Blossom Ahri
Also called Ahri Fast 9 · Blossom Fast 9
Fast 9Carried by AhriA Teamfight Tactics Set 18 comp, measured on patch 18.5 ranked games.
Difficulty Medium Goes to level 9 in 88% of games
Updated 22 Oct 2026, 06:18 UTC · ranked games, last 3 days, Diamond+ · Patch 18.5
Too few games to grade in Diamond+: 277 in the last 3 days, and its numbers start at 400. All ranks shows what we measured.
Too few games to grade: 354 at all ranks in the last 3 days, and a grade needs 400.
Which version?
Ten comps play Blossom around Ahri; the biggest five and this one are compared here. They share the two below; the units only one of them plays tell you which one you are on.
4 smaller versions
- Blossom Ahri & AluneNo tier yet285 games
- Blossom Ahri & EzrealNo tier yet204 games
- Blossom Ahri & MorganaNo tier yet83 games
- Blossom Ahri & Zyra with KrugNo tier yet59 games
Ten comps play Blossom around Ahri; the biggest five and this one are compared here. They share the two below; the units only one of them plays tell you which one you are on.
4 smaller versions
- Blossom Ahri & AluneNo tier yet337 games
- Blossom Ahri & EzrealNo tier yet263 games
- Blossom Ahri & MorganaNo tier yet97 games
- Blossom Ahri & Zyra with KrugNo tier yet72 games
Ranked games, last 3 days, Diamond+. A dashed portrait is a flex slot: many of its games play another unit there.
No tier yet fewer than 400 games this week Not graded played too rarely to grade
When
Others on Ahri in the lobby, over 354 games of this patch at all ranks.
Contest moves it little: it placed #4.08 with nobody else on Ahri and #4.26 against two or more.
Level plan
- Stage 2 Lv 4 plan
- Stage 3 Lv 6 plan
- Stage 4 Lv 8.5 measured
- Stage 5 Lv 8.9 measured
- Stage 6 Lv 9.2 measured
Its games end at Lv 8 12% · Lv 9 70% · Lv 10 18%
Carries
Ahri 3★ on 0% of boards
![]()
![]()
Jeweled Gauntlet, Spear of Shojin, Striker's Flail

Game plan
- How it’s played
- Fast 9 Players of this comp who go out in stage 6 are level 9.2 on average.
- Roll
- Level 9 around 5-1: about 20 rolls (40 gold) to 2-star Ahri; about 30 if three copies of each are on other boards. model
- Contested?
- Others holding Ahri: nobody else: #4.08 · 1 other: #4.27 · 2+ others: #4.26
- Pace
- Level when its players go out — stage 4: 8.5 · stage 5: 8.9 · stage 6: 9.2
- Games end
- Lv 8 12% · Lv 9 70% · Lv 10 18%
- Vs its level
- Finishes at level 9.1 on average. Boards at its levels average 3.53 across every comp; this one averages 4.16, 0.63 worse. Level is partly how a game went and partly the plan, so this is context, not a grade.Finishes at level 9.0 on average. Boards at its levels average 3.55 across every comp; this one averages 4.19, 0.64 worse. Level is partly how a game went and partly the plan, so this is context, not a grade.
Final board
The whole board at level 9, where most of its games end, drawn from its games at all ranks over the last 14 days. A dashed slot is one its games fill differently; an open one, no unit holds on a quarter of them. Under a unit, or: who its games play there instead.










Positions are our rule, by attack range: melee in front, ranged behind, the most-itemed carries in the back corners. Riot's match data has none. Dashed level buttons are planned, the rest measured.
Alune★★
Spear of Shojin
Jeweled Gauntlet
Void Staff
Ashe★★
Spear of Shojin
Red Buff
Infinity Edge
Gnar★
Kennen★
Thief's Gloves
Edge of Night
Sentinel
Maokai★
Gargoyle Stoneplate
Warmog's Armor
Spirit Visage
Ahri★★
Jeweled Gauntlet
Spear of Shojin
Striker's Flail
Amumu★★
Sett★★
Gargoyle Stoneplate
Warmog's Armor
Spirit Visage
Ivernflex
Taric
Paste it into the game’s Team Planner to have these champions marked in your shop.
Stage by stage
What to do at each stage, from the numbers below: stages 2 and 3 are our plan, 4 to 6 the level its players were measured at.
Stage 2 Level 4 plan
![]()
![]()
![]()
![]()
Play Karma, Veigar, Yorick and Yunara.
Ahri's items go on Yunara until Ahri comes in at level 8.
Stage 3 Level 6 plan
![]()
![]()
![]()
![]()
![]()
![]()
Add Rek'Sai and Master Yi.
Stage 4 Level 9 measured
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Its players average 8.5 when they go out in stage 4.
Add Alune, Ashe, Gnar, Kennen, Maokai, Ahri, Amumu and Sett; sell Karma, Rek'Sai, Veigar, Yorick, Yunara and Master Yi.
70% of its games end at level 9.
Stage 5 Level 9 measured
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Its players average 8.9 when they go out in stage 5.
Stage 6 Level 9 measured
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Its players average 9.2 when they go out in stage 6.
Its games end around round 5-7 on average, with 6 gold left.
How it’s played
The board at every level from 4, with what each level adds and sells. From level 8 up it is measured over 3,273 games at all ranks over the last 14 days; below that it is planned.
Not a reroll comp: nothing is 3-starred on even 1 board in 5.
How these rows are made
Level 8 and up are the boards this comp’s games ended on. Riot’s match data keeps only that last board, so the levels below are planned by one rule from this comp’s own units and traits and Riot’s shop odds, and marked plan — how the rule works. Hover a trait badge for what it does.
Contested?
How this comp placed by how many of the other seven players in the lobby held Ahri, over 354 games of this patch at all ranks. We keep all eight boards of every game, so this is measured, not guessed; part of the gap is the lobby itself, so read it as how it placed, not only why.
| Others holding it | Avg Place | Share of games |
|---|---|---|
| Nobody else | #4.08 | 40% |
| 1 other player | #4.27 | 43% |
| 2 or more | #4.26 | 17% |
Questions
What people search for about this comp, answered from the numbers on this page.
How do you play Blossom Ahri in TFT Set 18?
Fast 9. Players of this comp who go out in stage 6 are level 9.2 on average. Its games end most often at level 9 (70%).
What items does Ahri need?
On its final board Ahri holds Jeweled Gauntlet, Spear of Shojin and Striker's Flail.
Is Blossom Ahri good in patch 18.5?
Not graded yet: 354 games at all ranks in the last 3 days, and a grade needs 400. Its average place over them is #4.19.
Is Blossom Ahri contested?
Contest costs it little: with nobody else on Ahri it placed #4.08 (40% of games), with one other #4.27 (43%), with two or more #4.26 (17%), over 354 games of this patch at all ranks.
Items
The three items this comp’s carry was measured holding most often, the placement of the boards it held them on, and the difference against the comp’s own average. Every board of the family at all ranks over the last 14 days.
| Champion | Item | Avg Place | vs comp | Games |
|---|---|---|---|---|
| #3.99 | -0.20 | 1,176 | ||
| #4.00 | -0.20 | 816 | ||
| #3.92 | -0.27 | 410 |
Variations
Other boards this comp ends on, over the last 14 days. Each row is a version’s usual final board and what it plays instead of this comp’s own board at that level.
Augments that fit
What each augment grants, set against what this comp measured: the same rule the overlay uses when it reads the three on offer. A measured line is the comp’s own placement at a trait level; a line by rule is a fact about the comp, such as the damage its carry is built for.
MeasuredThe comp’s own placement at a trait’s levels, beside the augments that give the trait.
#4.31
Flora Fatalis 2: averages 4.31 here, against 4.73 at Flora Fatalis 1 (362 boards)
Levelling and economy
By ruleSuits this comp: it averages level 9.06, so levelling is the plan (3,273 boards)
65 more
AP carry
By ruleSuits this carry: Ahri is built for ability power here (1,674 boards)
Works against it: Not a reroll comp (15), Wrong damage type (3)
By ruleNot a reroll comp: it 3-stars a unit in under 10% of boards, averaging level 9.06 (3,273)
3 more
By ruleWrong damage type: Ahri is built for ability power here (1,674 boards)
Riot’s match-v1 data does not report which augments a player took, so no augment has a number of its own on this page or anywhere else on the site. The augment reference lists what each one grants.
More about this comp
At the top of the ladder
The newest boards of this comp from the players on our leaderboard, best placed first. A name opens that player’s games, board and items included.
- #4너가 좀 알려줘#ChzzkChallenger · KR · 1,600 LP · level 9 · out at 6-1 · 2026-10-17
- #6StayAlive#2791Challenger · TW · 1,630 LP · level 8 · out at 5-5 · 2026-10-10
Traits
Active on the final board above, with the next breakpoint the trait offers.
What each tier of this comp’s own traits was worth on its boards. The small number under each average is how many boards sat at that tier.
| Trait | Placement at each tier |
|---|---|
| Blossom | 34.201,79053.7157172.77103 |
| Inferno | 24.081,69134.1832553.19129 |
| Juggernaut | 24.132,68544.17163 |
| Spellweaver | 23.982,06443.8297 |
By bracket
Diamond, Master, Grandmaster and Challenger against the whole sample. Each board carries the tier of its own player where the sampler held it.
| Bracket | Games | Avg Place | Top 4 % | Win % |
|---|---|---|---|---|
| Diamond+ | 277 | #4.16 | 57.8% | 17.3% |
| All ranks | 354 | #4.19 | 56.8% | 17.8% |
Trend
Avg Place on each of the last 3 days. The bars are scaled to the range shown, so the shape is the comparison and the figure under each bar is the day.
Also played
Families sharing at least 4 core units with this one — the same board taken a different way.
| Comp | Tier | Shared units | Avg Place | Games |
|---|---|---|---|---|
| Blossom Elder Dragon & Ashe | — | 5 | #4.31 | 441 |
| Elderwood Alune & Maokai | — | 5 | #4.52 | 84 |
| Elderwood Draven & Maokai | A | 4 | #4.25 | 25,757 |
| Lunar Alune | — | 4 | #4.29 | 2,608 |
| Juggernaut Ashe | — | 4 | #4.23 | 2,357 |
| Brawler Ashe | — | 4 | #4.29 | 516 |
| Blossom Ahri & Alune | — | 4 | #3.97 | 337 |
| Blossom Ahri & Ezreal | — | 4 | #4.37 | 263 |