Stage 2 Level 4 plan
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Play Camille, Rakan, Elise and Cassiopeia.
Morgana's items go on Elise until Morgana comes in at level 7.
Cassiopeia holds its own items from level 4.
Also called Morgana Cassiopeia Fast 8 · Coven Fast 8
Fast 8ConsistentCarried by Morgana & Cassiopeia
No tier yet Too few games to grade in Diamond+: 114 in the last 7 days, and its numbers start at 400. All ranks shows what we measured.
S comps in Diamond+ now: Riftbeast Elder Dragon, Riftbeast Elder Dragon & Draven. Every grade: the tier list.
No tier yet Too few games to grade: 131 at all ranks in the last 7 days, and a grade needs 400.
S comps at all ranks now: Riftbeast Elder Dragon, Riftbeast Elder Dragon & Draven. Every grade: the tier list.
The board at level 8, where most of its games end, from its games at all ranks over the last 14 days. Press a level to see the board on the way.









Positions are our rule by attack range, not measured. Riot's match data has no positions. Dashed levels are planned.
Lux★
Morgana★
Cassiopeia★★
Fiddlesticks★★
Elise★★
Camille★★
Lilliaflex
Hecarimflex
Morgana 3★ on 0% of boards
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Void Staff, Morellonomicon, Red Buff
Cassiopeia 3★ on 12% of boards
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Archangel's Staff, Spear of Shojin
Stages 2 and 3 are our plan; 4 to 6 are the level its players were measured at.
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Play Camille, Rakan, Elise and Cassiopeia.
Morgana's items go on Elise until Morgana comes in at level 7.
Cassiopeia holds its own items from level 4.
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Add Caitlyn and Fiddlesticks.
1% of its games end at level 6.
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Its players average 8.0 when they go out in stage 4.
Add Lux, Lillia, Morgana and Hecarim; sell Caitlyn and Rakan.
53% of its games end at level 8.
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Its players average 8.3 when they go out in stage 5.
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Its players average 8.6 when they go out in stage 6.
Add Caitlyn; sell Hecarim.
32% of its games end at level 9.
Its games end around round 5-2 on average, with 13 gold left.
Ten comps play Coven around Morgana; the biggest five and this one are compared here. They share the three below; the units only one of them plays tell you which one you are on.
Ten comps play Coven around Morgana; the biggest five and this one are compared here. They share the three below; the units only one of them plays tell you which one you are on.
Ranked games, last 7 days, Diamond+. A dashed portrait is a flex slot: many of its games play another unit there.
No tier yet fewer than 400 games in 7 days Not graded played too rarely to grade
The board at every level from 4, with what each level adds and sells. From level 8 up it is measured over 352 games at all ranks over the last 14 days; below that it is planned.
Not a reroll comp: nothing is 3-starred on even 1 board in 5.
Level 8 and up are the boards this comp’s games ended on. Riot’s match data keeps only that last board, so the levels below are planned by one rule from this comp’s own units and traits and Riot’s shop odds, and marked plan — how the rule works. Hover a trait badge for what it does.
Other boards this comp ends on, over the last 14 days. Each row is a version’s usual final board and what it plays instead of this comp’s own board at that level.
What each augment grants, set against what this comp measured: the same rule the overlay uses when it reads the three on offer. A measured line is the comp’s own placement at a trait level; a line by rule is a fact about the comp, such as the damage its carry is built for.
MeasuredThe comp’s own placement at a trait’s levels, beside the augments that give the trait.
#6.18
Flora Fatalis 2: averages 6.18 here, against 6.78 at Flora Fatalis 1 (322 boards)
AP carry
By ruleSuits this carry: Morgana is built for ability power here (224 boards)
By ruleWrong damage type: Morgana is built for ability power here (224 boards)
Riot’s match-v1 data does not report which augments a player took, so no augment has a number of its own on this page or anywhere else on the site. The augment reference lists what each one grants.
What people search for about this comp, answered from the numbers on this page.
Fast 8. Players of this comp who go out in stage 6 are level 8.6 on average. Its games end most often at level 8 (53%).
On its final board Morgana holds Void Staff, Morellonomicon and Red Buff.
Not graded yet: 131 games at all ranks in the last 7 days, and a grade needs 400. Its average place over them is #7.00.
Contest costs it little: with one other #6.79 (41% of games), with two or more #7.20 (34%), over 165 games of this patch at all ranks.
Active on the final board above, with the next breakpoint the trait offers.
What each tier of this comp’s own traits was worth on its boards. The small number under each average is how many boards sat at that tier.
| Trait | Placement at each tier |
|---|---|
| Coven | 57.108176.23150 |
| Flora Fatalis | 16.7824926.1873 |
Diamond, Master, Grandmaster and Challenger against the whole sample. Each board carries the tier of its own player where the sampler held it.
| Bracket | Games | Avg Place | Top 4 % | Win % |
|---|---|---|---|---|
| Diamond+ | 114 | #6.99 | 7.9% | 4.4% |
| All ranks | 131 | #7.00 | 8.4% | 3.8% |
Avg Place on each of the last 7 days. The bars are scaled to the range shown, so the shape is the comparison and the figure under each bar is the day.
Families sharing at least 4 core units with this one — the same board taken a different way.
| Comp | Tier | Shared units | Avg Place | Games |
|---|---|---|---|---|
| Coven Lux & Morgana | — | 5 | #6.85 | 126 |
| Coven Lux | — | 5 | #5.56 | 70 |
| Coven Morgana & Elise | — | 4 | #5.40 | 14,752 |
| Coven Morgana & Elise with Aphelios | — | 4 | #7.13 | 507 |
| Coven Elise & Cassiopeia | — | 4 | #6.28 | 218 |
| Defender Cassiopeia | — | 4 | #6.76 | 116 |
| Coven Morgana & Cassiopeia without Hecarim | — | 4 | #6.76 | 114 |
| Coven Morgana with Lillia | — | 4 | #6.49 | 95 |