When
Others on Alune or Ahri in the lobby, over 185 games of this patch at all ranks.
Fast 9Carried by Alune & AhriA Teamfight Tactics Set 18 comp, measured on patch 18.4b ranked games.
Updated 18 Oct 2026, 20:18 UTC · ranked games, last 7 days, Diamond+ · Patch 18.4b
Too few games to grade in Diamond+: 93 in the last 7 days, and its numbers start at 400. All ranks shows what we measured.
Too few games to grade: 122 at all ranks in the last 7 days, and a grade needs 400.
Others on Alune or Ahri in the lobby, over 185 games of this patch at all ranks.
Its games end at Lv 8 27% · Lv 9 60% · Lv 10 12%
Alune 3★ on 0% of boards
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Spear of Shojin, Void Staff, Jeweled Gauntlet
Ahri 3★ on 0% of boards
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Jeweled Gauntlet, Spear of Shojin, Rabadon's Deathcap

The whole board at level 9, where most of its games end, drawn from its games at all ranks over the last 14 days. A dashed slot is one its games fill differently; an open one, no unit holds on a quarter of them.










Positions are our rule, by attack range: melee in front, ranged behind, the most-itemed carries in the back corners. Riot's match data has none. Dashed level buttons are planned, the rest measured.
Alune★
Ahri★★
Amumu★★
Diana★★
Fiddlesticks★★
Karma★★
Rakan★★
Kennenflex
LuxflexPaste it into the game’s Team Planner to have these champions marked in your shop.
What to do at each stage, from the numbers below: stages 2 and 3 are our plan, 4 to 6 the level its players were measured at.
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Play Karma, Veigar, LeBlanc and Fiddlesticks.
Alune's items go on LeBlanc until Alune comes in at level 9.
Ahri's items go on Karma until Ahri comes in at level 8.
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Add Rakan and Diana.
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Its players average 8.3 when they go out in stage 4.
Add Ahri and Amumu; sell Veigar and LeBlanc.
27% of its games end at level 8.
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Its players average 8.7 when they go out in stage 5.
Add Alune, Kennen and Lux.
60% of its games end at level 9.
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Its players average 9.2 when they go out in stage 6.
Its games end around round 5-5 on average, with 8 gold left.
The board at every level from 4, with what each level adds and sells. From level 8 up it is measured over 236 games at all ranks over the last 14 days; below that it is planned.
Not a reroll comp: nothing is 3-starred on even 1 board in 5.
Level 8 and up are the boards this comp’s games ended on. Riot’s match data keeps only that last board, so the levels below are planned by one rule from this comp’s own units and traits and Riot’s shop odds, and marked plan — how the rule works. Hover a trait badge for what it does.
How this comp placed by how many of the other seven players in the lobby held Alune or Ahri, over 185 games of this patch at all ranks. We keep all eight boards of every game, so this is measured, not guessed; part of the gap is the lobby itself, so read it as how it placed, not only why.
| Others holding it | Avg Place | Share of games |
|---|---|---|
| 1 other player | #4.76 | 37% |
| 2 or more | #4.98 | 44% |
What people search for about this comp, answered from the numbers on this page.
Fast 9. Players of this comp who go out in stage 6 are level 9.2 on average. Its games end most often at level 9 (60%).
On its final board Alune holds Spear of Shojin, Void Staff and Jeweled Gauntlet.
Not graded yet: 122 games at all ranks in the last 7 days, and a grade needs 400. Its average place over them is #4.98.
Contest costs it little: with one other #4.76 (37% of games), with two or more #4.98 (44%), over 185 games of this patch at all ranks.
The three items this comp’s carry was measured holding most often, the placement of the boards it held them on, and the difference against the comp’s own average. Every board of the family at all ranks over the last 14 days.
| Champion | Item | Avg Place | vs comp | Games |
|---|---|---|---|---|
| #4.21 | -0.77 | 56 | ||
| #3.69 | -1.29 | 49 | ||
| #4.87 | -0.11 | 46 |
What each augment grants, set against what this comp measured: the same rule the overlay uses when it reads the three on offer. A measured line is the comp’s own placement at a trait level; a line by rule is a fact about the comp, such as the damage its carry is built for.
AP carry
By ruleSuits this carry: Alune is built for ability power here (128 boards)
By ruleNot a reroll comp: it 3-stars a unit in under 10% of boards, averaging level 8.83 (236)
By ruleWrong damage type: Alune is built for ability power here (128 boards)
Riot’s match-v1 data does not report which augments a player took, so no augment has a number of its own on this page or anywhere else on the site. The augment reference lists what each one grants.
Active on the final board above, with the next breakpoint the trait offers.
What each tier of this comp’s own traits was worth on its boards. The small number under each average is how many boards sat at that tier.
| Trait | Placement at each tier |
|---|---|
| Spellweaver | 25.918744.79104 |
Diamond, Master, Grandmaster and Challenger against the whole sample. Each board carries the tier of its own player where the sampler held it.
| Bracket | Games | Avg Place | Top 4 % | Win % |
|---|---|---|---|---|
| Diamond+ | 93 | #4.97 | 39.8% | 8.6% |
| All ranks | 122 | #4.98 | 41.0% | 10.7% |
Avg Place on each of the last 7 days. The bars are scaled to the range shown, so the shape is the comparison and the figure under each bar is the day.
Families sharing at least 4 core units with this one — the same board taken a different way.
| Comp | Tier | Shared units | Avg Place | Games |
|---|---|---|---|---|
| Spellweaver Ahri Juggernaut | — | 5 | #5.34 | 454 |
| Spellweaver Alune & Ahri | — | 5 | #3.74 | 250 |
| Lunar Alune | — | 4 | #4.31 | 11,700 |
| Spellweaver Ahri Blossom | — | 4 | #4.51 | 4,725 |
| Fae Aphelios Blackthorn | — | 4 | #5.45 | 1,735 |
| Juggernaut Alune | — | 4 | #5.50 | 348 |
| Juggernaut Alune & Amumu | — | 4 | #5.11 | 329 |
| Spellweaver Ahri & Alune Executioner | — | 4 | #3.89 | 273 |