boards this comp ends on, over the last 14 days. Each row is a version’s usual final board and what it plays instead of this comp’s own board at that level.
Augments that fit
What each augment grants, set against what this comp measured: the same rule the overlay uses when it reads the three on offer. A measured line is the comp’s own placement at a trait level; a line by rule is a fact about the comp, such as the damage its carry is built for.
MeasuredThe comp’s own placement at a trait’s levels, beside the augments that give the trait.
Lunar 3 averages 2.46 here, against 4.04 at Lunar 2 (225 boards)
Sun and Moon
Sun and Moon+Blossom 5 averages 3.31 here, against 4.85 at Blossom 3 (37615 boards)
Blossom's CallFlora Fatalis 2 averages 2.75 here, against 3.47 at Flora Fatalis 1 (3766 boards)
Consuming FloraRapidfire 2 averages 3.87 here, against 4.27 at Rapidfire 3 (1572 boards)
U.R.F
By ruleSuits this comp it 3-stars a 2-cost in 95% of its boards (39185)
3 more
By ruleSuits this carry Yunara is built for attack damage here (36293 boards)
1 more
Works against it: Wrong damage type (3)
By ruleWrong damage type Yunara is built for attack damage here (36293 boards)
Riot’s match-v1 data does not report which augments a player took, so no augment has a number of its own on this page or anywhere else on the site. The augment reference lists what each one grants.
More about this comp
At the top of the ladder
The newest boards of this comp from the players on our leaderboard, best placed first. A name opens that player’s games, board and items included.
- #1Carpe Diem#0124Challenger · KR · 1,709 LP · level 9 · 2026-10-12
- #2Carpe Diem#0124Challenger · KR · 1,709 LP · level 9 · out at 7-3 · 2026-10-12
- #2ea7 lbt1#0910Challenger · VN · 1,714 LP · level 8 · out at 6-3 · 2026-10-12
- #2VP Lê Chuyên#2311Challenger · VN · 1,519 LP · level 9 · out at 6-6 · 2026-10-12
- #6실력과운#본캐임Challenger · KR · 1,538 LP · level 7 · out at 5-5 · 2026-10-12
- #8FL Marcel P#NA2Challenger · NA · 1,509 LP · level 6 · out at 4-6 · 2026-10-12
Traits
Active on the final board above, with the next breakpoint the trait offers.
What each tier of this comp’s own traits was worth on its boards. The small number under each average is how many boards sat at that tier.
| Trait | Placement at each tier |
|---|---|
| Blossom | 34.8537,17453.31441 |
| Juggernaut | 24.8738,34943.58250 |
| Spellweaver | 24.7431,76143.00369 |
By bracket
Diamond, Master, Grandmaster and Challenger against the whole sample. Each board carries the tier of its own player where the sampler held it.
| Bracket | Games | Avg Place | Top 4 % | Win % |
|---|---|---|---|---|
| Diamond+ | 9,931 | #4.75 | 46.2% | 10.5% |
| All ranks | 12,263 | #4.76 | 46.0% | 10.5% |
Trend
Avg Place on each of the last 5 days. The bars are scaled to the range shown, so the shape is the comparison and the figure under each bar is the day.
Also played
Families sharing at least 4 core units with this one — the same board taken a different way.
| Comp | Tier | Shared units | Avg Place | Games |
|---|---|---|---|---|
| Solar Sejuani | — | 5 | #3.88 | 85 |
| Solar Kayle Rapidfire | — | 4 | #5.19 | 146 |
| Blossom Juggernaut Caustic | — | 4 | #6.68 | 116 |
| Blossom Juggernaut with Vi | — | 4 | #7.13 | 89 |