Stage 2 Level 4 plan
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Play Rakan, Xayah, Elise and Rammus.
Aphelios' items go on Xayah until Aphelios comes in at level 7.
Alune's items go on Rammus until Alune comes in at level 8.
Also called Aphelios Alune Fast 9 · Lunar Fast 9
Fast 9Carried by Aphelios & Alune
No tier yet Too few games to grade in Diamond+: 115 in the last 7 days, and its numbers start at 400. All ranks shows what we measured.
S comps in Diamond+ now: Riftbeast Elder Dragon, Riftbeast Elder Dragon & Draven. Every grade: the tier list.
No tier yet Too few games to grade: 130 at all ranks in the last 7 days, and a grade needs 400.
S comps at all ranks now: Riftbeast Elder Dragon, Riftbeast Elder Dragon & Draven. Every grade: the tier list.
The board at level 9, where most of its games end, from its games at all ranks over the last 14 days. Press a level to see the board on the way.










Positions are our rule by attack range, not measured. Riot's match data has no positions. Dashed levels are planned.
Alune★
Lux★
Taric★
Aphelios★★
Lillia★★
Diana★★
Ivernflex
Morganaflex
Rammusflex
Aphelios 3★ on 1% of boards
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Guinsoo's Rageblade, Infinity Edge, Deathblade
Alune 3★ on 0% of boards
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Spear of Shojin, Jeweled Gauntlet, Archangel's Staff
Stages 2 and 3 are our plan; 4 to 6 are the level its players were measured at.
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Play Rakan, Xayah, Elise and Rammus.
Aphelios' items go on Xayah until Aphelios comes in at level 7.
Alune's items go on Rammus until Alune comes in at level 8.
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Add Veigar and Fiddlesticks.
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Its players average 8.7 when they go out in stage 5.
Add Alune, Ivern, Lux, Taric, Aphelios, Lillia and Diana; sell Veigar, Xayah, Elise, Fiddlesticks, Rammus and Rakan.
69% of its games end at level 9.
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Its players average 9.1 when they go out in stage 6.
Its games end around round 5-7 on average, with 6 gold left.
Eight comps play Lunar around Aphelios; the biggest four are compared here. They share the two below; the units only one of them plays tell you which one you are on.
Eight comps play Lunar around Aphelios; the biggest four are compared here. They share the three below; the units only one of them plays tell you which one you are on.
Ranked games, last 7 days, Diamond+. A dashed portrait is a flex slot: many of its games play another unit there.
No tier yet fewer than 400 games in 7 days Not graded played too rarely to grade
The board at every level from 4, with what each level adds and sells. From level 8 up it is measured over 296 games at all ranks over the last 14 days; below that it is planned. Each level’s options are this patch’s.
Not a reroll comp: nothing is 3-starred on even 1 board in 5.
Level 8 and up are the boards this comp’s games ended on. Riot’s match data keeps only that last board, so the levels below are planned by one rule from this comp’s own units and traits and Riot’s shop odds, and marked plan — how the rule works. Hover a trait badge for what it does. Under a measured level, its options: what its games put in the slots past that level’s core, best placed first, with average place, win rate and games beside the level’s own. All of them went out at that level, so none is flattered by having got further. The board draws the first, in a gold ring; the most played is named among them. The row marked best adds the champion that placed best at the level above.
Other boards this comp ends on, over the last 14 days. Each row is a version’s usual final board and what it plays instead of this comp’s own board at that level.
What each augment grants, set against what this comp measured: the same rule the overlay uses when it reads the three on offer. A measured line is the comp’s own placement at a trait level; a line by rule is a fact about the comp, such as the damage its carry is built for.
MeasuredThe comp’s own placement at a trait’s levels, beside the augments that give the trait.
Levelling and economy
By ruleSuits this comp: it averages level 8.92, so levelling is the plan (296 boards)
AD carry
By ruleSuits this carry: Aphelios is built for attack damage here (174 boards)
By ruleNot a reroll comp: it 3-stars a unit in under 10% of boards, averaging level 8.92 (296)
By ruleWrong damage type: Aphelios is built for attack damage here (174 boards)
Riot’s match-v1 data does not report which augments a player took, so no augment has a number of its own on this page or anywhere else on the site. The augment reference lists what each one grants.
What people search for about this comp, answered from the numbers on this page.
Fast 9. Players of this comp who go out in stage 6 are level 9.1 on average. Its games end most often at level 9 (69%).
On its final board Aphelios holds Guinsoo's Rageblade, Infinity Edge and Deathblade.
Not graded yet: 130 games at all ranks in the last 7 days, and a grade needs 400. Its average place over them is #4.65.
Active on the final board above, with the next breakpoint the trait offers.
What each tier of this comp’s own traits was worth on its boards. The small number under each average is how many boards sat at that tier.
| Trait | Placement at each tier |
|---|---|
| Lunar | 25.017234.3810044.2060 |
Diamond, Master, Grandmaster and Challenger against the whole sample. Each board carries the tier of its own player where the sampler held it.
| Bracket | Games | Avg Place | Top 4 % | Win % |
|---|---|---|---|---|
| Diamond+ | 115 | #4.70 | 48.7% | 10.4% |
| All ranks | 130 | #4.65 | 47.7% | 10.8% |
Avg Place on each of the last 7 days. The bars are scaled to the range shown, so the shape is the comparison and the figure under each bar is the day.
Families sharing at least 4 core units with this one — the same board taken a different way.
| Comp | Tier | Shared units | Avg Place | Games |
|---|---|---|---|---|
| Lunar Lillia & Alune | — | 6 | #3.06 | 81 |
| Lunar Aphelios | — | 5 | #3.02 | 56 |
| Spellweaver Alune & Ahri with Taric | — | 4 | #4.32 | 296 |
| Lunar Alune & Lux | — | 4 | #5.24 | 254 |
| Fae Alune with Taric | — | 4 | #5.94 | 159 |
| Fae Aphelios & Lillia | — | 4 | #2.99 | 135 |
| Solar Aphelios & Lillia | — | 4 | #3.47 | 110 |
| Vanguard Alune & Morgana with Gnar | — | 4 | #3.27 | 106 |