TFT CODEX

Sprykin Azir & Rammus without Soraka

Also called Azir Rammus reroll · Sprykin reroll

3-cost reroll at level 8Carried by Azir & Rammus

Teamfight Tactics Set 18·Patch 18.5·Ranked games, Diamond+, last 7 days·Updated 28 Oct 2026, 01:18 UTC·Difficulty Medium

No tier yet Too few games to grade in Diamond+: 47 in the last 7 days, and its numbers start at 400. All ranks shows what we measured.

S comps in Diamond+ now: Riftbeast Elder Dragon, Riftbeast Elder Dragon & Draven. Every grade: the tier list.

Final board

The board at level 8, where most of its games end, from its games at all ranks over the last 14 days. Press a level to see the board on the way.

The Night Arena: an obsidian TFT board lit in gold
★★
★★
★★★
★★
★★

Positions are our rule by attack range, not measured. Riot's match data has no positions. Dashed levels are planned.

4Sentinel★
3Azir★★★
  • Guinsoo's Rageblade
  • Hextech Gunblade
  • Rabadon's Deathcap
carry
3Fiddlesticks★★
3Rammus★★
  • Gargoyle Stoneplate
  • Warmog's Armor
  • Spirit Visage
carry
2Teemo★★
1Veigar★★
5Taricflex
3Kha'Zixflex

Open in Builder
Azir

How to play this

Level
Roll at level 8 until its 3-costs are 3-starred: Azir and Rammus. Its games also end at level 7 (26%). Level 8 around 4-2: about 90 rolls (180 gold) to 3-star Azir, Rammus; about 117 if three copies of each are on other boards. model Finishes at level 8.2 on average. Boards at its levels average 4.60 across every comp; this one averages 4.06, 0.54 better. Level is partly how a game went and partly the plan, so this is context, not a grade.
Carries

Azir 3★ on 40% of boards

Guinsoo's RagebladeHextech GunbladeRabadon's Deathcap Guinsoo's Rageblade, Hextech Gunblade, Rabadon's Deathcap

Rammus 3★ on 40% of boards

Gargoyle StoneplateWarmog's ArmorSpirit Visage Gargoyle Stoneplate, Warmog's Armor, Spirit Visage

Stage by stage

Stages 2 and 3 are our plan; 4 to 6 are the level its players were measured at.

Stage 2 Level 4 plan

Play Rek'Sai, Veigar, Teemo and Fiddlesticks.

Azir's items go on Veigar until Azir comes in at level 7.

Rammus' items go on Rek'Sai until Rammus comes in at level 6.

Stage 3 Level 6 plan

Add Rammus and Pebbles.

Stage 5 Level 8 measured

Its players average 7.8 when they go out in stage 5.

Add Sentinel, Azir and Kha'Zix; sell Pebbles and Rek'Sai.

3★ targets: Azir 40% · Rammus 40% · Kha'Zix 24%

36% of its games end at level 8.

Stage 6 Level 9 measured

Its players average 8.5 when they go out in stage 6.

Add Gnar and Taric; sell Kha'Zix.

32% of its games end at level 9.

Its games end around round 5-7 on average, with 8 gold left.

Which version?

Three comps play Sprykin around Azir. They share the four below; the units only one of them plays tell you which one you are on.

Every version plays
VeigarAzirFiddlesticksRammus
You are here
No tier yetSprykin Azir & Rammus without Soraka
— avg— top 447 games3-cost reroll at level 8
Carried by Azir & Rammus
Only this one plays
Sentinelor Kha'Zixor Taric

Ranked games, last 7 days, Diamond+. A dashed portrait is a flex slot: many of its games play another unit there.

No tier yet fewer than 400 games in 7 days   Not graded played too rarely to grade

Board at every levelthe board level by level, with its traits and the options its games play

The board at every level from 4, with what each level adds and sells. From level 7 up it is measured over 265 games at all ranks over the last 14 days; below that it is planned.

726%836%932%106%
Lv 4planRek'SaiVeigarTeemoFiddlesticks221Rammus’s items on Rek'SaiAzir’s items on Veigar
Lv 5planPebblesRek'SaiVeigarTeemoFiddlesticksAddedPebbles2221Rammus’s items on Rek'SaiAzir’s items on Veigar
Lv 6planVeigarTeemoFiddlesticksRammusPebblesRek'SaiAddedRammus322221Azir’s items on Veigar
Lv 726%AzirFiddlesticksKha'ZixRammusTeemoVeigarGnarAddedAzirKha'ZixGnarSoldPebblesRek'Sai142221
Lv 836%SentinelAzirFiddlesticksKha'ZixRammusTeemoVeigarTaricAddedSentinelTaricSoldGnar113222221
Lv 932%GnarTaricSentinelAzirFiddlesticksRammusTeemoVeigarKobukoAddedGnarKobukoSoldKha'Zix152222221

3★ targets Azir40% Rammus40% Kha'Zix24%

How these rows are made

Level 7 and up are the boards this comp’s games ended on. Riot’s match data keeps only that last board, so the levels below are planned by one rule from this comp’s own units and traits and Riot’s shop odds, and marked plan — how the rule works. Hover a trait badge for what it does.

Variationswhat close versions add or leave out, and how they placed

Other boards this comp ends on, over the last 14 days. Each row is a version’s usual final board and what it plays instead of this comp’s own board at that level.

Lv 7AzirFiddlesticksKha'ZixRammusTeemoKobukoRek'Sai5.70avg place43 gamesPlaysRek'SaiKobukoInstead ofVeigarGnar
Augments that fitby trait and by our rule; no augment has a number of its own

What each augment grants, set against what this comp measured: the same rule the overlay uses when it reads the three on offer. A measured line is the comp’s own placement at a trait level; a line by rule is a fact about the comp, such as the damage its carry is built for.

MeasuredThe comp’s own placement at a trait’s levels, beside the augments that give the trait.

#3.74

Flora Fatalis 2: averages 3.74 here, against 4.19 at Flora Fatalis 1 (260 boards)

#3.53

Sprykin 5: averages 3.53 here, against 4.25 at Sprykin 3 (245 boards)

Reroll and economy

By ruleSuits this comp: it 3-stars a 3-cost in 59% of its boards (265)

Commerce CoreInvested+Invested++Prismatic TicketUpward MobilityCalculated LossCognitive OverloadEpic RolldownEpochEpoch+Trade SectorTrade Sector+
3 moreCrafted CraftingPatience Is A VirtueRecombobulator

AP carry

By ruleSuits this carry: Azir is built for ability power here (183 boards)

Baron's LairCoronationDeadlier CapsHold the LineSoul AwakeningDark RitualEarly LearningsEmbiggenNO SCOUT NO PIVOTSeraphim's StaffTons of Stats!Stand United
Works against it: Wrong damage type (3)

By ruleWrong damage type: Azir is built for ability power here (183 boards)

Deadlier BladesCybernetic ImplantsFocused Fire

Riot’s match-v1 data does not report which augments a player took, so no augment has a number of its own on this page or anywhere else on the site. The augment reference lists what each one grants.

Questionswhat people search for about this comp, answered from this page

What people search for about this comp, answered from the numbers on this page.

How do you play Sprykin Azir & Rammus without Soraka in TFT Set 18?

3-cost reroll at level 8. Rolls at level 8 until its 3-costs are 3-starred: Azir, Rammus. Its games end most often at level 8 (36%).

What items does Azir need?

On its final board Azir holds Guinsoo's Rageblade, Hextech Gunblade and Rabadon's Deathcap.

Is Sprykin Azir & Rammus without Soraka good in patch 18.5?

Not graded yet: 59 games at all ranks in the last 7 days, and a grade needs 400. Its average place over them is #3.97.

More about this compladder boards, traits, by bracket, trend, also played

Traits

Active on the final board above, with the next breakpoint the trait offers.

Rival1next 2Emerald Aspect1Sprykin3next 5Blackthorn2next 4Defender2next 4Invoker2next 3Spellweaver2next 4Vanguard2next 4Flora Fatalis1next 2

What each tier of this comp’s own traits was worth on its boards. The small number under each average is how many boards sat at that tier.

TraitPlacement at each tier
Flora Fatalis14.1918723.7473
Sprykin34.2517153.5374

By bracket

Diamond, Master, Grandmaster and Challenger against the whole sample. Each board carries the tier of its own player where the sampler held it.

BracketGamesAvg PlaceTop 4 %Win %
Diamond+47#4.0661.7%6.4%
All ranks59#3.9762.7%5.1%

Trend

Avg Place on each of the last 7 days. The bars are scaled to the range shown, so the shape is the comparison and the figure under each bar is the day.

Also played

Families sharing at least 4 core units with this one — the same board taken a different way.

CompTierShared unitsAvg PlaceGames
Sprykin Rammus & AzirA5#4.3844,336
Sprykin Veigar—4#5.033,495
Invoker Teemo—4#4.852,645
Sprykin Azir & Rammus with Malphite—4#5.332,526
Sprykin Azir & Rammus with Gnar—4#4.021,194
Invoker Teemo & Morgana—4#3.77192
Spellweaver Cassiopeia & Rammus—4#3.64108