Stage 2 Level 4 plan
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Play Karma, Yorick, Yunara and Fiddlesticks.
Ahri's items go on Yunara until Ahri comes in at level 7.
Morgana's items go on Fiddlesticks until Morgana comes in at level 7.
Also called Ahri Morgana Fast 8 · Spellweaver Fast 8
Fast 8ConsistentCarried by Ahri & Morgana
The board at level 8, where most of its games end, from its games at all ranks over the last 14 days. Press a level to see the board on the way.









Positions are our rule by attack range, not measured. Riot's match data has no positions. Dashed levels are planned.
Ahri★★
Lillia★★
Morgana★★
Sentinel★★
Sett★★
Fiddlesticks★★
Gnarflex
Yorickflex
Ahri 3★ on 1% of boards
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Jeweled Gauntlet, Spear of Shojin, Striker's Flail
#4.86 over 71 games at all ranks
Morgana 3★ on 0% of boards
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Spellweaver Emblem, Morellonomicon, Void Staff
#4.18 over 28 games at all ranks
Stages 2 and 3 are our plan; 4 to 6 are the level its players were measured at.
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Play Karma, Yorick, Yunara and Fiddlesticks.
Ahri's items go on Yunara until Ahri comes in at level 7.
Morgana's items go on Fiddlesticks until Morgana comes in at level 7.
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Add Krug and Rek'Sai.
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Its players average 8.1 when they go out in stage 4.
Add Ahri, Lillia, Morgana, Sentinel and Sett; sell Karma, Krug, Yunara, Yorick and Rek'Sai.
66% of its games end at level 8.
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Its players average 8.2 when they go out in stage 5.
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Its players average 8.7 when they go out in stage 6.
Add Gnar.
32% of its games end at level 9.
Its games end around round 5-4 on average, with 7 gold left.
Nine comps play Spellweaver around Ahri; the biggest four are compared here. They share the three below; the units only one of them plays tell you which one you are on.
Nine comps play Spellweaver around Ahri; the biggest four are compared here. They share the three below; the units only one of them plays tell you which one you are on.
Ranked games, last 7 days, Diamond+. A dashed portrait is a flex slot: many of its games play another unit there.
No tier yet fewer than 400 games in 7 days Not graded played too rarely to grade
The board at every level from 4, with what each level adds and sells. From level 8 up it is measured over 1,057 games at all ranks over the last 14 days; below that it is planned. Each level’s options are this patch’s.
Not a reroll comp: nothing is 3-starred on even 1 board in 5.
Level 8 and up are the boards this comp’s games ended on. Riot’s match data keeps only that last board, so the levels below are planned by one rule from this comp’s own units and traits and Riot’s shop odds, and marked plan — how the rule works. Hover a trait badge for what it does. Rows marked real are the boards of the games that went out at that level holding four or more of this comp’s units — real boards on the way to it, not its own games. Under a measured level, its options: what its games put in the slots past that level’s core, best placed first, with average place, win rate and games beside the level’s own. All of them went out at that level, so none is flattered by having got further. The board draws the first, in a gold ring; the most played is named among them. The row marked best adds the champion that placed best at the level above.
The carries’ most played three-item builds this patch, with the placement of the games they were built in.
| Champion | Build | Avg Place | Games |
|---|---|---|---|
| #4.86 | 71 | ||
| #5.30 | 30 | ||
| #4.76 | 21 | ||
| #4.18 | 28 |
Components to hold Needlessly Large Rod ×3, Giant's Belt ×2, Sparring Gloves ×2, Tear of the Goddess ×2, B.F. Sword, Frying Pan, Recurve Bow
Other boards this comp ends on, over the last 14 days. Each row is a version’s usual final board and what it plays instead of this comp’s own board at that level. A 2 on a portrait: that unit takes two team slots.
What each augment grants, set against what this comp measured: the same rule the overlay uses when it reads the three on offer. A measured line is the comp’s own placement at a trait level; a line by rule is a fact about the comp, such as the damage its carry is built for.
MeasuredThe comp’s own placement at a trait’s levels, beside the augments that give the trait.
#5.08
Flora Fatalis 2: averages 5.08 here, against 5.44 at Flora Fatalis 1 (939 boards)
AP carry
By ruleSuits this carry: Ahri is built for ability power here (912 boards)
By ruleNot a reroll comp: it 3-stars a unit in under 10% of boards, averaging level 8.35 (1,057)
By ruleWrong damage type: Ahri is built for ability power here (912 boards)
Riot’s match-v1 data does not report which augments a player took, so no augment has a number of its own on this page or anywhere else on the site. The augment reference lists what each one grants.
What people search for about this comp, answered from the numbers on this page.
Fast 8. Players of this comp who go out in stage 6 are level 8.7 on average. Its games end most often at level 8 (66%).
Its most played build this patch is Jeweled Gauntlet, Spear of Shojin and Striker's Flail: #4.86 over 71 games.
In Diamond+: average place #5.42 and 31% top 4 over 479 Diamond+ games in the last 7 days. At all ranks it averages #5.44 over 534 games.
Contest costs it little: with nobody else on Ahri or Morgana it placed #5.30 (25% of games), with one other #5.61 (43%), with two or more #5.32 (32%), over 534 games of this patch at all ranks.
Active on the final board above, with the next breakpoint the trait offers.
What each tier of this comp’s own traits was worth on its boards. The small number under each average is how many boards sat at that tier.
| Trait | Placement at each tier |
|---|---|
| Blossom | 35.3669054.8164 |
| Flora Fatalis | 15.4480225.08137 |
| Invoker | 25.4267635.48195 |
| Spellweaver | 25.5069945.28258 |
Diamond, Master, Grandmaster and Challenger against the whole sample. Each board carries the tier of its own player where the sampler held it.
| Bracket | Games | Avg Place | Top 4 % | Win % |
|---|---|---|---|---|
| Diamond+ | 479 | #5.42 | 31.1% | 5.9% |
| All ranks | 534 | #5.44 | 31.1% | 5.2% |
Avg Place on each of the last 7 days. The bars are scaled to the range shown, so the shape is the comparison and the figure under each bar is the day.
Families sharing at least 4 core units with this one — the same board taken a different way.
| Comp | Tier | Shared units | Avg Place | Games |
|---|---|---|---|---|
| Spellweaver Morgana & Ahri with Cassiopeia | — | 5 | #5.39 | 154 |
| Invoker Morgana & Alune | — | 5 | #5.08 | 93 |
| Invoker Ahri & Morgana | B | 4 | #4.51 | 119,499 |
| Blossom Ahri & Zyra with Lillia | B | 4 | #4.65 | 30,364 |
| Blossom Ahri & Sett with Alune | — | 4 | #4.81 | 3,615 |
| Spellweaver Ahri & Sett | — | 4 | #5.84 | 983 |
| Invoker Ahri & Morgana with Taric | — | 4 | #4.34 | 849 |
| Spellweaver Ahri with Sentinel | — | 4 | #5.74 | 472 |