Stage 2 Level 4 plan
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Play Karma, Yorick, Yunara and Vi.
Ashe's items go on Yunara until Ashe comes in at level 7.
Also called Ashe Fast 9 · Brawler Fast 9
Fast 9Carried by Ashe
The board at level 9, where most of its games end, from its games at all ranks over the last 14 days. Press a level to see the board on the way.










Positions are our rule by attack range, not measured. Riot's match data has no positions. Dashed levels are planned.
Ashe★★
Gnar★
Taric★
Sett★★
Sivir★★
Vi★★
Aluneflex
Maokaiflex
Ahriflex
Ashe 3★ on 0% of boards
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Last Whisper, Red Buff, Spear of Shojin
#3.21 over 90 games at all ranks
Stages 2 and 3 are our plan; 4 to 6 are the level its players were measured at.
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Play Karma, Yorick, Yunara and Vi.
Ashe's items go on Yunara until Ashe comes in at level 7.
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Add Tristana and Cinderling.
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Its players average 8.6 when they go out in stage 4.
Add Ashe, Gnar, Maokai, Taric, Sett and Sivir; sell Tristana, Yorick, Karma, Yunara and Cinderling.
73% of its games end at level 9.
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Its players average 8.8 when they go out in stage 5.
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Its players average 9.2 when they go out in stage 6.
Its games end around round 5-7 on average, with 6 gold left.
The board at every level from 4, with what each level adds and sells. From level 8 up it is measured over 3,822 games at all ranks over the last 14 days; below that it is planned.
Not a reroll comp: nothing is 3-starred on even 1 board in 5.
Level 8 and up are the boards this comp’s games ended on. Riot’s match data keeps only that last board, so the levels below are planned by one rule from this comp’s own units and traits and Riot’s shop odds, and marked plan — how the rule works. Hover a trait badge for what it does. Rows marked real are the boards of the games that went out at that level holding four or more of this comp’s units — real boards on the way to it, not its own games.
The carries’ most played three-item builds this patch, with the placement of the games they were built in.
| Champion | Build | Avg Place | Games |
|---|---|---|---|
| #3.21 | 90 | ||
| #3.62 | 52 | ||
| #3.90 | 40 |
Components to hold Recurve Bow ×3, B.F. Sword, Sparring Gloves, Tear of the Goddess
Other boards this comp ends on, over the last 14 days. Each row is a version’s usual final board and what it plays instead of this comp’s own board at that level.
What each augment grants, set against what this comp measured: the same rule the overlay uses when it reads the three on offer. A measured line is the comp’s own placement at a trait level; a line by rule is a fact about the comp, such as the damage its carry is built for.
MeasuredThe comp’s own placement at a trait’s levels, beside the augments that give the trait.
Levelling and economy
By ruleSuits this comp: it averages level 9.06, so levelling is the plan (3,822 boards)
AD carry
By ruleSuits this carry: Ashe is built for attack damage here (3,039 boards)
By ruleNot a reroll comp: it 3-stars a unit in under 10% of boards, averaging level 9.06 (3,822)
By ruleWrong damage type: Ashe is built for attack damage here (3,039 boards)
Riot’s match-v1 data does not report which augments a player took, so no augment has a number of its own on this page or anywhere else on the site. The augment reference lists what each one grants.
What people search for about this comp, answered from the numbers on this page.
Fast 9. Players of this comp who go out in stage 6 are level 9.2 on average. Its games end most often at level 9 (73%).
Its most played build this patch is Last Whisper, Red Buff and Spear of Shojin: #3.21 over 90 games.
In Diamond+: average place #4.01 and 58% top 4 over 1,179 Diamond+ games in the last 7 days. At all ranks it averages #4.01 over 1,306 games.
Contest costs it little: with nobody else on Ashe it placed #3.90 (63% of games), with one other #4.24 (31%), with two or more #3.99 (6%), over 1,306 games of this patch at all ranks.
The newest boards of this comp from the players on our leaderboard, best placed first. A name opens that player’s games, board and items included.
Active on the final board above, with the next breakpoint the trait offers.
What each tier of this comp’s own traits was worth on its boards. The small number under each average is how many boards sat at that tier.
| Trait | Placement at each tier |
|---|---|
| Blossom | 34.071,95253.3444772.4292 |
| Hunter | 24.083,00033.81382 |
| Juggernaut | 24.162,92243.70407 |
| Primal | 24.122,93843.49273 |
Diamond, Master, Grandmaster and Challenger against the whole sample. Each board carries the tier of its own player where the sampler held it.
| Bracket | Games | Avg Place | Top 4 % | Win % |
|---|---|---|---|---|
| Diamond+ | 1,179 | #4.01 | 58.1% | 17.1% |
| All ranks | 1,306 | #4.01 | 58.3% | 17.4% |
Avg Place on each of the last 7 days. The bars are scaled to the range shown, so the shape is the comparison and the figure under each bar is the day.
Families sharing at least 4 core units with this one — the same board taken a different way.
| Comp | Tier | Shared units | Avg Place | Games |
|---|---|---|---|---|
| Blossom Sett & Ahri with Gnar | — | 4 | #4.85 | 6,958 |
| Juggernaut Ashe | — | 4 | #4.14 | 6,543 |
| Juggernaut Ashe with Gnar | — | 4 | #4.30 | 1,179 |
| Sprykin Tristana & Sivir | — | 4 | #1.86 | 410 |
| Riftbeast Elder Dragon & Ashe | — | 4 | #5.03 | 287 |
| Elderwood Ashe & Sett | — | 4 | #4.58 | 228 |
| Primal Nidalee & Ashe | — | 4 | #3.86 | 150 |
| Juggernaut Ashe with Sejuani | — | 4 | #4.79 | 101 |